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Welcome to Mittens' Dungeon

11:15, 27th April 2024 (GMT+0)

Shelly

Princess Shelly Telina Urser
Level 3 Seabear Oracle (Mystery of Waves)
Age: 15, Height: 3' 3", Weight: 35 lb.
 STR: 10 / DEX: 14 / CON: 08 / INT: 10 / WIS: 13 / CHA: 18



Defense:
AC: 21 / Touch: 13 / Flat-Footed: 19
Fort: 0 / Reflex: 3 / Will: 5
CMD: 19

Attack:
CMB: +2 / Melee: +2 / Ranged: +4
 Trident: 1d6, x2, Range: 10', Piercing, Brace

Move Speed: 35' (Run 180'), Swim 55' (Run 280')

Languages: Aquan, Common

Skills:
Acrobatics: 7, Diplomacy: 10, Escape Artist: 5, Heal: 5, Knowledge (Nature: 4, History: 4, Religion: 4), Sense Motive: 5, Swim: 14

Traits:
Charming (+1 Bluff & Diplomacy on opposing gender. +1 to DC of language-dependent spell)
Sprint (+5' speed when running)

Feats:
01) Run (Run 5 times your normal speed and retain dex bonus to AC)
03) Fleet (increase speed by 5)

Spells: (Known/Uses per day) Note; lvl 0 spells are at-will.
Level 0 spells: (6/-) Create Water, Detect Magic, Light, Purify Food and Drink, Read Magic, Stabilize
Level 1 spells: (3/6) Bless Water, Command, Cure Light Wounds
Level 2 spells: (1/3) (undecided)
 BONUS CLASS SPELL: Touch of the Sea


Curse:
Haunted: Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
At 5th level, add levitate and minor image to your list of spells known.
At 10th level, add telekinesis to your list of spells known.
At 15th level, add reverse gravity to your list of spells known.


Revelations:
Fluid Nature (Ex): You receive a +4 bonus to your Combat Maneuver Defense against bull rush, drag, grapple, reposition, and trip attempts. A creature trying to confirm a critical hit against you has a –4 penalty on its confirmation roll. At 5th level, you gain Dodge as a bonus feat. You do not need to meet the prerequisite to gain this feat.

Fluid Travel (Su): You can walk on liquid as if it were a solid surface. Walking on the liquid does not harm you; you can walk on acid or even lava (as if walking on a solid temporary crust), though you would still take fire damage from being near the lava. You can move across this surface at your normal land speed. At 7th level, while this ability is in effect, you can instead go underwater, gaining a swim speed of 60 feet and the ability to breathe water. You can use this ability for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.