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19:13, 27th April 2024 (GMT+0)

Tanique

Tanique, 4th level Cleric of Sune


ST 16
DX 16
CN 14   +1 at 4th
IN 12   +1 at 4th
WI 16
CH 18

HP 24
AC 18
AL CG

Your melee attack bonus is +5 currently (Added your proficiency bonus)
Your missile is the same +5 due to your strength and dex both being 16.

Your spell attack is +5 lol once again Wis 16 +3 and Proficiency +2
Your spell save DC is 13.

Your skills

Insight +6
Religion +6
Arcana +6
Medicine +6
Deception +6
Intimidation +6
Persuasion +6




Feat:
4th level  Skilled



Protector Aasimar.
Darkvision 60'
 Celestial Resistance resistant to necrotic and radiant damage.

 Healing Hands as an action you can touch a creature and cause it to
 regain a number of hit points equal to your level. You cant use this
 again until you have finished a long rest.

 Light Bearer you gain the light cantrip

 +2 Charisma  +1 Wisdom

Light Domain:

Spells

You get to pick four cantrips You already have the Light Cantrip.

 CANTRIPS (0 LEVEL)


 Light (You already have this)
 Mending
 Sacred Flame (Does Radiant damage to one target at range)
 Thaumaturgy
 Toll the Dead

 You can pray for your first level spells most likely at noon.
 As Light is your focus.

 First Level Spells:

 Command
 Cure Wounds
 Detect Magic
 Guiding Bolt
 Healing Word

Second level:
 Hold Person
 Spiritual Weapon
 Silence


Special Light Domain Spells These spells are always considered prepared:
 Burning Hands
 Faerie Fire


 You can cast cantrips as often as you want I can help with them

 You have two first level spell slots which means you can cast two first
 level spells.

 You can prepare a number of spells equal to your Wisdom modifier plus
your Cleric level, note your special Light Domain spells are always
considered prepared and don't count against your number of spells prepared.

You get the light cantrip which you already have as an Aasimar.

 Your bonus spells are Burning Hands and Faerie Fire.

 You also get something called warding flare which you can use a #
 of times equal to your Wisdom modifier. It causes an enemy within 30'
targeting you to do so with disadvantage.  You can use this again after
a long rest.

You gain Chanel Divinity
You can use it once to Turn Undead
Or do something called Radiance of the Dawn. You cant use it again until
 you get a short or long rest.

Radiance of the Dawn dispells magic darkness within 30' in addition each
 hostile creature within 30' of you
must make a constitution save. A creature takes 2d10+Your cleric level
radiant damage. Half as much on a successful save. A creature that has total
cover from you is not affected.

You can also have one more spell prepared due to your level boost and have
 three first level spell slots.

You have the light cantrip
You have the ability to fly for up to a minute AND you add 3 radiant damage
 to all your attacks during this time, including your spell attacks.
Plus growing wings is pretty damn cool looking.

As a cleric
You have the light cantrip
You can as a reaction to being attacked cause a flare
 of light which might cause your enemy to miss.
(This doesn't count as your action in a round)

You can Turn Dead

You can do that Brilliant Light that hurts your enemies within 30' of you.
 The best thing about this is of course is your allies are not hurt by it.



Your proficiency Bonus is currently: +2

 Light armor
 Medium armor
 Shields
 All Simple Weapons

 Wisdom and Charisma saving throws

 Skills:  Insight, Medicine,
 Arcana, and Religion.



 You get 2 more languages.
 Dwarven and Draconic
Also speak Common and Celestial

 Vestments
 Holy Symbol more personal gift.
 Prayer Book
 5 sticks incense
 Common clothes
 Belt pouch
 15 gold dragons (coins)

CIRCLET OF BLASTING
 Wondrous item, uncommon
 While wearing this circlet, you can use an action to
 cast the scorching ray spell with it. When you make the
 spell's attacks, you do so with an attack bonus of +5'. The
 circlet can't be used this way again until the next dawn.

Roll to hit 3 times.

 1d20+5 each and each does 2d6 fire damage.



RING OF WARMTH
 Half damage from cold

A scroll of Revivify
A scroll of Augury
A scroll of Remove Curse



You also have ritual magic which is good you can do a ritual with certain
 spells and it allows you to cast that spell as a ritual and it doesn't count
 as having cast a spell.

 Ceremony (Ritual)
 Detect Magic (Ritual)
 Detect Poison and Disease (Ritual)
 Purify Food and Drink (Ritual)

 So if you have the above prepared you can cast them as a ritual takes at
least 10 minutes. Then it doesn't cast as having cast one of your spells slots.

 __________________________

 EQUIPMENT


Mariner's scale mail   Regular Scale Mail, except:
 It gives you a swim speed equal
to your walking speed. Also if you are ever knocked to zero hp it floats
you to the surface 60' a round.


 You start with the following equipment, in addition to
 the equipment granted by your background:
• (a) a mace
• (a)scale mail
• (a) a light crossbow and 20 bolts
• (b) an explorer's pack
• A shield and a holy symbol


 A volume of erotic poetry, fully illustrated
 A treatise concerning the demigod luz and its minions
 10 gp each

 2 potions healing
 Crystal bauble 5 SP

 Masterfully Crafted Loaded Dice worth 20 GP




Background:  Acolyte







At 3rd level you gain

 Radiant soul for 1 minute fly speed 30'
 On each of your turns you can deal extra radiant damage to one target
 = to your level. Either a weapon or spell attack. You cant use this
again till you have had a long rest.