Tanique
Tanique, 4th level Cleric of Sune
ST 16
DX 16
CN 14 +1 at 4th
IN 12 +1 at 4th
WI 16
CH 18
HP 24
AC 18
AL CG
Your melee attack bonus is +5 currently (Added your proficiency bonus)
Your missile is the same +5 due to your strength and dex both being 16.
Your spell attack is +5 lol once again Wis 16 +3 and Proficiency +2
Your spell save DC is 13.
Your skills
Insight +6
Religion +6
Arcana +6
Medicine +6
Deception +6
Intimidation +6
Persuasion +6
Feat:
4th level Skilled
Protector Aasimar.
Darkvision 60'
Celestial Resistance resistant to necrotic and radiant damage.
Healing Hands as an action you can touch a creature and cause it to
regain a number of hit points equal to your level. You cant use this
again until you have finished a long rest.
Light Bearer you gain the light cantrip
+2 Charisma +1 Wisdom
Light Domain:
Spells
You get to pick four cantrips You already have the Light Cantrip.
CANTRIPS (0 LEVEL)
Light (You already have this)
Mending
Sacred Flame (Does Radiant damage to one target at range)
Thaumaturgy
Toll the Dead
You can pray for your first level spells most likely at noon.
As Light is your focus.
First Level Spells:
Command
Cure Wounds
Detect Magic
Guiding Bolt
Healing Word
Second level:
Hold Person
Spiritual Weapon
Silence
Special Light Domain Spells These spells are always considered prepared:
Burning Hands
Faerie Fire
You can cast cantrips as often as you want I can help with them
You have two first level spell slots which means you can cast two first
level spells.
You can prepare a number of spells equal to your Wisdom modifier plus
your Cleric level, note your special Light Domain spells are always
considered prepared and don't count against your number of spells prepared.
You get the light cantrip which you already have as an Aasimar.
Your bonus spells are Burning Hands and Faerie Fire.
You also get something called warding flare which you can use a #
of times equal to your Wisdom modifier. It causes an enemy within 30'
targeting you to do so with disadvantage. You can use this again after
a long rest.
You gain Chanel Divinity
You can use it once to Turn Undead
Or do something called Radiance of the Dawn. You cant use it again until
you get a short or long rest.
Radiance of the Dawn dispells magic darkness within 30' in addition each
hostile creature within 30' of you
must make a constitution save. A creature takes 2d10+Your cleric level
radiant damage. Half as much on a successful save. A creature that has total
cover from you is not affected.
You can also have one more spell prepared due to your level boost and have
three first level spell slots.
You have the light cantrip
You have the ability to fly for up to a minute AND you add 3 radiant damage
to all your attacks during this time, including your spell attacks.
Plus growing wings is pretty damn cool looking.
As a cleric
You have the light cantrip
You can as a reaction to being attacked cause a flare
of light which might cause your enemy to miss.
(This doesn't count as your action in a round)
You can Turn Dead
You can do that Brilliant Light that hurts your enemies within 30' of you.
The best thing about this is of course is your allies are not hurt by it.
Your proficiency Bonus is currently: +2
Light armor
Medium armor
Shields
All Simple Weapons
Wisdom and Charisma saving throws
Skills: Insight, Medicine,
Arcana, and Religion.
You get 2 more languages.
Dwarven and Draconic
Also speak Common and Celestial
Vestments
Holy Symbol more personal gift.
Prayer Book
5 sticks incense
Common clothes
Belt pouch
15 gold dragons (coins)
CIRCLET OF BLASTING
Wondrous item, uncommon
While wearing this circlet, you can use an action to
cast the scorching ray spell with it. When you make the
spell's attacks, you do so with an attack bonus of +5'. The
circlet can't be used this way again until the next dawn.
Roll to hit 3 times.
1d20+5 each and each does 2d6 fire damage.
RING OF WARMTH
Half damage from cold
A scroll of Revivify
A scroll of Augury
A scroll of Remove Curse
You also have ritual magic which is good you can do a ritual with certain
spells and it allows you to cast that spell as a ritual and it doesn't count
as having cast a spell.
Ceremony (Ritual)
Detect Magic (Ritual)
Detect Poison and Disease (Ritual)
Purify Food and Drink (Ritual)
So if you have the above prepared you can cast them as a ritual takes at
least 10 minutes. Then it doesn't cast as having cast one of your spells slots.
__________________________
EQUIPMENT
Mariner's scale mail Regular Scale Mail, except:
It gives you a swim speed equal
to your walking speed. Also if you are ever knocked to zero hp it floats
you to the surface 60' a round.
You start with the following equipment, in addition to
the equipment granted by your background:
(a) a mace
(a)scale mail
(a) a light crossbow and 20 bolts
(b) an explorer's pack
A shield and a holy symbol
A volume of erotic poetry, fully illustrated
A treatise concerning the demigod luz and its minions
10 gp each
2 potions healing
Crystal bauble 5 SP
Masterfully Crafted Loaded Dice worth 20 GP
Background: Acolyte
At 3rd level you gain
Radiant soul for 1 minute fly speed 30'
On each of your turns you can deal extra radiant damage to one target
= to your level. Either a weapon or spell attack. You cant use this
again till you have had a long rest.
ST 16
DX 16
CN 14 +1 at 4th
IN 12 +1 at 4th
WI 16
CH 18
HP 24
AC 18
AL CG
Your melee attack bonus is +5 currently (Added your proficiency bonus)
Your missile is the same +5 due to your strength and dex both being 16.
Your spell attack is +5 lol once again Wis 16 +3 and Proficiency +2
Your spell save DC is 13.
Your skills
Insight +6
Religion +6
Arcana +6
Medicine +6
Deception +6
Intimidation +6
Persuasion +6
Feat:
4th level Skilled
Protector Aasimar.
Darkvision 60'
Celestial Resistance resistant to necrotic and radiant damage.
Healing Hands as an action you can touch a creature and cause it to
regain a number of hit points equal to your level. You cant use this
again until you have finished a long rest.
Light Bearer you gain the light cantrip
+2 Charisma +1 Wisdom
Light Domain:
Spells
You get to pick four cantrips You already have the Light Cantrip.
CANTRIPS (0 LEVEL)
Light (You already have this)
Mending
Sacred Flame (Does Radiant damage to one target at range)
Thaumaturgy
Toll the Dead
You can pray for your first level spells most likely at noon.
As Light is your focus.
First Level Spells:
Command
Cure Wounds
Detect Magic
Guiding Bolt
Healing Word
Second level:
Hold Person
Spiritual Weapon
Silence
Special Light Domain Spells These spells are always considered prepared:
Burning Hands
Faerie Fire
You can cast cantrips as often as you want I can help with them
You have two first level spell slots which means you can cast two first
level spells.
You can prepare a number of spells equal to your Wisdom modifier plus
your Cleric level, note your special Light Domain spells are always
considered prepared and don't count against your number of spells prepared.
You get the light cantrip which you already have as an Aasimar.
Your bonus spells are Burning Hands and Faerie Fire.
You also get something called warding flare which you can use a #
of times equal to your Wisdom modifier. It causes an enemy within 30'
targeting you to do so with disadvantage. You can use this again after
a long rest.
You gain Chanel Divinity
You can use it once to Turn Undead
Or do something called Radiance of the Dawn. You cant use it again until
you get a short or long rest.
Radiance of the Dawn dispells magic darkness within 30' in addition each
hostile creature within 30' of you
must make a constitution save. A creature takes 2d10+Your cleric level
radiant damage. Half as much on a successful save. A creature that has total
cover from you is not affected.
You can also have one more spell prepared due to your level boost and have
three first level spell slots.
You have the light cantrip
You have the ability to fly for up to a minute AND you add 3 radiant damage
to all your attacks during this time, including your spell attacks.
Plus growing wings is pretty damn cool looking.
As a cleric
You have the light cantrip
You can as a reaction to being attacked cause a flare
of light which might cause your enemy to miss.
(This doesn't count as your action in a round)
You can Turn Dead
You can do that Brilliant Light that hurts your enemies within 30' of you.
The best thing about this is of course is your allies are not hurt by it.
Your proficiency Bonus is currently: +2
Light armor
Medium armor
Shields
All Simple Weapons
Wisdom and Charisma saving throws
Skills: Insight, Medicine,
Arcana, and Religion.
You get 2 more languages.
Dwarven and Draconic
Also speak Common and Celestial
Vestments
Holy Symbol more personal gift.
Prayer Book
5 sticks incense
Common clothes
Belt pouch
15 gold dragons (coins)
CIRCLET OF BLASTING
Wondrous item, uncommon
While wearing this circlet, you can use an action to
cast the scorching ray spell with it. When you make the
spell's attacks, you do so with an attack bonus of +5'. The
circlet can't be used this way again until the next dawn.
Roll to hit 3 times.
1d20+5 each and each does 2d6 fire damage.
RING OF WARMTH
Half damage from cold
A scroll of Revivify
A scroll of Augury
A scroll of Remove Curse
You also have ritual magic which is good you can do a ritual with certain
spells and it allows you to cast that spell as a ritual and it doesn't count
as having cast a spell.
Ceremony (Ritual)
Detect Magic (Ritual)
Detect Poison and Disease (Ritual)
Purify Food and Drink (Ritual)
So if you have the above prepared you can cast them as a ritual takes at
least 10 minutes. Then it doesn't cast as having cast one of your spells slots.
__________________________
EQUIPMENT
Mariner's scale mail Regular Scale Mail, except:
It gives you a swim speed equal
to your walking speed. Also if you are ever knocked to zero hp it floats
you to the surface 60' a round.
You start with the following equipment, in addition to
the equipment granted by your background:
(a) a mace
(a)scale mail
(a) a light crossbow and 20 bolts
(b) an explorer's pack
A shield and a holy symbol
A volume of erotic poetry, fully illustrated
A treatise concerning the demigod luz and its minions
10 gp each
2 potions healing
Crystal bauble 5 SP
Masterfully Crafted Loaded Dice worth 20 GP
Background: Acolyte
At 3rd level you gain
Radiant soul for 1 minute fly speed 30'
On each of your turns you can deal extra radiant damage to one target
= to your level. Either a weapon or spell attack. You cant use this
again till you have had a long rest.