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07:56, 27th April 2024 (GMT+0)

Alban

Baldric
Seeming: Fairest      Kith: Telluric      Court:Winter      Concept: Warden of Monsters
The time will come for all things

Gender:  Male        Virtue: Hope        Vice:  Pride

True Appearance
Height:  6' 2"              | Hair: Flowing black with colored motes within
Weight:  280 lbs            | Eyes: Lavender-Orange       | Skin:  Varying shades of blue from navy to royal blue
Other: Large, blue colored horns that arc up and back, a pulsing mote of light floating in between. He's densely muscled as if cut from lapis lazuli with white spots peppered over his body like stars.

Mask
Height:  5'11"              | Ethnicity:  Frank           | Hair:  Mousy brown and cut short with wild strands
Weight:  180 lbs            | Eyes:       Brown           | Skin:  Tan


                                                 Attributes
               Mental                            Physical                            Social
Intelligence:  ***               | Strength:  ****                           | Presence:     **
Wits:           **                 | Dexterity: **                            | Manipulation: **
Resolve:       ***                | Stamina:   ***                             | Composure:    **       



                                             Skills
Mental (-1 Untrained)            Physical (-1 Untrained)               Social (-0 Untrained)
Academics:        *           | Archery:    *                   | Animal Ken (Horses):   *
Crafts Sculpture:   *        | Athletics:   *                  | Empathy:       **
Investigation:                | Brawl:         *                | Expression:
Medicine:                     | Larceny:                        | Intimidation:   **
Occult:             ***       | Seamanship:                     | Persuasion:
Politics:            **       | Stealth:      **                | Socialize:
Religion:                     | Survival:     ***               | Streetwise:
Warfare:            **        | Weaponry:   ***                 | Subterfuge:    **

Skill Specialties, General:
Weaponry (Swords); Warfare (deceptive maneuvers); Survival <i>(Foraging)
Skill Specialty, Blessing:  Academics (Astronomy)
Skill Specialty, Seeming:  Occult (Astrology)
Pledge Bonuses: +1 to Occult from Motley Pledge; +1 to Empathy from Heart's Oath

Blessing, Seeming: Spend Glamour to improve dice pools involving Presence, Manipulation and Persuasion;
                   Does not suffer a penalty for untrained social skills.
Blessing, Kith: +3 bonus to any actions that might require precise timing
Curse: -1 when rolling to avoid losing Clarity

Attack Stats:  Brawl:  4       Melee:  6          Throw:  3+
               Defense:  2     Initiative:  4     Perception:  4     Speed:  10

Health Levels:  [ ][ ][ ][ ][ ]  [ ][ ][ ]
                            [ ][ ][ ][ ][ ]  [ ][ ][ ]

Willpower:      [X][X][X][X][X]  [ ][ ][ ][ ][ ]                 Wyrd:     * * *

Glamour:        [X][X][X][X][X]  [X][ ][ ][ ][ ]  [ ][ ]         Clarity:  * * * * * * *


                                                 Merits
***     - Mantle (Winter)
**     - Charmed Life (Rites Of Spring 88)
**     - Danger Sense (WoD 108)
*      - Direction Sense (WoD 110)
**     - Disarm (WoD 110)
**     - Fast Reflexes (WoD 110)
*****   - Fighting Style: Langschwert (Armory Reloaded 81 - Heart's Oath)
*       - Fresh Start (WoD 111)
***    - Iron Stamina (WoD 113 - Motley Boon)
**     - Language: (Norse)
*      - Quick Draw (WoD 113)
*      - Visionary Dreams (Rites Of Spring 96)


                                                 Frailties
                                                 None


                                                 Pledges
The Motley Pledge  Held by Ljotr, Baldric, and Anda
     On our hearts, and for our lives, we have fought together and striven to be free. For a year and a day,
     let us remember each other, and our hands be raised to fight on for each other, our lives enriched so long
     as we have each other. Let none turn from his or her motley nor fail to give aid, or suffer strength to fail
     and fortunes to fall. This we swear to the wyrd.

          Type: Vow
          Tasks: Alliance, Greater (-3, All)
          Boons: Blessing, Medial (+2, All), Adroitness (+1, All)
          Sanction: Poisoning of Boon (-3, All)
          Duration: Year and a day (+3)
          Invocation: 1 Willpower (All)

The Heart's Oath  Held by Baldric and Anda
     In Winter, let me warm you.  In Spring, let me sate your passion.  In Summer, let me defend you.  In Autumn,
     let me soothe your fears.  Let me be your beloved as you are mine, loving you and no other 'til the end of my
     days.  I will be true to you and you to me, never betraying our love by word or by deed.  Let our hands and
     hearts be bound in this, our pledge of love.

          Type: Vow
          Tasks: Alliance, Medial (-2, Both), Forbiddance (-2, Both, never to betray their love by word or deed)
          Boons: Blessing, Greater (+3, Both), Adroitness (+1, Both)
          Sanction: Poisoning of Boon (-3, Both)
          Duration: Lifelong (+3)
          Invocation: 1 Willpower + 1 Willpower dot


                                                 Contracts of the Board
The Honest Eye: Reveal if someone is cheating.
          (*, Wyrd+Wits vs Powerstat+Composure, 5 Dice, Cost 1G, Instant) (Swords at Dawn 46)
          Catch: The changeling has caught subject cheating in the past without using a contract.
Knowing the Competition: Grant insight on the opposing players tactics.
          (**, Wyrd+Int, 5 Dice, Cost 1G, Instant) (Swords at Dawn 46)
          Catch: Invoked during a rematch of the initial competition.
The Living Game: Plays a game with the Wyrd and gains insight on a competition or battle.
          (***, Wyrd+Occult, 5 Dice, Cost 1G, Instant) (Swords at Dawn 46)
          Catch: The changeling is using a game appropriate to the situation at hand (Chess for a football game, blackjack when it's multiple vs. one, poker for every man for himself)

                                                 Contracts of Hours
Restoration of Dawn Beauty: Restore a weathered item to prime condition.
          (*, Wyrd+Craft, 5 Dice, Cost 1G, Instant) (Swords at Dawn 46)
          Catch: User or a member of the user's family owned the object before abduction.
Frozen Moment: Freeze an object in time by touching it.
          (**, Wyrd+Wits, 5 Dice, Cost 1G, Instant) (Swords at Dawn 46)
          Catch: Performed during sunrise or sunset.
Thief of Days: Cause an object to age unnaturally, damaging it.
          (***, Wyrd+Investigation, 5 Dice, Cost 1G, Instant) (Swords at Dawn 46)
          Catch: The changeling knows the name of a now dead former owner.


                                                 Contracts of Omen
Vision of Strife: See someone’s worst enemy.
          (*, Wyrd+Empathy, 5 Dice, Cost 1G, Instant) (Swords at Dawn 46)
          Catch: The target is speaking about their past.
Glimpse of Fortune’s Favor: Next turn roll twice and take the better result. Two Glamour to cast reflexively and roll twice this turn.
          (**, Wyrd+Wits, 5 Dice, Cost 1G, Instant) (Swords at Dawn 46)
          Catch: User is playing a game of skill.
Reading the Portents: The Changeling sees the most significant or emotionally important event that will happen to someone in the next few months.
          (***, Wyrd+Wits, 5 Dice, Cost 1G, Instant) (Swords at Dawn 46)
          Catch: The target is under 18


                                                 Tokens
         None


                 Weapons                                    |                         Armor
Type          Damage   Size   Dur   Special                 | Type             Rating     Str     Def     Spd     Attack
Club (wood)    2(B)      2     1                            | Chainmail         2/1        3       -2      -2
Great Axe      3(L)      3     3                            | Cloth, Padded     1/0        1        0       0
Knife          1(L)      1     3                            | Shield                       3      +2/3      0     -2/-1
Spear          3(L)      4     2    +1 Defense vs unarmed   |
Sword          3(L)      2     3                            |


Fighting Style, Langschwertz: Your character is skilled in the German two-handed long sword style, or another martial art that specializes in using a long two-handed sword or stick.

Wards (●)  Your character knows how to use his weapon to deflect and threaten away attacks. Add 1 to his Defense when he wields a weapon compatible with this Fighting Style.

Fool's Guard (●●)  Your character knows how to hold his weapon low to seemingly invite attack, but when the opponent strikes, he can quickly raise it to counter. Instead of offering a normal Defense, roll Strength + Weaponry + 1 die against the opponent’s attack. This is an instant action. Each success reduces the attack’s damage by 1, and if the characters successes exceed the attacker’s, the difference is inflicted upon the attacker as damage from the character’s weapon.

Drawback: The character cannot employ his Defense in any turn where he uses the Fool’s Guard.

Half Sword (●●●)  Your character grabs the midpoint of his weapon to rain more powerful thrusts and blows at a shorter range, almost as if he was using the blade as a small spear. If his attack succeeds, add 2 to the weapon’s damage (do not add this as the weapon’s equipment bonus, but after rolling).

Drawback: The weapon’s reduced range nullifies the Wards maneuver, so the character loses its Defense bonus. It also reduces the character’s Weaponry-based dice pool by one.

Doubling Cut (●●●●)  Your character strikes the enemy with two quick cuts. He can make two Weaponry attacks against an opponent in the same turn.

Drawback: Your character cannot employ his Defense or the Fool’s Guard in the same turn as he uses this maneuver.

Wrathful Cut (●●●●●)  Your character steps in with a powerful blow, capable of overwhelming his enemy’s defenses. When he makes an All-Out Attack, add his Weaponry dots instead of the normal +2 bonus.

Drawback: Your character cannot employ his Defense or the Fool’s Guard in the same turn as he uses this maneuver.

Equipment
None


Experience Points
Unspent XP: 0           Spent XP: 0                Total: 0



List of Improvements Purchased
Character Creation (92 xp) 40 xps Contracts; 26 xps Merits; 20 xps; 6 xps Skills Attributes
Improvement ([Cost] xp)



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