Knowledge
Basic Information |
Character Name : Height : Character Race : Weight : Background : Age : Alignment : Eyes : Deity : Hair : Total Level : Size : Current XP : Speed : |
Character Class Information |
Level 1 Class : Max HP * : Level 2 Class : HP Roll* : Level 3 Class : HP Roll* : *HP without con modifiers. Background : -Skill Prof : -Tool Prof : -Feature : |
Ability Scores |
Strength : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc Dexterity : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc Constitution : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc Intelligence : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc Wisdom : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc Charisma : 00 (+0) 00 std array + 0 racial + 0 level + 0 misc Carry Capacity : 000 lbs. Str x 15 Lift, Drag, Push : 000 lbs. Str x 30 |
Inspiration |
Inspired : Yes / [No] Using inspiration gives you advantage. Personality Traits : Ideals : Bonds : Flaws : |
Combat Statistics |
Hit Points : 00 Current HP : 00 Proficiency : +0 Temp HP : +0 Initiative : +0 Total HD : 1 [-] Base Melee : +0 0 Prof + 0 Str + 0 misc Base Ranged : +0 0 Prof + 0 Dex + 0 misc Base Spell : +0 0 Prof + 0 Mod + 0 misc Armor Class : 8 8 armor + 0 shield + 0 Dex + 0 misc Vulnerability : Resistance : |
Senses |
Passive Perception : 10 10 + 0 prof + 0 Wis + 0 adv* + 0 misc Passive Investigation : 10 10 + 0 prof + 0 Int + 0 adv* + 0 misc Passive Insight : 10 10 + 0 prof + 0 Wis + 0 adv* + 0 misc *Add or subtract 5 to passive based on having advantage or disadvantage. Vision : |
Saving Throws |
Strength : +0 0 prof + 0 Str + 0 misc Dexterity : +0 0 prof + 0 Dex + 0 misc Constitution : +0 0 prof + 0 Con + 0 misc Intelligence : +0 0 prof + 0 Int + 0 misc Wisdom : +0 0 prof + 0 Wis + 0 misc Charisma : +0 0 prof + 0 Cha + 0 misc Conditional Bonuses and Penalties : Death Saves Successes : [-],[-],[-] Failures : [-],[-],[-] |
Racial Abilities and Features |
Size : Speed : Vision : |
Class Abilities and Features |
Armor : Weapons : Tools : Saving Throws : Skill Prof. : |
Skills and Languages |
[P] denotes a skill that a character is proficient in [ ] Acrobatics : +0 0 prof + 0 Dex + 0 misc [ ] Animal Handling : +0 0 prof + 0 Wis + 0 misc [ ] Arcana : +0 0 prof + 0 Int + 0 misc [ ] Athletics : +0 0 prof + 0 Str + 0 misc [ ] Deception : +0 0 prof + 0 Cha + 0 misc [ ] History : +0 0 prof + 0 Int + 0 misc [ ] Insight : +0 0 prof + 0 Wis + 0 misc [ ] Intimidation : +0 0 prof + 0 Cha + 0 misc [ ] Investigation : +0 0 prof + 0 Int + 0 misc [ ] Medicine : +0 0 prof + 0 Wis + 0 misc [ ] Nature : +0 0 prof + 0 Int + 0 misc [ ] Perception : +0 0 prof + 0 Wis + 0 misc [ ] Performance : +0 0 prof + 0 Cha + 0 misc [ ] Persuasion : +0 0 prof + 0 Cha + 0 misc [ ] Religion : +0 0 prof + 0 Int + 0 misc [ ] Sleight of Hand ^ : +0 0 prof + 0 Dex + 0 misc [ ] Stealth : +0 0 prof + 0 Dex + 0 misc (Disadv with armor) [ ] Survival : +0 0 prof + 0 Wis + 0 misc Languages : Common Conditional Bonuses and Penalties : |
Feats |
Money and Equipment |
Armor : Belt : Body : Chest : Eyes : Feet : Hands : Head : Headband : Neck : Ring #1 : Ring #2 : Shield : Shoulders : Wrists : Weapon : Weapon : Other Equipment : Money : 0 GP |
Magic |
Level 0 0 spell slots per day 0 bonus DC 8 (8 + level + 0 ability) Known/Prepared: Level 1 0 spell slots per day 0 bonus DC 8 (8 + level + 0 ability) Known/Prepared: Level 2 0 spell slots per day 0 bonus DC 8 (8 + level + 0 ability) Known/Prepared: |
Spellbook |
Level 0 : Level 1 : Level 2 : |