thebluespectre
Harman Worm-Hide
Race: Human
Class: Bard level 1
Alignment: Chaotic Good
Ideals: Racial equality; freedom for all non-hostile sentient beings
Bonds: The Orc nomads of the South (adoptive family); desires to see them grow into a harmonious society, be accepted
Flaws: Inferiority complex; charges headfirst into danger, refuses to be labeled cowardly.
Background: Outlander
HP: 9
Armor Class: 13
Speed: 30 squares/round
Languages: Common, Orcish
Inspiration: 2
Male, height 56, weight 131 lbs, honeyed skin tone, black hair (minimal around arms/legs), olive eyes, callused hands, one gold tooth. Laughs often, even at his own jokes. Constantly has some plan to make money or connections. Over-eager to prove his physical skill despite being a light-weight.
Equip Proficiencies: Light armor, Simple weapons, Bard weapons (hand crossbow, shortsword, longsword, rapier), instruments (Flute, Drums, Bugle, Lyre)
Saving Throw Proficiencies: Dexterity, Charisma
Skills: Athletics, Survival, Stealth, Performance, Persuasion
STR: 9
DEX: 14 (+2 prof)
CON: 13
INT: 13
WIS: 9
CHA: 16 (this includes racial bonus) (+2 prof)
Equipment:
Main weapon: Rapier (1d8, finesse [uses DEX]) Dagger x2 (1d4, Finesse, Light [dual wieldable], thrown 20/60)
Darts x20 (1d4 piercing, finesse, thrown 20/60), a Quiver to keep them in
Leather Armor (AC 11+DEX), Staff (1d6, 0r 1d8 when two-handing)
Gear pack: Entertainer
Backpack, bedroll, costume (traditional Orcish garb), costume (Bardic motley), 5 candles, 5 days of rations, a pitcher of cheap wine, a wedge of cheese (mozzarella, wax-sealed) waterskin, disguise kit
Instrument: Bugle
Bear Trap, Tyrannosaurus-tooth necklace, tough travelers clothing, a set of plain Commoners Clothing, a spare Flute, Money Pouch, a Sack, Healers Kit (10 uses remain), Fishing Tackle, a Bucket, Tinderbox, 4 Torches, a Whetstone, Mess Kit, Cooks Utensils, 6 Bars of Soap, a Tent, 50 feet of Hempen Rope, Ye Flask, and a Ten-Foot Pole
An-honest-to-Pelor live Donkey!
Medium Beast
Alignment: Stubborn
AC 10, HP 11, Speed 40 squares/round
STR 14, DEX 10, CON 13, INT 2, WIS 10, CHA 5
Passive Perception 10
Counts as Large to determine carrying capacity
Only needs to roll DC 10 for DEX to resist knockdown
Attack (Unlikely): Hooves 1d4+2 bludgeoning
Donkeys equipment:
Pack Saddle, Saddlebag, 4 bags of oats
Money:
Silvers: 2
Golds: 12
Platinums: 0
Junk for pawning off:
Trinket (a shabby ragdoll, with polished onyx eyes)
Spell List: 2 cantrips, 4 spells
0th level:
Message (Throw voice to anyone you can see, short messages only)
Minor Illusion (occupies one square only, Visual only or aural only; does not react to interaction, roll Investigate vs. spell save DC to disprove)
1st level:
Disguise Self (Appear as any humanoid of the same general size, INT to foil)
Dissonant Whispers (painful sounds; 3d6 psychic damage to sentient beings, forces them to run)
Healing Word (Heals 1d4+Spellcasting modifier [3])
Silent Image (Visual only, occupies up to 3 squares, caster may actively alter illusion; Investigation vs. spell save DC to disprove)
2nd level:
3rd level:
4th level:
5th level:
6th level:
7th level:
8th level:
9th level:
Other Abilities:
Wanderer (Outlander bonus): Always remembers maps of an area, can provide food and water for self and 5 others in natural terrain
Bardic Inspiration: X of uses/day equals CHA modifier (3); play music to give one nearby ally a bonus
Race: Human
Class: Bard level 1
Alignment: Chaotic Good
Ideals: Racial equality; freedom for all non-hostile sentient beings
Bonds: The Orc nomads of the South (adoptive family); desires to see them grow into a harmonious society, be accepted
Flaws: Inferiority complex; charges headfirst into danger, refuses to be labeled cowardly.
Background: Outlander
HP: 9
Armor Class: 13
Speed: 30 squares/round
Languages: Common, Orcish
Inspiration: 2
Male, height 56, weight 131 lbs, honeyed skin tone, black hair (minimal around arms/legs), olive eyes, callused hands, one gold tooth. Laughs often, even at his own jokes. Constantly has some plan to make money or connections. Over-eager to prove his physical skill despite being a light-weight.
Equip Proficiencies: Light armor, Simple weapons, Bard weapons (hand crossbow, shortsword, longsword, rapier), instruments (Flute, Drums, Bugle, Lyre)
Saving Throw Proficiencies: Dexterity, Charisma
Skills: Athletics, Survival, Stealth, Performance, Persuasion
STR: 9
DEX: 14 (+2 prof)
CON: 13
INT: 13
WIS: 9
CHA: 16 (this includes racial bonus) (+2 prof)
Equipment:
Main weapon: Rapier (1d8, finesse [uses DEX]) Dagger x2 (1d4, Finesse, Light [dual wieldable], thrown 20/60)
Darts x20 (1d4 piercing, finesse, thrown 20/60), a Quiver to keep them in
Leather Armor (AC 11+DEX), Staff (1d6, 0r 1d8 when two-handing)
Gear pack: Entertainer
Backpack, bedroll, costume (traditional Orcish garb), costume (Bardic motley), 5 candles, 5 days of rations, a pitcher of cheap wine, a wedge of cheese (mozzarella, wax-sealed) waterskin, disguise kit
Instrument: Bugle
Bear Trap, Tyrannosaurus-tooth necklace, tough travelers clothing, a set of plain Commoners Clothing, a spare Flute, Money Pouch, a Sack, Healers Kit (10 uses remain), Fishing Tackle, a Bucket, Tinderbox, 4 Torches, a Whetstone, Mess Kit, Cooks Utensils, 6 Bars of Soap, a Tent, 50 feet of Hempen Rope, Ye Flask, and a Ten-Foot Pole
An-honest-to-Pelor live Donkey!
Medium Beast
Alignment: Stubborn
AC 10, HP 11, Speed 40 squares/round
STR 14, DEX 10, CON 13, INT 2, WIS 10, CHA 5
Passive Perception 10
Counts as Large to determine carrying capacity
Only needs to roll DC 10 for DEX to resist knockdown
Attack (Unlikely): Hooves 1d4+2 bludgeoning
Donkeys equipment:
Pack Saddle, Saddlebag, 4 bags of oats
Money:
Silvers: 2
Golds: 12
Platinums: 0
Junk for pawning off:
Trinket (a shabby ragdoll, with polished onyx eyes)
Spell List: 2 cantrips, 4 spells
0th level:
Message (Throw voice to anyone you can see, short messages only)
Minor Illusion (occupies one square only, Visual only or aural only; does not react to interaction, roll Investigate vs. spell save DC to disprove)
1st level:
Disguise Self (Appear as any humanoid of the same general size, INT to foil)
Dissonant Whispers (painful sounds; 3d6 psychic damage to sentient beings, forces them to run)
Healing Word (Heals 1d4+Spellcasting modifier [3])
Silent Image (Visual only, occupies up to 3 squares, caster may actively alter illusion; Investigation vs. spell save DC to disprove)
2nd level:
3rd level:
4th level:
5th level:
6th level:
7th level:
8th level:
9th level:
Other Abilities:
Wanderer (Outlander bonus): Always remembers maps of an area, can provide food and water for self and 5 others in natural terrain
Bardic Inspiration: X of uses/day equals CHA modifier (3); play music to give one nearby ally a bonus