RolePlay onLine RPoL Logo

Welcome to Foxfire Forgotten Realms

18:08, 28th April 2024 (GMT+0)

Tark

Tark, Lv3 Half Orc Fighter
Alignment: Neutral Good
Experience: ???

Initiative: +0   Speed: 30 Ft   Vision: Darkvision 60
HP: 31  Hit Dice: 3 d10+3(CON)
AC: 17(19) (Splint/Splint+Shield)
Prof Bonus: +2
Save Perks: STR(3+2=5), CON(3+2=5)
Melee Mod: 3+2= +5
Ranged Mod: 3+2= +5 Thrown, 0+2= +2 Projectile.
Maneuvers DC: [8+Prof(2)+STR(3)]=  13

Armor Prof: All Armor, Shields.
Weapon Prof: All Simple, All Military.
Tool Prof: Cooking Utensils. Vehicles(Land). Mason's Tools.
Trained Skills: Acrobatics(+2). Athletics(+5), Handle Animals(+2), Intimidation (+4/5) Survival(+2).
Languages: Common. Orc (Orc Written = Dwarven).

Base Stats.
STR 16(+3)  DEX 10(+0)  WIS 10(+0)
CON 16(+3)  INT  8(-1)  CHA 14(+2)


Racial Perks:

Relentless Endurance: When I am reduced to 0 HP but not outright killed, I can drop to 1 HP instead. Long Rest recharge.
Savage Attack: On a Melee Crit, +1W DMG.

Fighter Perks:

Fighting Style (Lv1); Great Weapon Fighter: When wielding a weapon with two hands, and considered Heavy or Versatile.  I may reroll all DMG Dice of 1 or 2 (Once per die, must take second roll).

Second Wind (Lv1): With a Bonus Action, I can heal 1d10+Fighter LV HP. (1d10+3). Recharge on Short Rest.

Action Surge; Lv 2: Spend a bonus action, Get a standard action. Works with full amount of Fighter attacks.  (Gain a second Action surge at lv 17). Short rest recharge, can only use once a turn.

Battle Master: Learn 3/5/7/9 Maneuvers at level 3/7/10/15.  4/5/6 Superiority Dice at Level 3/7/15.  D8,D10,D12 at Lv 3/10/18. (I also gain an Artisan's tool proficiency; Picked Mason's tools).
  Known Maneuvers: Everything burns 1 Superiority Die to use. Bonus DMG = Sup Die size.

  Feinting Attack: Bonus action.  Choose one target within 5.  I get Advantage for my next attack vs target, and bonus DMG on hit.

  Riposte: Reaction. When I am missed by a Melee attack, I make a melee attack vs attacker. Bonus DMG on hit.

  Trip Attack: On Weapon Hit. Add bonus DMG.  Target also makes Save vs STR against being knocked prone. Target must be Large or Smaller to work.

Know Your Enemy; Lv 7: If I spend at least 1 Minute observing or interacting outside of combat, I learn information compared to my own.
DM must tells me if Creature is Equal, Superior, Or inferior to me in regard to two of the following.
STR. DEX. CON. AC. Current HP. Total Class Lv(if any). Total Fighter Lv(If any).

Relentless; Lv 15: If I roll initiative and have no Superiority dice, I regain 1 Sup Die.

BG: Outlander (Edited version):
Origin: Ex-Miner. (If the Dwarf foreman says to go in anyway without a helmet, don't listen).
Feature; Wanderer: Perfect Recall for Maps, Geography, terrain, etc.  Auto Forage for Myself and five other people once a day.
Skill Training: Survival, Animal Handling.
Tool Prof: Mason's Tools.  Cooking Utensils.

Traits: Pretty easy going when not having to crush enemies.  "Yes I know it's a trap, that collapsing bridge still should have had proper railings".
Ideals: Workplace Safety?
Bond: ???
Flaw: Never Gives His Word (Or, comedy option. Habit of Dungeon graffiti).

Attuned Magic Items: None

Magic Items:

  Silvered Spike Maul +1: A +1 Silvered Maul, with a Silvered spike through it. So it may deal either Blunt, or Pierce damage.

Armor: Splint Mail (17 AC), Stealth Disadvantage.  Shield (+2 AC).

Weapons: Flail: 1d8, Blunt.
Javelin x12 (Two Quivers): 1d6, Pierce. Thrown 30/120 (6/24 Tile).
Dagger X2; 1d4 Pierce. Finesse, Light, Thrown 20/60 (4/12 Tile).
Net: NO DMG. Special, thrown 5/15. (1/3 tile) Large or smaller (not formless) hit by net are Restrained. DC10 STR, or 5 Slashing (Vs AC10) to break free. Can only attack with a net once a turn.

Weapons: Maul: 2d6+3, Blunt. Two Hand, Heavy.
Javelin x6: 1d6+3, Pierce. Thrown 30/120.
Pike: 1d10+3, Pierce. Two Hand, Reach, Heavy.
Battleaxe: 1d8+3 slash (1d10+3 Versatile).
Net: NO DMG. Special, thrown 5/15. Large or smaller (not formless) hit by net are Restrained. DC10 STR, or 5 Slashing (Vs AC10) to break free. Can only attack with a net once a turn.

Equipment:
Mundane stuff! like campe gear and rations and healer's kits etc.
  Kits; Explorer's Kit; Backpack, Bedroll, Mess Kit, Tinderbox, Torches(10), Rations(10), Waterskin, Rope(50ft).
  "Healer's Kit; 10 Charges, stabilize Dying without a skill check."

Money: ???

Days Of Downtime: ???

Assorted notes go here.


Quick Combat Reference block for Roll20 Token.

Tark, Lv3 Half Orc Fighter
Alignment: Neutral Good

Initiative: +0   Speed: 30 Ft   Vision: Darkvision 60
HP: 33  Hit Dice: 3 d10.
AC: 17(19) (Splint/Splint+Shield)
Prof Bonus: +2
Save Perks: STR(3+2=5), CON(3+2=5)
Melee Mod: 3+2= +5
Ranged Mod: 3+2= +5 Thrown, 0+2= +2 Projectile.
Maneuvers DC: [8+Prof+STR] 13

Weapons:
Maul: 2d6+3, Blunt. Two Hand, Heavy.
Javelins: 1d6+3, Pierce. Thrown 30/120.
Pike: 1d10+3, Pierce. Two Hand, Reach, Heavy.
Battleaxe: 1d8+3 slash (1d10+3 Versatile).
Net: NO DMG. Special, thrown 5/15 (1/3 tile). Large or smaller (not formless) hit by net are Restrained. DC10 STR, or 5 Slashing (Vs AC10) to break free. Can only attack with a net once a turn.



MAIN THREAD
Tark, Lv2 Half Orc Fighter
Alignment: Neutral Good
Experience: 300 / 900.

Initiative: +0   Speed: 30 Ft   Vision: Darkvision 60
HP: 22  Hit Dice: 2 d10+3(CON)
AC: 16(18) (Chainmail/Chain+Shield)
Prof Bonus: +2
Save Perks: STR(3+2=5), CON(3+2=5)
Melee Mod: 3+2= +5
Ranged Mod: 3+2= +5 Thrown, 0+2= +2 Projectile.
Maneuvers DC: [8+Prof+STR]=  Not until level 3.

Armor Prof: All Armor, Shields.
Weapon Prof: All Simple, All Military.
Tool Prof: Mason's Tools.  Cooking Utensils.
Trained Skills: Acrobatics(+2). Athletics(+5), Handle Animals(+2), Intimidation (+4/5) Survival(+2).
Languages: Common. Orc (Orc Written = Dwarven).

Base Stats.
STR 16(+3)  DEX 10(+0)  WIS 10(+0)
CON 16(+3)  INT  8(-1)  CHA 14(+2)


Racial Perks:

Relentless Endurance: When I am reduced to 0 HP but not outright killed, I can drop to 1 HP instead. Long Rest.
Savage Attack: On a Melee Crit, +1W DMG.

Fighter Perks:

Fighting Style (Lv1); Dueling: When wielding a melee weapon in one hand, and no other weapons, gain +2 to DMG Rolls with that weapon.

Second Wind (Lv1): With a Bonus Action, I can heal 1d10+Fighter LV HP. (1d10+2). Recharge on Short Rest.

Action Surge; Lv 2: Spend a bonus action, Get a standard action. Works with full amount of Fighter attacks.  (Gain a second Action surge at lv 17). Short rest recharge, can only use once a turn.

BG: Outlander (Edited version):
Origin: Ex-Miner. (If the Dwarf foreman says to go in anyway without a helmet, don't listen).
Feature; Wanderer: Perfect Recall for Maps, Geography, terrain, etc.  Auto Forage for Myself and five other people once a day.
Skill Training: Survival, Animal Handling.
Tool Prof: Mason's Tools.  Cooking Utensils.

Traits: Pretty easy going when not having to crush enemies.  "Yes I know it's a trap, that collapsing bridge still should have had proper railings".
Ideals: Workplace Safety?
Bond: ???
Flaw: Never Gives His Word (Or, comedy option. Habit of Dungeon graffiti).

Attuned Magic Items: None.

Armor: Chain Mail (16 AC), Stealth Disadvantage.  Shield (+2 AC).

Weapons: Flail: 1d8, Blunt.
Javelin x12 (Two Quivers): 1d6, Pierce. Thrown 30/120 (6/24 Tile).
Dagger X2; 1d4 Pierce. Finesse, Light, Thrown 20/60 (4/12 Tile).
Net: NO DMG. Special, thrown 5/15. (1/3 tile) Large or smaller (not formless) hit by net are Restrained. DC10 STR, or 5 Slashing (Vs AC10) to break free. Can only attack with a net once a turn.

Equipment:
  Kits; Explorer's Kit; Backpack, Bedroll, Mess Kit, Tinderbox, Torches(10), Rations(10), Waterskin, Rope(50ft).
  Healer's Kit; 10 Charges, stabilize Dying without a skill check.
  Climber's Kit; Duh.

Containers; Case (Map/Scroll).
Pouch(2). Sack(2).
Vial. Flask(2). Bucket. Pot.

Lighting; Oil.

Tools; Mason's Tools. Cook's Utensils.
Hunting Trap.
Abacus. Crowbar. Pick, Miner's. Shovel. Hammer. Hammer(Sledge).
Grappling Hook. Spare Rope(50ft).
Portable Ram. Spikes(10).

Food; Spare Waterskin.  Fishing Tackle.

Misc; Blanket. Chalk.   Ink pen (yet no ink). Parchment(5). Soap. Tent. Whetstone.

Money: 10.11 Gold. (10 GP, 1 SP, 1 CP).

Days Of Downtime: ???

Assorted notes go here.


Quick Combat Reference block for Roll20 Token.

Tark, Lv2 Half Orc Fighter
Alignment: Neutral Good

Initiative: +0   Speed: 30 Ft   Vision: Darkvision 60
HP: 22  Hit Dice: 1d10.
AC: 16(18) (Chainmail/Chain+Shield)
Prof Bonus: +2
Save Perks: STR(3+2=5), CON(3+2=5)
Melee Mod: 3+2= +5
Ranged Mod: 3+2= +5 Thrown, 0+2= +2 Projectile.
[LEVEL 3] Maneuvers DC: [8+Prof+STR] 13 [LEVEL 3]

Weapons:
Flail: 1d8, Blunt.
Javelin x12 (Two Quivers): 1d6, Pierce. Thrown 30/120 (6/24 Tile).
Dagger X2; 1d4 Pierce. Finesse, Light, Thrown 20/60 (4/12 Tile).
Net: NO DMG. Special, thrown 5/15. (1/3 tile) Large or smaller (not formless) hit by net are Restrained. DC10 STR, or 5 Slashing (Vs AC10) to break free. Can only attack with a net once a turn.