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22:13, 27th April 2024 (GMT+0)

sonic232

Flynn Vrass

All that is known is that he never seems to show his true face. His mistress has provided him with a full-body suit which she can change at will, and does so on a semi-frequent basis. Currently, he is a tall, tan and handsome gentleman with deep black hair and blue eyes, shirtless to show off his form.


Flynn Verrick
Human Warlock Level 1
Chaotic Neutral

DC 12 (11 + Dex Mod)
9/9 HP
1d8 Hit Dice

Score Mod Save
Str 9 -1 -1
Dex 13 +1 +2
Con 13 +1 +1
Int 14 +2 +2
Wis 15* +2 +4
Cha 17* +3 +5

+2 Proficiency Bonus

Languages: Common, Elven, Sylvan (Fey)

Human Traits:

+1 on two traits (Wis, Cha)
Extra Skill Proficiency
Extra Feat

Warlock Traits:
Proficiency in Light Armor, Simple Weapons, Disguise Kit

Otherworldly Patron - Natasha Archfey Pact
Level 1: Natasha's Presence

Background: Vassal
Skills: Arcana and Deception
Tool Proficiency: Disguise Kit
Language: Sylvan
Equipment: Full body costume, fine outfit
Feature: Carries the Master's Title
Personality Traits: I always speak highly of my mistress and I never show my true self whenever possible.
Ideal: What we look like does not reveal our true selves. How we choose to deceive tells more about who you truly are than what you look like.
Bond: I would sacrifice everything to protect my mistress
Flaw: I believe everyone is hiding something about themselves and try to get them to reveal it.


Skill Proficiencies:
Deception
Investigation
Arcana
Performance
Perception

Feats:
Actor: CHA +1, Advantage on Deception and Performance when trying to be another person, can mimic speech and sound of others with a Deception vs Insight check.

Keen Mind: INT +1, Absolute Direction, Absolute Timing, Eidetic Memory

Spells:

Uses CHA to cast.
Spell Save DC: 8 + CHA mod + Proficiency + Special = 13
Spell Attack: +5 (CHA mod + Proficiency)

2 Cantrips
2 Spells
1 Spell Slot

Cantrips:
Eldrich Blast: 1 action, 120 feet, Components: VS, Instant, Spell attack roll. On success, 1d10 force damage.

Minor Image: 1 action, 30 feet, Components: SM (a bit of fleece), 1 min, Create a sound AND image within range. Also ends if you dismiss it or cast it again. Image can be no bigger than a 5 foot cube. Cannot create light, smell or other sensory effect. Investigation vs Spell Save DC to discern illusion.

Level 1:
Comprehend Languages: Ritual, 1 action, cast on self, Components: VSM (a pinch of soot and salt), 1 hr, understand the literal meaning of any spoken language or any written language you can see or touch. Does not decode secrets that are not part of the language.

Disguise Self: 1 action, cast on self, Components: VS, 1 hr, Make yourself look different. Must be same body type, only 1 foot taller or smaller. Anything else is up to you, includes clothing, armor, weapons and belongings. These changes are only an illusion. Investigation vs Spell DC to discern the disguise.

Equipment:

80 gp
Light Crossbow + 20 bolts
Crystal (Arcane Focus)
Scholar's Pack
Leather Armor
Quarterstaff
Dagger x2
Specialized Fullbody Suit

Equipment Stats

Leather Armor: DC 11 + Dex Mod, Don 1 min, Doff 1 min

Weapon Stats

Quarterstaff: 1d6 Bludgeoning (1d8 Bludgeoning w/ two hands), Atk +1 (Str mod + Proficiency)

Dagger: 1d4 Piercing, Finesse (can use Str or Dex), light (easy to dual wield), thrown (range 20/60), Atk +3 (Dex mod + Proficiency)

Light Crossbow: 1d8 Piercing, Ammunition (range 80/320), loading (only one attack per turn), two-handed