James Hill
James Hill, Lv1 Human FighterAlignment: Neutral Good
Experience: ???
Initiative: +2 Speed: 30 Ft Vision: Normal.
HP: 13 Hit Dice: 1 d10+3(CON)
AC: 18(20) (Plate/Plate+Shield)
Passive Perc/Insight: 15/15.
Prof Bonus: +2
Save Perks: STR(4+2=6), CON(3+2=5)
Melee Mod: 4+2= +6
Ranged Mod: 4+2= +6 Thrown, 2+2= +4 Projectile.
Maneuvers DC: [8+Prof(2)+STR(4)]= 14
RESISTS: 3 Mundane DMG (Slash/Pierce/Blunt)
Armor Prof: All Armor, Shields.
Weapon Prof: All Simple, All Military.
Tool Prof: Cooking Utensils.
Trained Skills: Acrobatics(+4). Athletics(+6), Handle Animals(+5), Insight(+5), Perc(+5).
Languages: Common. Elvish.
Base Stats.
STR 18(+4) DEX 14(+2) WIS 16(+3)
CON 16(+3) INT 10(+0) CHA 11(+0)
Racial Perks: +1 Feat. +1 Skill. +1/+1 Stat.
Fighter Perks:
Fighting Style (Lv1); Great Weapon Fighter: When wielding a weapon with two hands, and considered Heavy or Versatile. I may reroll all DMG Dice of 1 or 2 (Once per die, must take second roll).
Second Wind (Lv1): With a Bonus Action, I can heal 1d10+Fighter LV HP. (1d10+1). Recharge on Short Rest.
Known Maneuvers: Everything burns 1 Superiority Die to use. Bonus DMG = Sup Die size.
Feinting Attack: Bonus action. Choose one target within 5. I get Advantage for my next attack vs target, and bonus DMG on hit.
Riposte: Reaction. When I am missed by a Melee attack, I make a melee attack vs attacker. Bonus DMG on hit.
Trip Attack: On Weapon Hit. Add bonus DMG. Target also makes Save vs STR against being knocked prone. Target must be Large or Smaller to work.
DM must tells me if Creature is Equal, Superior, Or inferior to me in regard to two of the following.
STR. DEX. CON. AC. Current HP. Total Class Lv(if any). Total Fighter Lv(If any).
BG: Outlander (Edited version):
Origin: Fill This In.
Feature; Wanderer: Perfect Recall for Maps, Geography, terrain, etc. Auto Forage for Myself and five other people once a day.
Skill Training: Insight, Animal Handling.
Tool Prof/Language: Elvish, Cooking Utensils.
Attuned Magic Items: None
Magic Items: +1 Maul of Caber Tossing.
Armor: Full Plate (18 AC), Stealth Disadvantage. Shield (+2 AC).
Weapons: Basics are +6 To-Hit, +4 DMG rolls. (+7/+5 Maul)
Maul: +6 to-hit, 2d6+5 (Thrown 12 Tiles), Blunt. Two Hand, Heavy. Thrown.
Javelins: 1d6+4, Pierce. Thrown 30/120 (6/24 Tile)
Pike: 1d10+4, Pierce. Two Hand, Reach, Heavy.
Battleaxe: 1d8+4 slash (1d10+3 Versatile).
Net: NO DMG. Special, thrown 5/15. Large or smaller (not formless) hit by net are Restrained. DC10 STR, or 5 Slashing (Vs AC10) to break free. Can only attack with a net once a turn.
Equipment:
Mundane stuff! like campe gear and rations and healer's kits etc.
Kits; Explorer's Kit; Backpack, Bedroll, Mess Kit, Tinderbox, Torches(10), Rations(10), Waterskin, Rope(50ft).
"Healer's Kit; 10 Charges, stabilize Dying without a skill check."
Etc etc obsessive list of Mundane objects I'll sort later.
Money: Sorting.
Days Of Downtime: ???
Assorted notes go here.
Quick Combat Reference block for Roll20 Token.
James Hill: Level 1 Fighter.
Initiative: +2 Speed: 30 Ft Vision: Normal.
HP: 13 Hit Dice: 1 d10+3(CON)
AC: 18(20) (Plate/Plate+Shield)
Passive Perc/Insight: 15/15.
Prof Bonus: +2
Save Perks: STR(4+2=6), CON(3+2=5)
Melee Mod: 4+2= +6
Ranged Mod: 4+2= +6 Thrown, 2+2= +4 Projectile.
Maneuvers DC: [8+Prof(2)+STR(4)]= 14
RESISTS: 3 Mundane DMG (Slash/Pierce/Blunt)
STR 18(+4) DEX 14(+2) WIS 16(+3)
CON 16(+3) INT 10(+0) CHA 11(+0)
Weapons: Basics are +6 To-Hit, +4 DMG rolls. (+7/+5 Maul)
Maul: +6 to-hit, 2d6+5 (Thrown 12 Tiles), Blunt. Two Hand, Heavy. Thrown.
Javelins: 1d6+4, Pierce. Thrown 30/120 (6/24 Tile)
Pike: 1d10+4, Pierce. Two Hand, Reach, Heavy.
Battleaxe: 1d8+4 slash (1d10+3 Versatile).
Net: NO DMG. Special, thrown 5/15. Large or smaller (not formless) hit by net are Restrained.
DC10 STR, or 5 Slashing (Vs AC10) to break free. Can only attack with a net once a turn.