Karthach Feldspar-Ash
Head of the shrine of Liir - the Goddess of Poetry and Art.
Pathfinder Sheet
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Basic Information
Character Name : Karthach Feldspar-Ash Height : 4ft 1in
Player Name : NPC Weight :
Character Race : Dwarf Eyes : Blue
Alignment : Neutral Good Hair : Blonde
Deity : Kord Size : Medium
Total Level : 1 Speed : 20
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Character Class Information
Class and Level : Cleric 1
Class and Level :
Class and Level :
Favored Class(es) : Cleric
Favored Class Bonus : +1 hit point or +1 skill point
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Ability Scores
Strength : 14 (+2) 00 point buy + 0 racial + 0 level + 0 misc
Dexterity : 10 (+0) 00 point buy + 0 racial + 0 level + 0 misc
Constitution : 16 (+3) 00 point buy + 0 racial + 0 level + 0 misc
Intelligence : 05 (-3) 00 point buy + 0 racial + 0 level + 0 misc
Wisdom : 19 (+4) 00 point buy + 0 racial + 0 level + 0 misc
Charisma : 08 (-1) 00 point buy + 0 racial + 0 level + 0 misc
Maximum Load : 000 lbs.
Lift Overhead : 000 lbs. (equal to Maximum Load)
Lift : 000 lbs. (equal to Maximum Load x2)
Drag or Push : 000 lbs. (equal to Maximum Load x5)
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Combat Statistics
Hit Points : 12
Base Attack (BAB) : +0
Initiative : +0 0 Dex + 0 misc
Base Melee : +2 0 BAB + 0 Str + 0 misc
Base Ranged : +0 0 BAB + 0 Dex + 0 misc
Combat Maneuver : +2 0 BAB + 0 Str + 0 misc <- CMB
Maneuver Defense : +12 10 + 0 BAB + 0 Str + 0 Dex + 0 misc <- CMD
Armor Class : 13 10 base + 3 armor + 0 shield + 0 Dex + 0 misc
Touch AC : 10 10 base + 0 Dex + 0 misc
Flat-Footed AC : 10 10 base + 0 armor + 0 shield + 0 misc
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Saving Throws
Fortitude : +5 +2 base + 3 Con + 0 misc
Reflex : +0 +0 base + 0 Dex + 0 misc
Will : +6 +2 base + 4 Wis + 0 misc
Conditional Bonuses and Penalties :
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Racial Abilities and Features
Speed not modified by armour or encumbrance
Darkvision to 60ft
+4 dodge bonus against giants
+2 on Appraise skill checks on non magical goods that contain metals or gems
+1 on attach rolls versus orcs and goblins
+2 on saving throws against poison, spells and spell-like abilities
+4 to CMD when resisting a bill rush or trip
+2 to perception checks on stonework
Proficient with battleaxes, heavy picks and warhammers
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Class Abilities and Features
AURA
CHANNEL ENERGY - Positive energy, heals living creatures/damages undead 1d6
DC 14 (10+0.5+4). Available 7 times per day.
DOMAINS - Glory & War
Battle Rage: Touch a creature to give +1 bonus on melee damage rolls 7 times/d
(magic weapon)
Touch of Glory: Give creature +1 on single Charisma based skill or ability check
DC for undead to save for half damage against channelling is +2
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Skills and Languages
Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
[c] denotes a class skill.
^ denotes a skill that cannot be used untrained.
[ ] Acrobatics : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[X] Appraise : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Bluff : +00 0 ranks + 0 Cha + 0 class + 0 misc
[ ] Climb : +00 0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[X] Craft: : +00 0 ranks + 0 Int + 0 class + 0 misc
[X] Diplomacy : +00 0 ranks + 0 Cha + 0 class + 0 misc
[ ] Disable Device ^ : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Disguise : +00 0 ranks + 0 Cha + 0 class + 0 misc
[ ] Escape Artist : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Fly : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Handle Animal ^ : +00 0 ranks + 0 Cha + 0 class + 0 misc
[X] Heal : +08 1 ranks + 4 Wis + 3 class + 0 misc
[ ] Intimidate : +00 0 ranks + 0 Cha + 0 class + 0 misc
[X] Know: Arcana ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Dungeon ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Engineer ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Geography ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[X] Know: History ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Local ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Nature ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[X] Know: Planes ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[X] Know: Religion ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[X] Linguistics ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Perception : +00 0 ranks + 0 Wis + 0 class + 0 misc
[ ] Perform: : +00 0 ranks + 0 Cha + 0 class + 0 misc
[X] Profession: ^ : +00 0 ranks + 0 Wis + 0 class + 0 misc
[ ] Ride : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[X] Sense Motive : +00 0 ranks + 0 Wis + 0 class + 0 misc
[ ] Sleight of Hand ^ : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[X] Spellcraft ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Stealth : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Survival : +00 0 ranks + 0 Wis + 0 class + 0 misc
[ ] Swim : +00 0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[ ] Use Magic Device ^ : +00 0 ranks + 0 Cha + 0 class + 0 misc
Languages : Common & Dwarven
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Traits and Feats
Arena Blood (Champion District Feat): +2 bonus on intimidate skill checks.
When successfully use intimidate in a battle then heal 1d4 nonlethal damage.
+2 moral bonus on grapple checks, sunder attempts, trip attempts, bull rush
attempts and disarm attempts if aware of non-combatants observing.
Endurance: +4 on the following checks and saves... swim checks to resist non-lethal
damage form exhaustion, cons checks to continue running or forced march,
cons checks to hold breath, cons check to avoid nonlethal damage from starvation
or thirst, fortitude saves to void damage from hot or cold environments,
fort saves to resist damage from suffocation.
May sleep in light or medium armour without becoming fatigued.
Level 1 Feat :
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Money and Equipment
Armor : Studded Leather (+3 armour bonus, -1 armour check penality, 15% spell failure)
Belt :
Body :
Chest :
Eyes :
Feet :
Hands :
Head :
Headband :
Neck :
Ring #1 :
Ring #2 :
Shield :
Shoulders :
Wrists :
Weapon : Greatsword 2d6 (Crit 19-20/x)
Weapon : Heavy Crossbow 1d10 (Crit 19-20/x) 120 ft
Other Equipment :
Backpack
Flint 6 Steel
Hooded Lantern (normal light to 30ft, increase light level next 30 ft)
Flask of Oil x6
Bedroll
Standard Rations (6 meals)
Water flask
Money : 10 GP
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Magic
Level 0 3 spells per day 0 bonus DC 10 (10 + level + 0 ability)
Known/Prepared:
Stabilize
Light
Purify Food and Drink
Level 1 1+1+1 spells per day 0 bonus DC 11 (10 + level + 0 ability)
Known/Prepared:
Doom: One subject takes -2 on attack rolls, damage rolls, saves and checks
Magic Weapon: +1 enhancement bonus on attach and damage rolls
Shield of Faith: +2 deflection bonus to AC
Level 2 0 spells per day 0 bonus DC 12 (10 + level + 0 ability)
Known/Prepared:
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Pathfinder Sheet
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Basic Information
Character Name : Karthach Feldspar-Ash Height : 4ft 1in
Player Name : NPC Weight :
Character Race : Dwarf Eyes : Blue
Alignment : Neutral Good Hair : Blonde
Deity : Kord Size : Medium
Total Level : 1 Speed : 20
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Character Class Information
Class and Level : Cleric 1
Class and Level :
Class and Level :
Favored Class(es) : Cleric
Favored Class Bonus : +1 hit point or +1 skill point
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Ability Scores
Strength : 14 (+2) 00 point buy + 0 racial + 0 level + 0 misc
Dexterity : 10 (+0) 00 point buy + 0 racial + 0 level + 0 misc
Constitution : 16 (+3) 00 point buy + 0 racial + 0 level + 0 misc
Intelligence : 05 (-3) 00 point buy + 0 racial + 0 level + 0 misc
Wisdom : 19 (+4) 00 point buy + 0 racial + 0 level + 0 misc
Charisma : 08 (-1) 00 point buy + 0 racial + 0 level + 0 misc
Maximum Load : 000 lbs.
Lift Overhead : 000 lbs. (equal to Maximum Load)
Lift : 000 lbs. (equal to Maximum Load x2)
Drag or Push : 000 lbs. (equal to Maximum Load x5)
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Combat Statistics
Hit Points : 12
Base Attack (BAB) : +0
Initiative : +0 0 Dex + 0 misc
Base Melee : +2 0 BAB + 0 Str + 0 misc
Base Ranged : +0 0 BAB + 0 Dex + 0 misc
Combat Maneuver : +2 0 BAB + 0 Str + 0 misc <- CMB
Maneuver Defense : +12 10 + 0 BAB + 0 Str + 0 Dex + 0 misc <- CMD
Armor Class : 13 10 base + 3 armor + 0 shield + 0 Dex + 0 misc
Touch AC : 10 10 base + 0 Dex + 0 misc
Flat-Footed AC : 10 10 base + 0 armor + 0 shield + 0 misc
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Saving Throws
Fortitude : +5 +2 base + 3 Con + 0 misc
Reflex : +0 +0 base + 0 Dex + 0 misc
Will : +6 +2 base + 4 Wis + 0 misc
Conditional Bonuses and Penalties :
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Racial Abilities and Features
Speed not modified by armour or encumbrance
Darkvision to 60ft
+4 dodge bonus against giants
+2 on Appraise skill checks on non magical goods that contain metals or gems
+1 on attach rolls versus orcs and goblins
+2 on saving throws against poison, spells and spell-like abilities
+4 to CMD when resisting a bill rush or trip
+2 to perception checks on stonework
Proficient with battleaxes, heavy picks and warhammers
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Class Abilities and Features
AURA
CHANNEL ENERGY - Positive energy, heals living creatures/damages undead 1d6
DC 14 (10+0.5+4). Available 7 times per day.
DOMAINS - Glory & War
Battle Rage: Touch a creature to give +1 bonus on melee damage rolls 7 times/d
(magic weapon)
Touch of Glory: Give creature +1 on single Charisma based skill or ability check
DC for undead to save for half damage against channelling is +2
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Skills and Languages
Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
[c] denotes a class skill.
^ denotes a skill that cannot be used untrained.
[ ] Acrobatics : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[X] Appraise : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Bluff : +00 0 ranks + 0 Cha + 0 class + 0 misc
[ ] Climb : +00 0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[X] Craft: : +00 0 ranks + 0 Int + 0 class + 0 misc
[X] Diplomacy : +00 0 ranks + 0 Cha + 0 class + 0 misc
[ ] Disable Device ^ : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Disguise : +00 0 ranks + 0 Cha + 0 class + 0 misc
[ ] Escape Artist : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Fly : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Handle Animal ^ : +00 0 ranks + 0 Cha + 0 class + 0 misc
[X] Heal : +08 1 ranks + 4 Wis + 3 class + 0 misc
[ ] Intimidate : +00 0 ranks + 0 Cha + 0 class + 0 misc
[X] Know: Arcana ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Dungeon ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Engineer ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Geography ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[X] Know: History ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Local ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Know: Nature ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[X] Know: Planes ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[X] Know: Religion ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[X] Linguistics ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Perception : +00 0 ranks + 0 Wis + 0 class + 0 misc
[ ] Perform: : +00 0 ranks + 0 Cha + 0 class + 0 misc
[X] Profession: ^ : +00 0 ranks + 0 Wis + 0 class + 0 misc
[ ] Ride : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[X] Sense Motive : +00 0 ranks + 0 Wis + 0 class + 0 misc
[ ] Sleight of Hand ^ : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[X] Spellcraft ^ : +00 0 ranks + 0 Int + 0 class + 0 misc
[ ] Stealth : +00 0 ranks + 0 Dex + 0 class + 0 misc - 0 armor
[ ] Survival : +00 0 ranks + 0 Wis + 0 class + 0 misc
[ ] Swim : +00 0 ranks + 0 Str + 0 class + 0 misc - 0 armor
[ ] Use Magic Device ^ : +00 0 ranks + 0 Cha + 0 class + 0 misc
Languages : Common & Dwarven
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Traits and Feats
Arena Blood (Champion District Feat): +2 bonus on intimidate skill checks.
When successfully use intimidate in a battle then heal 1d4 nonlethal damage.
+2 moral bonus on grapple checks, sunder attempts, trip attempts, bull rush
attempts and disarm attempts if aware of non-combatants observing.
Endurance: +4 on the following checks and saves... swim checks to resist non-lethal
damage form exhaustion, cons checks to continue running or forced march,
cons checks to hold breath, cons check to avoid nonlethal damage from starvation
or thirst, fortitude saves to void damage from hot or cold environments,
fort saves to resist damage from suffocation.
May sleep in light or medium armour without becoming fatigued.
Level 1 Feat :
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Money and Equipment
Armor : Studded Leather (+3 armour bonus, -1 armour check penality, 15% spell failure)
Belt :
Body :
Chest :
Eyes :
Feet :
Hands :
Head :
Headband :
Neck :
Ring #1 :
Ring #2 :
Shield :
Shoulders :
Wrists :
Weapon : Greatsword 2d6 (Crit 19-20/x)
Weapon : Heavy Crossbow 1d10 (Crit 19-20/x) 120 ft
Other Equipment :
Backpack
Flint 6 Steel
Hooded Lantern (normal light to 30ft, increase light level next 30 ft)
Flask of Oil x6
Bedroll
Standard Rations (6 meals)
Water flask
Money : 10 GP
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Magic
Level 0 3 spells per day 0 bonus DC 10 (10 + level + 0 ability)
Known/Prepared:
Stabilize
Light
Purify Food and Drink
Level 1 1+1+1 spells per day 0 bonus DC 11 (10 + level + 0 ability)
Known/Prepared:
Doom: One subject takes -2 on attack rolls, damage rolls, saves and checks
Magic Weapon: +1 enhancement bonus on attach and damage rolls
Shield of Faith: +2 deflection bonus to AC
Level 2 0 spells per day 0 bonus DC 12 (10 + level + 0 ability)
Known/Prepared:
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