Nissa Rain
Name: Nissa Rain/ Captain Scarlet Rain Player: Jeremy Campaign: A New Galaxy
Class: Swashbuckler/ 2 Race: Tiefling Deity:Calistra Alignment: CN
Ability Score Mod Temp. score Temp. mod HP HP Max Movement
Str 11 0 18 18 30ft
Dex 16 3
Con 12 1
Int 14 2
Wis 12 1
Cha 16 3 BAB 2 INIT Total Dex Misc
Total Armor Dex Dodge Size Natural MAB 2 5 = 3 + 2
AC = 10 + 2 + 3 + 0 + 0 + 1 CMB 2
16 RAB 5
Touch AC = 13
Flat-footed AC = 12
CMD = 13
Total Base Abil Magic Misc Temp
Fort = 1 + 0 + 1 + 0 + 0 + 0
Ref = 6 + 3 + 3 + 0 + 0 + 0
Will = 0 + 0 + 0 + 0 + 0 + 0
Weapons
Name: Crossbow, Light Attack Bonus: 4 Crit Range: 19-20 x2
Special: Range: 80ft. Dam: 1d8 Size: M Dam Type: P
Name: Dagger Attack Bonus: 4 Crit Range: 19-20 x2
Special: Range: 20ft. Dam: 1d4 Size: M Dam Type: S/P
Name: Rapier Attack Bonus: 4 Crit Range: 18-20 x2
Special: Range: Dam: 1d6 Size: M Dam Type: P
Armor: Leather Type: Light AC: 2 Check penalty: 0 Max Dex: +6 Spell Failure: 10%
Racials:
Prehensile Tail
Scaled Skin: fire resistance 5, +1 natural armor
+2 Linguistics
+2 Diplomacy
Feats:
Technologist
Weapon Finesse
Weapon Focus (Rapier)
Fencing Grace
Languages:
Common
Aboleth
Abyssal
Elven
Infernal
Traits:
Adopted:Extra Feat
Class Powers:
Panache: 3
Deeds:
Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a 2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.
Charmed Life:
At 2nd level, the swashbuckler gains a knack for getting out of trouble. Three times per day as an immediate action before attempting a saving throw, she can add her Charisma modifier to the result of the save. She must choose to do this before the roll is made. At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of 7 times per day at 18th level).
Skill Name Abil Skill mod Abil Rank Misc ACP
x Acrobatics Dex 7 = 3 + 1 + 0 + 0
Appraise Int 3 = 2 + 0 + 0 + 0
x Bluff Cha 8 = 3 + 2 + 0 + 0
x Climb Str 4 = 0 + 1 + 0 + 0
x Craft Int 2 = 2 + 0 + 0 + 0
x Diplomacy Cha 10 = 3 + 2 + 2 + 0
Disable Device Dex x = 3 + 0 + 0 + 0
Disguise Cha 3 = 3 + 0 + 0 + 0
x Escape Artist Dex 3 = 3 + 0 + 0 + 0
Fly Dex 3 = 3 + 0 + 0 + 0
Handle Animal
Heal Wis 0 = 1 + 0 + 0 + 0
x Intimidate Cha 8 = 3 + 2 + 0 + 0
Knowledge int
(Arcane) int x = 2 + 0 + 0 + 0
(Dungeoneering) int x = 2 + 0 + 0 + 0
x (Engineering) int 6 = 2 + 1 + 0 + 0
x (Geography) int 6 = 2 + 1 + 0 + 0
x (History) int x = 2 + 0 + 0 + 0
x (Local) int 6 = 2 + 1 + 0 + 0
(Nature) int x = 2 + 0 + 0 + 0
x (Nobility) int x = 2 + 0 + 0 + 0
(Planes) int x = 2 + 0 + 0 + 0
(Religion) int x = 2 + 0 + 0 + 0
Linguistics int 5 = 2 + 1 + 2 + 0
x Perception Wis 6 = 1 + 2 + 0 + 0
x Perform Cha 3 = 0 + 0 + 0 + 0
x Profession Wis 1 =
x Ride Dex 3 = 3 + 0 + 0 + 0
x Sense Motive Wis 6 = 1 + 2 + 0 + 0
x Slight of Hand Dex 8 = 3 + 2 + 0 + 0
Spellcraft Int 2 =
Stealth Dex 3 = 3 + 0 + 0 + 0
Survival Wis 1 = 1 + 0 + 0 + 0
x Swim Str 4 = 0 + 1 + 0 + 0
Use Magic Device Cha 3 = 0 + 0 + 0 + 0
Nissa has been on a pirate ship her entire life following in her father's (Trazan the Demon) foot steps she was a favorite child of his which earned her the ire of her brother (Azian) after Trazan died Nissa inherited the ship (The Storm Caller) Azian furious about the turn of events gathers the crew and removed the new captain from power leaving Nissa stranded since being stranded she has tried to contact an old black market friend (Ratbag) a cowardly and scrawny orc, but one that she has had many dealings with while accompanying Trazan. Now Nissa is biding her time and resources and waiting for the right time to take her ship back and kill her traitorus brother.
She has pink skin with black hands and feet, a flexible tail, she is constantly dressed in pirate fashion such as a leather coat and her fathers tricone hat
Class: Swashbuckler/ 2 Race: Tiefling Deity:Calistra Alignment: CN
Ability Score Mod Temp. score Temp. mod HP HP Max Movement
Str 11 0 18 18 30ft
Dex 16 3
Con 12 1
Int 14 2
Wis 12 1
Cha 16 3 BAB 2 INIT Total Dex Misc
Total Armor Dex Dodge Size Natural MAB 2 5 = 3 + 2
AC = 10 + 2 + 3 + 0 + 0 + 1 CMB 2
16 RAB 5
Touch AC = 13
Flat-footed AC = 12
CMD = 13
Total Base Abil Magic Misc Temp
Fort = 1 + 0 + 1 + 0 + 0 + 0
Ref = 6 + 3 + 3 + 0 + 0 + 0
Will = 0 + 0 + 0 + 0 + 0 + 0
Weapons
Name: Crossbow, Light Attack Bonus: 4 Crit Range: 19-20 x2
Special: Range: 80ft. Dam: 1d8 Size: M Dam Type: P
Name: Dagger Attack Bonus: 4 Crit Range: 19-20 x2
Special: Range: 20ft. Dam: 1d4 Size: M Dam Type: S/P
Name: Rapier Attack Bonus: 4 Crit Range: 18-20 x2
Special: Range: Dam: 1d6 Size: M Dam Type: P
Armor: Leather Type: Light AC: 2 Check penalty: 0 Max Dex: +6 Spell Failure: 10%
Racials:
Prehensile Tail
Scaled Skin: fire resistance 5, +1 natural armor
+2 Linguistics
+2 Diplomacy
Feats:
Technologist
Weapon Finesse
Weapon Focus (Rapier)
Fencing Grace
Languages:
Common
Aboleth
Abyssal
Elven
Infernal
Traits:
Adopted:Extra Feat
Class Powers:
Panache: 3
Deeds:
Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a 2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.
Charmed Life:
At 2nd level, the swashbuckler gains a knack for getting out of trouble. Three times per day as an immediate action before attempting a saving throw, she can add her Charisma modifier to the result of the save. She must choose to do this before the roll is made. At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of 7 times per day at 18th level).
Skill Name Abil Skill mod Abil Rank Misc ACP
x Acrobatics Dex 7 = 3 + 1 + 0 + 0
Appraise Int 3 = 2 + 0 + 0 + 0
x Bluff Cha 8 = 3 + 2 + 0 + 0
x Climb Str 4 = 0 + 1 + 0 + 0
x Craft Int 2 = 2 + 0 + 0 + 0
x Diplomacy Cha 10 = 3 + 2 + 2 + 0
Disable Device Dex x = 3 + 0 + 0 + 0
Disguise Cha 3 = 3 + 0 + 0 + 0
x Escape Artist Dex 3 = 3 + 0 + 0 + 0
Fly Dex 3 = 3 + 0 + 0 + 0
Handle Animal
Heal Wis 0 = 1 + 0 + 0 + 0
x Intimidate Cha 8 = 3 + 2 + 0 + 0
Knowledge int
(Arcane) int x = 2 + 0 + 0 + 0
(Dungeoneering) int x = 2 + 0 + 0 + 0
x (Engineering) int 6 = 2 + 1 + 0 + 0
x (Geography) int 6 = 2 + 1 + 0 + 0
x (History) int x = 2 + 0 + 0 + 0
x (Local) int 6 = 2 + 1 + 0 + 0
(Nature) int x = 2 + 0 + 0 + 0
x (Nobility) int x = 2 + 0 + 0 + 0
(Planes) int x = 2 + 0 + 0 + 0
(Religion) int x = 2 + 0 + 0 + 0
Linguistics int 5 = 2 + 1 + 2 + 0
x Perception Wis 6 = 1 + 2 + 0 + 0
x Perform Cha 3 = 0 + 0 + 0 + 0
x Profession Wis 1 =
x Ride Dex 3 = 3 + 0 + 0 + 0
x Sense Motive Wis 6 = 1 + 2 + 0 + 0
x Slight of Hand Dex 8 = 3 + 2 + 0 + 0
Spellcraft Int 2 =
Stealth Dex 3 = 3 + 0 + 0 + 0
Survival Wis 1 = 1 + 0 + 0 + 0
x Swim Str 4 = 0 + 1 + 0 + 0
Use Magic Device Cha 3 = 0 + 0 + 0 + 0
Nissa has been on a pirate ship her entire life following in her father's (Trazan the Demon) foot steps she was a favorite child of his which earned her the ire of her brother (Azian) after Trazan died Nissa inherited the ship (The Storm Caller) Azian furious about the turn of events gathers the crew and removed the new captain from power leaving Nissa stranded since being stranded she has tried to contact an old black market friend (Ratbag) a cowardly and scrawny orc, but one that she has had many dealings with while accompanying Trazan. Now Nissa is biding her time and resources and waiting for the right time to take her ship back and kill her traitorus brother.
She has pink skin with black hands and feet, a flexible tail, she is constantly dressed in pirate fashion such as a leather coat and her fathers tricone hat