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15:51, 27th April 2024 (GMT+0)

Mittens

http://timothius.deviantart.com/art/Mittens-Token-377140831



http://timothius.deviantart.com/gallery/?catpath=%2F&q=mittens

BASIC INFO
Character NameMittensPlayer NameMittens
SpeciesCatharCareerBounty Hunter
SpecializationsAssassin


--========== CHARACTERISTICS ==========--
331232
BrawnAgilityIntellectCunningWillpowerPresence

WoundStrainSoak
13144
-------------------------- 
xx
Current  (Wound/Strain)


Defense
00
RangedMelee



        Critical Injuries   
    Result   Severity     Description

|                 |            |                                                                 
|                 |            |                                                                 
|                 |            |                                                                 
|                 |            |                                                                 
|                 |            |                                                                 
|                 |            |                                                                 







 
  --========== SKILLS ==========-- 
   

General Skills
NameCareerRanksDice Pool
Astrogation (In)  1A[dice=1d8 target=1A system=swee text="roll" memo="Astrogation check" record=yes]
Athletics (Br) 12A 1P[dice=1d8 target=2A+1P system=swee text="roll" memo="Athletics check" record=yes]
Charm (Pr)  2A[dice=1d8 target=2A system=swee text="roll" memo="Charm check" record=yes]
Coercion (Wi)  3A[dice=1d8 target=3A system=swee text="roll" memo="Coercion check" record=yes]
Computers (In)  1A[dice=1d8 target=1A system=swee text="roll" memo="Computers check" record=yes]
Cool (Pr)  2A[dice=1d8 target=2A system=swee text="roll" memo="Cool check" record=yes]
Coordination (Ag)  3A 1B[dice=1d8 target=3A+1B system=swee text="roll" memo="Coordination check" record=yes]
Deception (Cu)  2A[dice=1d8 target=2A system=swee text="roll" memo="Deception check" record=yes]
Discipline (Wi)  3A[dice=1d8 target=3A system=swee text="roll" memo="Discipline check" record=yes]
Leadership (Pr)  2A[dice=1d8 target=2A system=swee text="roll" memo="Leadership check" record=yes]
Mechanics (In)  1A[dice=1d8 target=1A system=swee text="roll" memo="Mechanics check" record=yes]
Medicine (In)  1A[dice=1d8 target=1A system=swee text="roll" memo="Medicine check" record=yes]
Negotiation (Pr)  2A[dice=1d8 target=2A system=swee text="roll" memo="Negotiation check" record=yes]
Perception (Cu) 11A 1P[dice=1d8 target=1A+1P system=swee text="roll" memo="Perception check" record=yes]
Pilot (Planetary) (Ag)  3A[dice=1d8 target=3A system=swee text="roll" memo="Pilot (Planetary) check" record=yes]
Pilot (space) (Ag)  3A[dice=1d8 target=3A system=swee text="roll" memo="Pilot (space) check" record=yes]
Resilience (Br)  3A[dice=1d8 target=3A system=swee text="roll" memo="Resilience check" record=yes]
Skulduggery (Cu)  2A[dice=1d8 target=2A system=swee text="roll" memo="Skulduggery check" record=yes]
Stealth (Ag) 21A 2P 1B[dice=1d8 target=2A+2P+1B system=swee text="roll" memo="Stealth check" record=yes]
Streetwise (Cu)  2A[dice=1d8 target=2A system=swee text="roll" memo="Streetwise check" record=yes]
Survival (Cu)  2A[dice=1d8 target=2A system=swee text="roll" memo="Survival check" record=yes]
Vigilance (Wi) 12A 1P[dice=1d8 target=2A+1P system=swee text="roll" memo="Vigilance check" record=yes]
Combat Skills
NameCareerRanksDice Pool
Brawl (Br)  3A[dice=1d8 target=3A system=swee text="roll" memo="Brawl attack" record=yes]
Gunnery (Ag)  3A[dice=1d8 target=3A system=swee text="roll" memo="Gunnery attack" record=yes]
Melee (Br)  3A[dice=1d8 target=3A system=swee text="roll" memo="Melee attack" record=yes]
Ranged (Light) (Ag)  3A[dice=1d8 target=3A system=swee text="roll" memo="Ranged (Light) attack" record=yes]
Ranged (Heavy) (Ag) 33P[dice=1d8 target=3P system=swee text="roll" memo="Ranged (Heavy) attack" record=yes][dice=1d8 target=3P system=swee text="Quick Strike" memo="Ranged (Heavy) attack" record=yes]
Knowledge Skills
NameCareerRanksDice Pool
Core Worlds (In)  1A[dice=1d8 target=1A system=swee text="roll" memo="Core Worlds check" record=yes]
Education (In)  1A[dice=1d8 target=1A system=swee text="roll" memo="Education check" record=yes]
Lore (In)  1A[dice=1d8 target=1A system=swee text="roll" memo="Lore check" record=yes]
Outer Rim (In)  1A[dice=1d8 target=1A system=swee text="roll" memo="Outer Rim check" record=yes]
Underworld (In)  1A[dice=1d8 target=1A system=swee text="roll" memo="Underworld check" record=yes]
Warfare (In)  1A[dice=1d8 target=1A system=swee text="roll" memo="Warfare check" record=yes]
Xenology (In)  1A[dice=1d8 target=1A system=swee text="roll" memo="Xenology check" record=yes]

Weapons
NameSkillDamageRangeCritSpecial
Slugthrower RifleRanged (heavy)7Medium5 
      
      
      
      


ARMOR
NameDefenseSoakEnc*HPRarityWorn?Special
Heavy Clothing 11xxYGrey Camo Print
  x xx  
  x xx  

EQUIPMENT [ E=Equipped C=Carried S=Stowed Location=where normally kept (holster, backpack, etc. ) ]
NameEncRarityE/C/SLocationNotes
Datapad11SPocketSeveral games installed.  Including Holochess, Sabacc, Dueling Dice, and so on.
200 creds     
      
      
      
      
      
      
      
      
      
      

 
  --========== BACKGROUND ==========-- 
   


           
          OBLIGATIONS            
|  Type           |Amount| Detail                                                                  

| Addiction       | 5    |                                                                     
|                 |      |                                                                     
|                 |      |                                                                     

           
          MOTIVATIONS            
|  Type           | Detail                                                                         

|                 |                                                                             
|                 |                                                                             
|                 |                                                                             


EXPERIENCE
Total XPEarned XPUsed XPUnused XP Special Features (other than Talents )
115151150 ( Put in any non-talent special features)
  
  
  
  
  
  

TALENTS    (for Acquired put which specialization tree, racial, or other source where acquired )
NameRankCostAquired?Notes
Grit15AssassinGain +1 strain threshold.
Lethal Blows15AssassinAdd +10 per rank to any Critical Injury result inflicted on opponents.
Stalker15AssassinAdd +1B per rank to all Stealth and Coordination Checks
Quick Strike15AssassinAdd +1B per rank to combat checks against targets that have not acted yet this encounter.
Quick Draw15AssassinOnce per round, draw or holster a weapon or item as an incidental.
     
     


DESCRIPTION
GenderF
Age19
Height5'4"
BuildAthletic
HairBrown
EyesBlue
FeaturesFace Stripes.  Fluffy tail tip.







Backup:

Species:                                           Character Name:
Career:                                            Player Name:
Specializations:
-----------------------------------------------------------------------------
Characteristics

   Brawn     Agility     Intellect     Cunning     Willpower     Presence

     X          X            X            X           X             X
Attributes

   Wound     Strain         Soak                Critical Injuries
                                           Result                    Severity
     XX        XX             X


     --        --          Defense

        Current           X      X
                       Ranged   Melee

Weapons
    Weapon              Qty   Encum    Dam  Crit   Range   Special 
    Blaster Carbine     1       3       9     3    Medium  Stun Setting

Skills

* indicates career skill
Career(*)General SkillRankDice Pool

[dice=1d8 target=2A system=swee text="Astrogation" memo="Astrogation Skill Check" record=yes] (INT)         0            xA, xP
  [dice=1d8 target=2A system=swee text="Athletics" memo="Athletics Skill Check" record=yes] (BR)              0            xA, xP
  [dice=1d8 target=2A system=swee text="Charm" memo="Charm Skill Check" record=yes] (PR)                      0            xA, xP
  [dice=1d8 target=2A system=swee text="Coerce" memo="Coerce Skill Check" record=yes] (WIL)                   0            xA, xP
  [dice=1d8 target=2A system=swee text="Computers" memo="Computers Skill Check" record=yes] (INT)             0            xA, xP
  [dice=1d8 target=2A system=swee text="Cool" memo="Cool Skill Check" record=yes] (PR)                        0            xA, xP
  [dice=1d8 target=2A system=swee text="Coordination" memo="Coordination Skill Check" record=yes] (AGI)       0            xA, xP
  [dice=1d8 target=2A system=swee text="Deception" memo="Deception Skill Check" record=yes] (CUN)             0            xA, xP
  [dice=1d8 target=2A system=swee text="Discipline" memo="Discipline Skill Check" record=yes] (WIL)           0            xA, xP
  [dice=1d8 target=2A system=swee text="Leadership" memo="Leadership Skill Check" record=yes] (PR)            0            xA, xP
  [dice=1d8 target=2A system=swee text="Mechanics" memo="Mechanics Skill Check" record=yes] (INT)             0            xA, xP
  [dice=1d8 target=2A system=swee text="Medicine" memo="Medicine Skill Check" record=yes] (INT)               0            xA, xP
  [dice=1d8 target=2A system=swee text="Negotiation" memo="Negotiation Skill Check" record=yes] (PR)          0            xA, xP
  [dice=1d8 target=2A system=swee text="Perception" memo="Perception Skill Check" record=yes] (CUN)           0            xA, xP
  [dice=1d8 target=2A system=swee text="Pilot-Planetary" memo="Pilot-Planetary Skill Check" record=yes] (AGI)  0        xA, xP
  [dice=1d8 target=2A system=swee text="Pilot-Space" memo="Pilot-Space Skill Check" record=yes] (AGI)         0            xA, xP
  [dice=1d8 target=2A system=swee text="Resilience" memo="Resilience Skill Check" record=yes] (BR)            0            xA, xP
  [dice=1d8 target=2A system=swee text="Skullduggery" memo="Skullduggery Skill Check" record=yes] (CUN)       0            xA, xP
  [dice=1d8 target=2A system=swee text="Stealth" memo="Stealth Skill Check" record=yes] (AGI)                 0            xA, xP
  [dice=1d8 target=2A system=swee text="Streetwise" memo="Streetwise Skill Check" record=yes] (CUN)           0            xA, xP
  [dice=1d8 target=2A system=swee text="Survival" memo="Survival Skill Check" record=yes] (CUN)               0            xA, xP
  [dice=1d8 target=2A system=swee text="Vigilance" memo="Vigilance Skill Check" record=yes] (WIL)             0            xA, xP
</table>
Career(*)    Combat Skill        Rank       Dice Pool

  [dice=1d8 target=2A system=swee text="Brawl" memo="Brawl Skill Check" record=yes] (BR)                      0            xA, xP
  [dice=1d8 target=2A system=swee text="Gunnery" memo="Gunnery Skill Check" record=yes] (AGI)                 0            xA, xP
  [dice=1d8 target=2A system=swee text="Melee" memo="Melee Skill Check" record=yes] (BR)                      0            xA, xP
  [dice=1d8 target=2A system=swee text="Ranged-Light" memo="Ranged-Light Skill Check" record=yes] (AGI)       0            xA, xP
  [dice=1d8 target=2A system=swee text="Ranged-Heavy" memo="Ranged-Heavy Skill Check" record=yes] (AGI)       0            xA, xP

Career(*)    Knowledge Skill        Rank       Dice Pool

  [dice=1d8 target=2A system=swee text="Knowledge-Core Worlds" memo="Knowledge-Core Worlds Check" record=yes] (INT)      0            xA, xP
  [dice=1d8 target=2A system=swee text="Knowledge-Education" memo="Knowledge-Education  Check" record=yes] (INT)         0            xA, xP
  [dice=1d8 target=2A system=swee text="Knowledge-Lore" memo="Knowledge-Lore Skill Check" record=yes] (INT)              0            xA, xP
  [dice=1d8 target=2A system=swee text="Knowledge-Outer Rim" memo="Knowledge-Outer Rim  Check" record=yes] (INT)         0            xA, xP
  [dice=1d8 target=2A system=swee text="Knowledge-Underworld" memo="Knowledge-Underworld Check" record=yes] (INT)        0            xA, xP
  [dice=1d8 target=2A system=swee text="Knowledge-Xenology" memo="Knowledge-Xenology Check" record=yes] (INT)            0            xA, xP
  [dice=1d8 target=2A system=swee text="Knowledge-Warfare" memo="Knowledge-Warfare Check" record=yes] (INT)              0            xA, xP


                              Background Details

Motivations

  Name [Specific]


Obligations

  Name [Number]


Background

  Social Class     [-]
  Background Hook  [-]


Experience and Talent Tree

        Experience                      Special Features

     Total XP  [---]
     Unused XP [-]
     Used XP   [---]


 Talents

    Talent     Rank    Activation    Acquisition  Description
                1


Gear

         Encumbrance                                Money       
      Value   Threshold                            X credits
         XX       XX

--------------------------Armor------------------------------------

    Armor               Qty   Encum   Soak  MDef   RDef    Special   
    xxx                  1       1       2     0      0     -


------------------------------Gear---------------------------------
    Gear                Qty   Encum   Special                       
    Utility Belt        1       0     Increase Encumbrance Threshold +1


          Carried Encumbrance:  x




[7 blank lines suppressed]

<tr><td></td><td>[dice=1d8 target=2A system=swee text="Astrogation" memo="Astrogation Skill Check" record=yes] (INT)</td>          <td>0</td><td>            1A, 0P</td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Athletics" memo="Athletics Skill Check" record=yes] (BR)</td>              <td>0</td><td>            2A, 1P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Charm" memo="Charm Skill Check" record=yes] (PR)</td>                      <td>0</td><td>            2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Coerce" memo="Coerce Skill Check" record=yes] (WIL)</td>                   <td>0</td><td>            3A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Computers" memo="Computers Skill Check" record=yes] (INT)</td>             <td>0</td><td>            1A, 0P </td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Cool" memo="Cool Skill Check" record=yes] (PR)</td>                        <td>0</td><td>            2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Coordination" memo="Coordination Skill Check" record=yes] (AGI)</td>       <td>0</td><td>            3A, 0P 1B</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Deception" memo="Deception Skill Check" record=yes] (CUN)</td>             <td>0</td><td>            2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Discipline" memo="Discipline Skill Check" record=yes] (WIL)</td>           <td>0</td><td>            3A, 0P </td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Leadership" memo="Leadership Skill Check" record=yes] (PR)</td>            <td>0</td><td>            2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Mechanics" memo="Mechanics Skill Check" record=yes] (INT)</td>             <td>0</td><td>            1A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Medicine" memo="Medicine Skill Check" record=yes] (INT)</td>               <td>0</td><td>            1A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Negotiation" memo="Negotiation Skill Check" record=yes] (PR)</td>          <td>0</td><td>            2A, 0P</td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Perception" memo="Perception Skill Check" record=yes] (CUN)</td>           <td>0</td><td>            1A, 1P</td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Pilot-Planetary" memo="Pilot-Planetary Skill Check" record=yes] (AGI)</td> <td>0</td><td>        3A, 0P </td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Pilot-Space" memo="Pilot-Space Skill Check" record=yes] (AGI)</td>         <td>0</td><td>            3A,0P </td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Resilience" memo="Resilience Skill Check" record=yes] (BR)</td>            <td>0</td><td>            3A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Skullduggery" memo="Skullduggery Skill Check" record=yes] (CUN)</td>       <td>0</td><td>            2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Stealth" memo="Stealth Skill Check" record=yes] (AGI)</td>                 <td>0</td><td>            1A, 2P 1B</td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Streetwise" memo="Streetwise Skill Check" record=yes] (CUN)</td>           <td>0</td><td>            2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Survival" memo="Survival Skill Check" record=yes] (CUN)</td>               <td>0</td><td>            2A, 0P</td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Vigilance" memo="Vigilance Skill Check" record=yes] (WIL)</td>             <td>0</td><td>            2A,1P </td></tr>
</table>