Mittens
http://timothius.deviantart.com/art/Mittens-Token-377140831
http://timothius.deviantart.com/gallery/?catpath=%2F&q=mittens
Critical Injuries
Result Severity Description
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| Addiction | 5 |
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Backup:
Species: Character Name:
Career: Player Name:
Specializations:
Brawn Agility Intellect Cunning Willpower Presence
X X X X X X
Wound Strain Soak Critical Injuries
Result Severity
XX XX X
-- -- Defense
Current X X
Ranged Melee
Blaster Carbine 1 3 9 3 Medium Stun Setting
* indicates career skill
[dice=1d8 target=2A system=swee text="Astrogation" memo="Astrogation Skill Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Athletics" memo="Athletics Skill Check" record=yes] (BR) 0 xA, xP
[dice=1d8 target=2A system=swee text="Charm" memo="Charm Skill Check" record=yes] (PR) 0 xA, xP
[dice=1d8 target=2A system=swee text="Coerce" memo="Coerce Skill Check" record=yes] (WIL) 0 xA, xP
[dice=1d8 target=2A system=swee text="Computers" memo="Computers Skill Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Cool" memo="Cool Skill Check" record=yes] (PR) 0 xA, xP
[dice=1d8 target=2A system=swee text="Coordination" memo="Coordination Skill Check" record=yes] (AGI) 0 xA, xP
[dice=1d8 target=2A system=swee text="Deception" memo="Deception Skill Check" record=yes] (CUN) 0 xA, xP
[dice=1d8 target=2A system=swee text="Discipline" memo="Discipline Skill Check" record=yes] (WIL) 0 xA, xP
[dice=1d8 target=2A system=swee text="Leadership" memo="Leadership Skill Check" record=yes] (PR) 0 xA, xP
[dice=1d8 target=2A system=swee text="Mechanics" memo="Mechanics Skill Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Medicine" memo="Medicine Skill Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Negotiation" memo="Negotiation Skill Check" record=yes] (PR) 0 xA, xP
[dice=1d8 target=2A system=swee text="Perception" memo="Perception Skill Check" record=yes] (CUN) 0 xA, xP
[dice=1d8 target=2A system=swee text="Pilot-Planetary" memo="Pilot-Planetary Skill Check" record=yes] (AGI) 0 xA, xP
[dice=1d8 target=2A system=swee text="Pilot-Space" memo="Pilot-Space Skill Check" record=yes] (AGI) 0 xA, xP
[dice=1d8 target=2A system=swee text="Resilience" memo="Resilience Skill Check" record=yes] (BR) 0 xA, xP
[dice=1d8 target=2A system=swee text="Skullduggery" memo="Skullduggery Skill Check" record=yes] (CUN) 0 xA, xP
[dice=1d8 target=2A system=swee text="Stealth" memo="Stealth Skill Check" record=yes] (AGI) 0 xA, xP
[dice=1d8 target=2A system=swee text="Streetwise" memo="Streetwise Skill Check" record=yes] (CUN) 0 xA, xP
[dice=1d8 target=2A system=swee text="Survival" memo="Survival Skill Check" record=yes] (CUN) 0 xA, xP
[dice=1d8 target=2A system=swee text="Vigilance" memo="Vigilance Skill Check" record=yes] (WIL) 0 xA, xP
</table>
Career(*) Combat Skill Rank Dice Pool
[dice=1d8 target=2A system=swee text="Brawl" memo="Brawl Skill Check" record=yes] (BR) 0 xA, xP
[dice=1d8 target=2A system=swee text="Gunnery" memo="Gunnery Skill Check" record=yes] (AGI) 0 xA, xP
[dice=1d8 target=2A system=swee text="Melee" memo="Melee Skill Check" record=yes] (BR) 0 xA, xP
[dice=1d8 target=2A system=swee text="Ranged-Light" memo="Ranged-Light Skill Check" record=yes] (AGI) 0 xA, xP
[dice=1d8 target=2A system=swee text="Ranged-Heavy" memo="Ranged-Heavy Skill Check" record=yes] (AGI) 0 xA, xP
Career(*) Knowledge Skill Rank Dice Pool
[dice=1d8 target=2A system=swee text="Knowledge-Core Worlds" memo="Knowledge-Core Worlds Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Knowledge-Education" memo="Knowledge-Education Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Knowledge-Lore" memo="Knowledge-Lore Skill Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Knowledge-Outer Rim" memo="Knowledge-Outer Rim Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Knowledge-Underworld" memo="Knowledge-Underworld Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Knowledge-Xenology" memo="Knowledge-Xenology Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Knowledge-Warfare" memo="Knowledge-Warfare Check" record=yes] (INT) 0 xA, xP
Background Details
Motivations
Name [Specific]
Obligations
Name [Number]
Background
Social Class [-]
Background Hook [-]
Experience Special Features
Total XP [---]
Unused XP [-]
Used XP [---]
Talents
Talent Rank Activation Acquisition Description
1
Encumbrance Money
Value Threshold X credits
XX XX
--------------------------Armor------------------------------------
Armor Qty Encum Soak MDef RDef Special
xxx 1 1 2 0 0 -
------------------------------Gear---------------------------------
Gear Qty Encum Special
Utility Belt 1 0 Increase Encumbrance Threshold +1
Carried Encumbrance: x
[7 blank lines suppressed]
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Astrogation" memo="Astrogation Skill Check" record=yes] (INT)</td> <td>0</td><td> 1A, 0P</td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Athletics" memo="Athletics Skill Check" record=yes] (BR)</td> <td>0</td><td> 2A, 1P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Charm" memo="Charm Skill Check" record=yes] (PR)</td> <td>0</td><td> 2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Coerce" memo="Coerce Skill Check" record=yes] (WIL)</td> <td>0</td><td> 3A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Computers" memo="Computers Skill Check" record=yes] (INT)</td> <td>0</td><td> 1A, 0P </td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Cool" memo="Cool Skill Check" record=yes] (PR)</td> <td>0</td><td> 2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Coordination" memo="Coordination Skill Check" record=yes] (AGI)</td> <td>0</td><td> 3A, 0P 1B</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Deception" memo="Deception Skill Check" record=yes] (CUN)</td> <td>0</td><td> 2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Discipline" memo="Discipline Skill Check" record=yes] (WIL)</td> <td>0</td><td> 3A, 0P </td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Leadership" memo="Leadership Skill Check" record=yes] (PR)</td> <td>0</td><td> 2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Mechanics" memo="Mechanics Skill Check" record=yes] (INT)</td> <td>0</td><td> 1A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Medicine" memo="Medicine Skill Check" record=yes] (INT)</td> <td>0</td><td> 1A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Negotiation" memo="Negotiation Skill Check" record=yes] (PR)</td> <td>0</td><td> 2A, 0P</td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Perception" memo="Perception Skill Check" record=yes] (CUN)</td> <td>0</td><td> 1A, 1P</td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Pilot-Planetary" memo="Pilot-Planetary Skill Check" record=yes] (AGI)</td> <td>0</td><td> 3A, 0P </td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Pilot-Space" memo="Pilot-Space Skill Check" record=yes] (AGI)</td> <td>0</td><td> 3A,0P </td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Resilience" memo="Resilience Skill Check" record=yes] (BR)</td> <td>0</td><td> 3A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Skullduggery" memo="Skullduggery Skill Check" record=yes] (CUN)</td> <td>0</td><td> 2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Stealth" memo="Stealth Skill Check" record=yes] (AGI)</td> <td>0</td><td> 1A, 2P 1B</td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Streetwise" memo="Streetwise Skill Check" record=yes] (CUN)</td> <td>0</td><td> 2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Survival" memo="Survival Skill Check" record=yes] (CUN)</td> <td>0</td><td> 2A, 0P</td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Vigilance" memo="Vigilance Skill Check" record=yes] (WIL)</td> <td>0</td><td> 2A,1P </td></tr>
</table>
http://timothius.deviantart.com/gallery/?catpath=%2F&q=mittens
Critical Injuries
Result Severity Description
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--========== SKILLS ==========--
--========== BACKGROUND ==========--
OBLIGATIONS
| Type |Amount| Detail | Addiction | 5 |
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MOTIVATIONS
| Type | Detail | |
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Backup:
Species: Character Name:
Career: Player Name:
Specializations:
-----------------------------------------------------------------------------
Characteristics
Brawn Agility Intellect Cunning Willpower Presence
X X X X X X
Attributes
Wound Strain Soak Critical Injuries
Result Severity
XX XX X
-- -- Defense
Current X X
Ranged Melee
Weapons
Weapon Qty Encum Dam Crit Range Special Blaster Carbine 1 3 9 3 Medium Stun Setting
Skills
* indicates career skill
[dice=1d8 target=2A system=swee text="Astrogation" memo="Astrogation Skill Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Athletics" memo="Athletics Skill Check" record=yes] (BR) 0 xA, xP
[dice=1d8 target=2A system=swee text="Charm" memo="Charm Skill Check" record=yes] (PR) 0 xA, xP
[dice=1d8 target=2A system=swee text="Coerce" memo="Coerce Skill Check" record=yes] (WIL) 0 xA, xP
[dice=1d8 target=2A system=swee text="Computers" memo="Computers Skill Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Cool" memo="Cool Skill Check" record=yes] (PR) 0 xA, xP
[dice=1d8 target=2A system=swee text="Coordination" memo="Coordination Skill Check" record=yes] (AGI) 0 xA, xP
[dice=1d8 target=2A system=swee text="Deception" memo="Deception Skill Check" record=yes] (CUN) 0 xA, xP
[dice=1d8 target=2A system=swee text="Discipline" memo="Discipline Skill Check" record=yes] (WIL) 0 xA, xP
[dice=1d8 target=2A system=swee text="Leadership" memo="Leadership Skill Check" record=yes] (PR) 0 xA, xP
[dice=1d8 target=2A system=swee text="Mechanics" memo="Mechanics Skill Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Medicine" memo="Medicine Skill Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Negotiation" memo="Negotiation Skill Check" record=yes] (PR) 0 xA, xP
[dice=1d8 target=2A system=swee text="Perception" memo="Perception Skill Check" record=yes] (CUN) 0 xA, xP
[dice=1d8 target=2A system=swee text="Pilot-Planetary" memo="Pilot-Planetary Skill Check" record=yes] (AGI) 0 xA, xP
[dice=1d8 target=2A system=swee text="Pilot-Space" memo="Pilot-Space Skill Check" record=yes] (AGI) 0 xA, xP
[dice=1d8 target=2A system=swee text="Resilience" memo="Resilience Skill Check" record=yes] (BR) 0 xA, xP
[dice=1d8 target=2A system=swee text="Skullduggery" memo="Skullduggery Skill Check" record=yes] (CUN) 0 xA, xP
[dice=1d8 target=2A system=swee text="Stealth" memo="Stealth Skill Check" record=yes] (AGI) 0 xA, xP
[dice=1d8 target=2A system=swee text="Streetwise" memo="Streetwise Skill Check" record=yes] (CUN) 0 xA, xP
[dice=1d8 target=2A system=swee text="Survival" memo="Survival Skill Check" record=yes] (CUN) 0 xA, xP
[dice=1d8 target=2A system=swee text="Vigilance" memo="Vigilance Skill Check" record=yes] (WIL) 0 xA, xP
</table>
Career(*) Combat Skill Rank Dice Pool
[dice=1d8 target=2A system=swee text="Brawl" memo="Brawl Skill Check" record=yes] (BR) 0 xA, xP
[dice=1d8 target=2A system=swee text="Gunnery" memo="Gunnery Skill Check" record=yes] (AGI) 0 xA, xP
[dice=1d8 target=2A system=swee text="Melee" memo="Melee Skill Check" record=yes] (BR) 0 xA, xP
[dice=1d8 target=2A system=swee text="Ranged-Light" memo="Ranged-Light Skill Check" record=yes] (AGI) 0 xA, xP
[dice=1d8 target=2A system=swee text="Ranged-Heavy" memo="Ranged-Heavy Skill Check" record=yes] (AGI) 0 xA, xP
Career(*) Knowledge Skill Rank Dice Pool
[dice=1d8 target=2A system=swee text="Knowledge-Core Worlds" memo="Knowledge-Core Worlds Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Knowledge-Education" memo="Knowledge-Education Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Knowledge-Lore" memo="Knowledge-Lore Skill Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Knowledge-Outer Rim" memo="Knowledge-Outer Rim Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Knowledge-Underworld" memo="Knowledge-Underworld Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Knowledge-Xenology" memo="Knowledge-Xenology Check" record=yes] (INT) 0 xA, xP
[dice=1d8 target=2A system=swee text="Knowledge-Warfare" memo="Knowledge-Warfare Check" record=yes] (INT) 0 xA, xP
Background Details
Motivations
Name [Specific]
Obligations
Name [Number]
Background
Social Class [-]
Background Hook [-]
Experience and Talent Tree
Experience Special Features
Total XP [---]
Unused XP [-]
Used XP [---]
Talents
Talent Rank Activation Acquisition Description
1
Gear
Encumbrance Money
Value Threshold X credits
XX XX
--------------------------Armor------------------------------------
Armor Qty Encum Soak MDef RDef Special
xxx 1 1 2 0 0 -
------------------------------Gear---------------------------------
Gear Qty Encum Special
Utility Belt 1 0 Increase Encumbrance Threshold +1
Carried Encumbrance: x
[7 blank lines suppressed]
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Astrogation" memo="Astrogation Skill Check" record=yes] (INT)</td> <td>0</td><td> 1A, 0P</td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Athletics" memo="Athletics Skill Check" record=yes] (BR)</td> <td>0</td><td> 2A, 1P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Charm" memo="Charm Skill Check" record=yes] (PR)</td> <td>0</td><td> 2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Coerce" memo="Coerce Skill Check" record=yes] (WIL)</td> <td>0</td><td> 3A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Computers" memo="Computers Skill Check" record=yes] (INT)</td> <td>0</td><td> 1A, 0P </td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Cool" memo="Cool Skill Check" record=yes] (PR)</td> <td>0</td><td> 2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Coordination" memo="Coordination Skill Check" record=yes] (AGI)</td> <td>0</td><td> 3A, 0P 1B</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Deception" memo="Deception Skill Check" record=yes] (CUN)</td> <td>0</td><td> 2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Discipline" memo="Discipline Skill Check" record=yes] (WIL)</td> <td>0</td><td> 3A, 0P </td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Leadership" memo="Leadership Skill Check" record=yes] (PR)</td> <td>0</td><td> 2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Mechanics" memo="Mechanics Skill Check" record=yes] (INT)</td> <td>0</td><td> 1A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Medicine" memo="Medicine Skill Check" record=yes] (INT)</td> <td>0</td><td> 1A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Negotiation" memo="Negotiation Skill Check" record=yes] (PR)</td> <td>0</td><td> 2A, 0P</td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Perception" memo="Perception Skill Check" record=yes] (CUN)</td> <td>0</td><td> 1A, 1P</td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Pilot-Planetary" memo="Pilot-Planetary Skill Check" record=yes] (AGI)</td> <td>0</td><td> 3A, 0P </td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Pilot-Space" memo="Pilot-Space Skill Check" record=yes] (AGI)</td> <td>0</td><td> 3A,0P </td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Resilience" memo="Resilience Skill Check" record=yes] (BR)</td> <td>0</td><td> 3A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Skullduggery" memo="Skullduggery Skill Check" record=yes] (CUN)</td> <td>0</td><td> 2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Stealth" memo="Stealth Skill Check" record=yes] (AGI)</td> <td>0</td><td> 1A, 2P 1B</td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Streetwise" memo="Streetwise Skill Check" record=yes] (CUN)</td> <td>0</td><td> 2A, 0P</td></tr>
<tr><td></td><td>[dice=1d8 target=2A system=swee text="Survival" memo="Survival Skill Check" record=yes] (CUN)</td> <td>0</td><td> 2A, 0P</td></tr>
<tr><td>*</td><td>[dice=1d8 target=2A system=swee text="Vigilance" memo="Vigilance Skill Check" record=yes] (WIL)</td> <td>0</td><td> 2A,1P </td></tr>
</table>