Ulrich Aelgrimm
Ulrich Aelgrimm - Human Paladin
5'9" 175 pounds, he wears a white tabard with the Holy Symbol of
Pelor emblazoned upon it. The symbol is also emblazoned in base relief on his
shield. He wears furs over his full plate armor and tabard for warmth. A
long sword hangs at his side with a dagger, he carries a lance/spear with a
white pinon on it.
Player name: John Karns
Player
Title(s
Personal:
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Name : Ulrich Aelgrimm | Race : Human | Height: 5'9"
Player: John "Zagyg the Mad" | Gender: M | Weight: 175
Update: | Age : 19 | Eyes : Blue
Align : LG | Size : Medium | Hair : Blonde/red beard
Deity : several Pelor | Speed : | Hands : 2
----------------------------------------------------------------------------
Class: Paladin
Level: 4
XP: 18,001
XP for next level: 24,001
+10%: No
----------------------------------------------------------------------------
Abilities:
Ability | Bonuses
Score |
STR 15 | to hit: +1 dmg: +1 BBLG: 7% OD:1-2
DEX 10 | surprise adj: +0 Missile: +0 AC adjust: -0
CON 14 | HP: 0 SS: 88% RS: 92%
INT 16 | # lang: 5 SL: 7 Learn: 65% Spells/level: 11
WIS 14 | Spell save: 0 Spell failure: 0 Bonus spells: 1
CHA 17 | max # henchmen: 10 Loyalty: 30% Reaction: +30%
COM 12 |
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COMBAT:
Total Current Subdual | Total Dex Misc
HP 30 30 | it : 0 = 0
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Total Armour Shield Dex Size Misc
AC 1 = 3 1 0 0 +1 Plate,
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# attacks/round:
to hit adjust: Damage adjustment:
Training: Training:
Melee (STR): Melee (str):
Missile (dex): Missile (dex):
Magical Adj: Magic Adj:
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SAVES
Save = Base + Adjust
Paralyzation, Poison, or Death Magic : 13 2
Petrification or Polymorph : 14 2
Rod, Staff, or Wand : 15 2
Breath Weapon : 16 2
Spell : 16 2
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RACIAL ABILITIES:
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CLASS ABILITIES:
Turn undead as a 2nd level cleric.
Affect Devils and Demons as a 2nd level cleric.
Lay on Hands 2 pts per level once per day.
Immune to all forms of disease.
Detect Evil out to 60' at will.
Make all savings throws at +2.
Cure Disease once per week.
Continuing emanation of Protection from Evil in 1" radius.
May Call for a warhorse.
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LANGUAGES (5): Flan, Common, Oeridian, Fruzti
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NON-WEAPON PROFICENCIES:
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WEAPON DMG(sm/l) Range Weight Type Notes
S/M/L lb
Long Sword 1-8/1-12 0 100 B +1
Dagger 1d4/1d4 10 2 P/S
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TREASURE:
PP:
GP:
SP:
CP:
Gems/Jewels:
WEIGHT of TREASURE:
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GEAR:
Heavy Warhorse, 26hp, saddle, bit & bridle, saddle blanket, saddlebags
Mule, pack saddle, reins
2 Daggers
Backpack
Bedroll
Flint & Steel
Grappling Hook
Silver Holy Symbol
Hooded Lantern
2 Large Belt Pouches
2 Weeks' Trail Rations
50' Silk Rope
Large Sack
Shaving kit
2 Leather Scroll Cases
Waterskin
4 Pints Oil
Crowbar
Torch x 8
Iron spikes x 8
Hammer 2gp
Fishing Hook
Fishing Line
Longbow
40 arrows in 2 quivers
Oats
Water barrel
Tent
Winter Blanket
WEIGHT of GEAR:
Total Encumbrance: (Gear: + weapons: + armor: + Magic:)
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MAGIC ITEMS:
CG Sword of Sharpness, empathic, can detect magic 2x/day at your command.
total will and ego 8. Does not speak.
Swords of sharpness are chaotic in nature but is good aligned.
You get a +1 bonus to hit and damage: any roll 19 or higher will sever a limb.
It is considered to be a +3 bonus in regards to types of creatures that can be
hit (in other words you can hit creatures that are immune to magical blades of
+3 or less).
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DESCRIPTION: 5'9" 175 pounds, he wears a white tabard with the Holy Symbol of
Pelor emblazoned upon it. The symbol is also emblazoned in base relief on his
shield. He wears furs over his full plate armor and tabard for warmth. A
long sword hangs at his side with a dagger, he carries a lance/spear with a
white pinon on it.
----------------------------------------------------------------------------
BACKGROUND:
----------------------------------------------------------------------------
MOTIVATIONS:
5'9" 175 pounds, he wears a white tabard with the Holy Symbol of
Pelor emblazoned upon it. The symbol is also emblazoned in base relief on his
shield. He wears furs over his full plate armor and tabard for warmth. A
long sword hangs at his side with a dagger, he carries a lance/spear with a
white pinon on it.
Player name: John Karns
Player
Title(s
Personal:
----------------------------------------------------------------------------
Name : Ulrich Aelgrimm | Race : Human | Height: 5'9"
Player: John "Zagyg the Mad" | Gender: M | Weight: 175
Update: | Age : 19 | Eyes : Blue
Align : LG | Size : Medium | Hair : Blonde/red beard
Deity : several Pelor | Speed : | Hands : 2
----------------------------------------------------------------------------
Class: Paladin
Level: 4
XP: 18,001
XP for next level: 24,001
+10%: No
----------------------------------------------------------------------------
Abilities:
Ability | Bonuses
Score |
STR 15 | to hit: +1 dmg: +1 BBLG: 7% OD:1-2
DEX 10 | surprise adj: +0 Missile: +0 AC adjust: -0
CON 14 | HP: 0 SS: 88% RS: 92%
INT 16 | # lang: 5 SL: 7 Learn: 65% Spells/level: 11
WIS 14 | Spell save: 0 Spell failure: 0 Bonus spells: 1
CHA 17 | max # henchmen: 10 Loyalty: 30% Reaction: +30%
COM 12 |
----------------------------------------------------------------------------
COMBAT:
Total Current Subdual | Total Dex Misc
HP 30 30 | it : 0 = 0
----------------------------------------------------------------------------
Total Armour Shield Dex Size Misc
AC 1 = 3 1 0 0 +1 Plate,
----------------------------------------------------------------------------
# attacks/round:
to hit adjust: Damage adjustment:
Training: Training:
Melee (STR): Melee (str):
Missile (dex): Missile (dex):
Magical Adj: Magic Adj:
---------------------------------------------------------------------------
SAVES
Save = Base + Adjust
Paralyzation, Poison, or Death Magic : 13 2
Petrification or Polymorph : 14 2
Rod, Staff, or Wand : 15 2
Breath Weapon : 16 2
Spell : 16 2
----------------------------------------------------------------------------
RACIAL ABILITIES:
----------------------------------------------------------------------------
CLASS ABILITIES:
Turn undead as a 2nd level cleric.
Affect Devils and Demons as a 2nd level cleric.
Lay on Hands 2 pts per level once per day.
Immune to all forms of disease.
Detect Evil out to 60' at will.
Make all savings throws at +2.
Cure Disease once per week.
Continuing emanation of Protection from Evil in 1" radius.
May Call for a warhorse.
----------------------------------------------------------------------------
LANGUAGES (5): Flan, Common, Oeridian, Fruzti
----------------------------------------------------------------------------
NON-WEAPON PROFICENCIES:
----------------------------------------------------------------------------
WEAPON DMG(sm/l) Range Weight Type Notes
S/M/L lb
Long Sword 1-8/1-12 0 100 B +1
Dagger 1d4/1d4 10 2 P/S
----------------------------------------------------------------------------
TREASURE:
PP:
GP:
SP:
CP:
Gems/Jewels:
WEIGHT of TREASURE:
----------------------------------------------------------------------------
GEAR:
Heavy Warhorse, 26hp, saddle, bit & bridle, saddle blanket, saddlebags
Mule, pack saddle, reins
2 Daggers
Backpack
Bedroll
Flint & Steel
Grappling Hook
Silver Holy Symbol
Hooded Lantern
2 Large Belt Pouches
2 Weeks' Trail Rations
50' Silk Rope
Large Sack
Shaving kit
2 Leather Scroll Cases
Waterskin
4 Pints Oil
Crowbar
Torch x 8
Iron spikes x 8
Hammer 2gp
Fishing Hook
Fishing Line
Longbow
40 arrows in 2 quivers
Oats
Water barrel
Tent
Winter Blanket
WEIGHT of GEAR:
Total Encumbrance: (Gear: + weapons: + armor: + Magic:)
----------------------------------------------------------------------------
MAGIC ITEMS:
CG Sword of Sharpness, empathic, can detect magic 2x/day at your command.
total will and ego 8. Does not speak.
Swords of sharpness are chaotic in nature but is good aligned.
You get a +1 bonus to hit and damage: any roll 19 or higher will sever a limb.
It is considered to be a +3 bonus in regards to types of creatures that can be
hit (in other words you can hit creatures that are immune to magical blades of
+3 or less).
----------------------------------------------------------------------------
DESCRIPTION: 5'9" 175 pounds, he wears a white tabard with the Holy Symbol of
Pelor emblazoned upon it. The symbol is also emblazoned in base relief on his
shield. He wears furs over his full plate armor and tabard for warmth. A
long sword hangs at his side with a dagger, he carries a lance/spear with a
white pinon on it.
----------------------------------------------------------------------------
BACKGROUND:
----------------------------------------------------------------------------
MOTIVATIONS: