GSN 1801041055
Biggs Khantor
Aptitudes Ballistic Skill, Defense, Fellowship, Offense, Perception, Toughness
WS 28 + 12 40
BS 23 + 17 + 5 (250xp) 45
S 20 + 10 30
T 25 + 20 + 5 (100xp) 50
AG 20 20
INT 19 + 11 30
PER 20 + 20 40
WP 20 + 10 30
FEL 20 20
Athletics
Awareness
Common Lore
- (Imperial Guard +10)
- (War +10)
Intimidate
Linguistics
- (Low Gothic)
Parry
Security
Tech Use
Trade
- (Technomat)
Survival
Insanity 4
Iron Jaw
Lightning Reflexes
Mighty Shot (600xp)
Resistance (Fear)
Street Fighting
Technical Knock
Vigilant (100xp)
Weapon Training
- (Solid Projectile, Low Tech, Heavy, Las)
Comrade: Stabilize (300xp), Loader (250xp)
--
Cloud of Suspicion
Enemy (Inquisition)
Paranoia
Penalty: mission failure results in -5 to WP tests until next successful mission
Personal Armory
Monoknife
Knife Melee/Thrown 5m 1d5 R 2 1kg Plentiful
Combat Shotgun
Basic 30m S/3/ 1d10+4 I 0 18 Full Scatter 6.5kg Scarce [4 clips]
M34 Autocannon
Heavy 300m S/3/ 3d10+8 I 6 20 2 Full Ogryn-Proof, Reliable 40kg Very Rare [3 clips]
Frag Grenades
Thrown SBx3 S// 2d10 X 0 1 Blast (3),Ogryn-Proof 0.5kg Common [3]
Krak grenades
Krak Grenade Thrown SBx3 S// 2d10+4 X 6 1 Concussive (0) 0.5kg Rare [2]
Imperial Guard Flak Armor
Armor 6 (All Locations)
Other Gear
Uniform
Poor weather gear
Flak vest
Rucksack
Set of basic tools
Mess kit
Water canteen
Blanket
Sleep bag
Rechargeable lamp pack
Grooming kit
Cognomen tags
Primer
Combat sustenance rations, two weeks supply
Cybernetics
Subdermal Armor - +2 Armor Arms, body, legs
Synthmuscle
Wounds 12
Fate Points 1
[0/600 Starting XP Remaining]
Aptitudes Ballistic Skill, Defense, Fellowship, Offense, Perception, Toughness
WS 28 + 12 40
BS 23 + 17 + 5 (250xp) 45
S 20 + 10 30
T 25 + 20 + 5 (100xp) 50
AG 20 20
INT 19 + 11 30
PER 20 + 20 40
WP 20 + 10 30
FEL 20 20
Athletics
Awareness
Common Lore
- (Imperial Guard +10)
- (War +10)
Intimidate
Linguistics
- (Low Gothic)
Parry
Security
Tech Use
Trade
- (Technomat)
Survival
Insanity 4
Iron Jaw
Lightning Reflexes
Mighty Shot (600xp)
Resistance (Fear)
Street Fighting
Technical Knock
Vigilant (100xp)
Weapon Training
- (Solid Projectile, Low Tech, Heavy, Las)
Comrade: Stabilize (300xp), Loader (250xp)
--
Cloud of Suspicion
Enemy (Inquisition)
Paranoia
Penalty: mission failure results in -5 to WP tests until next successful mission
Personal Armory
Monoknife
Knife Melee/Thrown 5m 1d5 R 2 1kg Plentiful
Combat Shotgun
Basic 30m S/3/ 1d10+4 I 0 18 Full Scatter 6.5kg Scarce [4 clips]
M34 Autocannon
Heavy 300m S/3/ 3d10+8 I 6 20 2 Full Ogryn-Proof, Reliable 40kg Very Rare [3 clips]
Frag Grenades
Thrown SBx3 S// 2d10 X 0 1 Blast (3),Ogryn-Proof 0.5kg Common [3]
Krak grenades
Krak Grenade Thrown SBx3 S// 2d10+4 X 6 1 Concussive (0) 0.5kg Rare [2]
Imperial Guard Flak Armor
Armor 6 (All Locations)
Other Gear
Uniform
Poor weather gear
Flak vest
Rucksack
Set of basic tools
Mess kit
Water canteen
Blanket
Sleep bag
Rechargeable lamp pack
Grooming kit
Cognomen tags
Primer
Combat sustenance rations, two weeks supply
Cybernetics
Subdermal Armor - +2 Armor Arms, body, legs
Synthmuscle
Wounds 12
Fate Points 1
[0/600 Starting XP Remaining]