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16:36, 30th April 2024 (GMT+0)

N Abbot Aldric

adept lvl 5
HD: 5
HP: 5

Str 8
Dex 8
Con 8
Int 8
Wis 8
Cha 8

BAB: +2
saves: fort 1, ref 1, will 4

3/day:
0 Level
create water, cure minor wounds, detect magic, ghost sound, guidance, light, mending, purify food and drink, read magic, touch of fatigue.


2/day:
1st Level
bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, obscuring mist, protection from chaos, protection from evil, protection from good, protection from law, sleep.


1/day:
2nd Level
aid, animal trance, bear’s endurance, bull’s strength, cat’s grace, cure moderate wounds, darkness, delay poison, invisibility, mirror image, resist energy, scorching ray, see invisibility, web.




wealth per level: 4300 gp

entire chapel cost 3520 gp
quote:
Chapel, Basic
Size: 1 ss
Cost: 1,000 gp
Prerequisites: None
This space is dedicated to the worship of a higher power. It includes a simple altar, some rough pews for the worshipers, and an icon of the power in question. There’s also a closet for keeping religious supplies and garb in. While you don’t necessarily need a cleric around so that you can visit the place and
pray in it, official services can only be run here by a person ordained by a higher power. The basic chapel has no magic extras.

Up to forty people can fit in here for a service.


quote:
walls: masonry...2500 gp per ss