Starblaze
Hero Name: Starblaze
Alias: Javier "Javvy" Juarez
Gender: Male
Age: Early 20s
Height: 5'10"
Eyes: Blue
Hair: Brown
Skin: Tan
Build: Wiry
"Gotta keep moving forward as there's no use in looking back..."
Background: Blank Slate (chose d10-Ranged Combat, d8-Alertness)
Identity Principle: Principle of Amnesia
Power Source: Accident (chose d10-Elemental/Light, d8-Psychic/Precognition, d8-Self Control/Absorption)
Archetype: Blaster (chose d12-Flight, d6-Conviction)
Personality: Stalwart (chose d8-Eternal Optimist)
Retcon: Swapped dice to make Elemental/Radiant d12 and Flight d10
Health/Status Dice:
Principles:
Powers:
Qualities:
Abilities:
Alias: Javier "Javvy" Juarez
Gender: Male
Age: Early 20s
Height: 5'10"
Eyes: Blue
Hair: Brown
Skin: Tan
Build: Wiry
"Gotta keep moving forward as there's no use in looking back..."
Background: Blank Slate (chose d10-Ranged Combat, d8-Alertness)
Identity Principle: Principle of Amnesia
Power Source: Accident (chose d10-Elemental/Light, d8-Psychic/Precognition, d8-Self Control/Absorption)
Archetype: Blaster (chose d12-Flight, d6-Conviction)
Personality: Stalwart (chose d8-Eternal Optimist)
Retcon: Swapped dice to make Elemental/Radiant d12 and Flight d10
Health/Status Dice:
- Green: 28-22 (d8)
- Yellow: 21-11 (d8)
- Red: 10-1 (d8)
Principles:
- Amnesia
- During Roleplaying: Your past is lost to you or otherwise obscured. Others have immense difficulty in keeping track of you.
- Minor Twist: You have a flash of your former life that momentarily distracted you what was it?
- Major Twist: A shocking detail of your past changes the current situation how does it affect the scene?
- During Roleplaying: Your past is lost to you or otherwise obscured. Others have immense difficulty in keeping track of you.
- The Future:
- During Roleplaying: You have visions or knowledge of things yet to come.
- Minor Twist: What unintended ripple did your actions have?
- Major Twist: What ripple effect now threatens the future as you know it?
- During Roleplaying: You have visions or knowledge of things yet to come.
Powers:
- Energy: Light(Energy) d12
- Psychic: Precognition d8
- Self-Control: Absorption d8
- Mobility: Flight d10
Qualities:
- Alertness d8
- Ranged Combat d10
- Conviction d6
- Eternal Optimist d8
Abilities:
- Green:
- Ambush Awareness (Def/R): If you havent yet acted in an action scene, you may Defend against an Attack by rolling your single Precognition die.
- Precise Hit (Atk/A): Attack using Light. Ignore all penalties on this Attack, ignore any Defend actions, and it cannot be affected by Reactions.
- Danger Zone (Atk/A): Attack multiple targets using Flight. Use your Min die against each.
- Principle of Amnesia (Ovr/A): Overcome a situation where a completely fresh perspective is useful and use your Max die. You and each of your allies gain a hero point.
- Principle of The Future (Ovr/A): Overcome using your knowledge of possible futures and use your Max die. You and each of your allies gain a hero point.
- Ambush Awareness (Def/R): If you havent yet acted in an action scene, you may Defend against an Attack by rolling your single Precognition die.
- Yellow:
- Area Alteration (Bst or Hnd/A): Boost or Hinder any number of nearby targets using Radiant. Use your Max die.
- Reflexive Burst (Atk&Hnd/R): When your personal zone changes, Attack all close enemy targets by rolling your single Absorption die.
- Energy Immunity (Rec/I): If you would take damage from Light, instead reduce that damage to 0 and Recover that amount of Health.
- Imbue with Element (Atk&Bst/A): Attack using Flight. Use your Max die. If you choose another hero to go next, Boost that hero using your Mid die.
- Area Alteration (Bst or Hnd/A): Boost or Hinder any number of nearby targets using Radiant. Use your Max die.
- Red:
- Canny Awareness (Ovr&Hnd/A): Overcome using Alertness. Use your Max+Min dice. Hinder all nearby opponents with your Mid die.
- Impenetrable Defense (Def/A): Defend using Absorption with your Max+Mid dice against all Attacks against you until your next turn.
- Canny Awareness (Ovr&Hnd/A): Overcome using Alertness. Use your Max+Min dice. Hinder all nearby opponents with your Mid die.
- Out: Defend an ally by rolling your single Light die.