RolePlay onLine RPoL Logo

Welcome to Dungeon World: Tapestry of Wonder

23:12, 2nd May 2024 (GMT+0)

Sierpinski

Sierpinski sees himself as a scholar more than an adventurer, but his studies require that he venture into dangerous areas. Preferring not to directly provoke anyone himself, he leaves physical conflict to his travelling companions as much as possible. Surely they see the worthiness of the true research in which he is involved.

Level: 2
Experience: 1
Name:Sierpinski

Look:
Sharp eyes
Wild hair
Worn robes
Pudgy body

Str 8 (-1)
Con 13 (+1)
Dex 10 (0)
Int 16 (+2)
Wis 15 (+1) (Confused -1)
Cha 12 (0)

HP: 17

Starting Moves:

Human: Choose one cleric spell. You can cast it as if it were a wizard spell.

Spellbook: You have mastered several spells and inscribed them in your spellbook. You start out with three first level spells in your spellbook as well as the cantrips. Whenever you gain a level, you add a new spell of your level or lower to your spellbook. You spellbook is 1 weight.

Prepare Spells
When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you:
-Lose any spells you already have prepared
-Prepare new spells of your choice from your spellbook whose total levels don’t exceed your own level+1.
-Prepare your cantrips which never count against your limit.

Cast a Spell (Int)
When you release a spell you’ve prepared, roll+Int.

✴ On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later.

✴ On a 7-9, the spell is cast, but choose one:

-You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
-The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells.
-After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.

Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.

Spell Defense
You may end any ongoing spell immediately and use the energy of its dissipation to deflect an oncoming attack. The spell ends and you subtract its level from the damage done to you.

Ritual
When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four of the following conditions:

Know-It-All
When another player’s character comes to you for advice and you tell them what you think is best, they get +1 forward when following your advice and you mark experience if they do.

It’s going to take days/weeks/months.
First you must ____________________.
You’ll need help from ____________________.
It will require a lot of money.
The best you can do is a lesser version, unreliable and limited.
You and your allies will risk danger from ____________________.
You’ll have to disenchant ____________________ to do it.

Alignment
Neutral: Discover something about a magical mystery.

Gear
Your load is 7+Str (6, 5 total)
Spellbook (1 weight)
Dungeon rations (5/5 uses, 1 weight)
Bag of books (5/5 uses, 2 weight)
2 healing potions (0 weight)
Dagger (hand, 1 weight)
3 antitoxins (0 weight)

Bonds
None.

Spells
Cantrips
You prepare all of your cantrips every time you prepare spells without having to select them or count them toward your allotment of spells.

Light
Level Cantrip

An item you touch glows with arcane light, about as bright as a torch. It gives off no heat or sound and requires no fuel, but it is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.

Unseen Servant
Level Cantrip Ongoing

You conjure a simple invisible construct that can do nothing but carry items. It has Load 3 and carries anything you hand to it. It cannot pick up items on its own and can only carry those you give to it. Items carried by an unseen servant appear to float in the air a few paces behind you. An unseen servant that takes damage or leaves your presence is immediately dispelled, dropping any items it carried. Otherwise the unseen servant serves you until you end the spell.

Prestidigitation
Level Cantrip

You perform minor tricks of true magic. If you touch an item as part of the casting you can make cosmetic changes to it: clean it, soil it, cool it, warm it, flavor it, or change its color. If you cast the spell without touching an item you can instead create minor illusions no bigger than yourself. Prestidigitation illusions are crude and clearly illusions—they won’t fool anyone, but they might entertain them.

1st Level
Alarm
Level 1

Walk a wide circle as you cast this spell. Until you prepare spells again your magic will alert you if a creature crosses that circle. Even if you are asleep, the spell will shake you from your slumber.

Detect Magic (Prepared)
Level 1 Divination

One of your senses is briefly attuned to magic. The GM will tell you what here is magical.

Invisibility
Level 1 Illusion Ongoing

Touch an ally: nobody can see them. They’re invisible! The spell persists until the target attacks or you dismiss the effect. While the spell is ongoing you can’t cast a spell.


Telepathy (Prepared)
Level 1 Divination ongoing

You form a telepathic bond with a single person you touch, enabling you to converse with that person through your thoughts. You can only have one telepathic bond at a time.

Speak With Dead
Level 1

A corpse converses with you briefly. It will answer any three questions you pose to it to the best of the knowledge it had in life and the knowledge it gained in death.