Gecko
A lone, small kobold, standing just around 2'4" tall and weighing no more than 26lbs. The creature has ashen grey scales and acidic yellow eyes, bone-white horns sprouting from its head. The thing's body was clad in simple traveling clothes, dull in color and functional, and it carried with it a single straight short sword in a scabbard on it's belt. The only ornamentation was a silver inlay on the scabbard of a skeletal hand reaching out as if aiming to take the hilt of the sword itself.
Gecko |
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Kobold from a far-off Monastery |
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Lawful Neutral |
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Class | Monk 1 |
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XP | 0 |
Proficiency | +2 |
Strength | 8 | -1 |
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Dexterity | 17 | +3 |
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Constitution | 15 | +2 |
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Intelligence | 12 | +1 |
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Wisdom | 16 | +3 |
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Charisma | 13 | +1 |
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Hit Points | |
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Current | 10 |
Max | 10 |
Hit Dice | Total | Used |
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d6 | - | - |
d8 | 1 | 0 |
d10 | - | - |
d12 | - | - |
Weapon | Location | To Hit | Damage | Notes |
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Shortsword | Belt | +5 | 1d6+3 s | Finesse, light |
Dart | Sleeves | +5 | 1d4+3 p | Finesse, thrown (20/60) x10 |
Unarmed Strike | - | +5 | 1d4+3 b | - |
Initiative | +3 |
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Speed | 30 |
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Senses | Darkvision 60 |
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Passive Perception | 13 |
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Save | Prof? | Mod |
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Str | X | +1 |
Dex | X | +5 |
Con | - | +2 |
Int | - | +1 |
Wis | - | +3 |
Cha | - | +1 |
Special |
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Sunlight Sensitivity |
Skill | Abil | Prof? | Mod |
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Acrobatics | Dex | - | +3 |
Animal Handling | Wis | - | +3 |
Arcana | Int | - | +1 |
Athletics | Str | - | -1 |
Deception | Cha | - | +1 |
History | Int | X | +3 |
Insight | Wis | X | +5 |
Intimidation | Cha | - | +1 |
Investigation | Int | - | +1 |
Medicine | Wis | - | +3 |
Nature | Wis | - | +3 |
Perception | Wis | - | +3 |
Performance | Cha | - | +1 |
Persuasion | Cha | - | +1 |
Religion | Int | - | +1 |
Sleight of Hand | Dex | - | +3 |
Stealth | Dex | X | +5 |
Survival | Wis | X | +35 |
Darkvision 60 | See in dim light normally, and darkness as if it were dim light. Greyscale only, no color. |
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Grovel, Cower, and Beg | As an action, grant allies advantage on attack rolls vs targets within 10 feet of you that can see you. Recharge on rest. |
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Pack Tactics | Advantage on attacks vs targets within 5 ft of an active ally. |
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Sunlight Sensitivity | DisAdv on attack rolls and Perception checks relying on sight when you or the target are in direct sunlight. |
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Unarmored Defense | AC equals 10+Dex+Wis when not wearing armor or shields. |
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Martial Arts | When using Monk weapons or unarmed, and not wearing armor or shields: Treat the weapons as finesse. May roll Martial Arts damage in place of normal damage. May make one unarmed strike as a bonus action after taking the Attack action. |
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Inheritance | You own a strange item of some kind, acquired as an inheritance from a family member, mentor, etc. |
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Armor | None |
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Weapons | Simple and Shortswords |
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Tools | Alchemist's Supplies, Flute |
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Languages | Common, Draconic, Undercommon |
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Item | Qnty | Location | Weight | Notes |
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Backpack | 1 | Back | 5 | - |
Alchemist's Supplies | 1 | Backpack | 8 | - |
Clothes, Traveler's | 1 | Body | 4 | - |
Crowbar | 1 | Backpack | 5 | - |
Dart | 10 | Sleeves | 0.25 | - |
Hammer | 1 | Backpack | 3 | - |
Piton | 10 | Backpack | 0.25 | - |
Rations (1 day) | 10 | Backpack | 2 | - |
Rope, Hempen (50 feet) | 1 | Backpack | 10 | - |
Shortsword | 1 | Belt | 2 | - |
Tinderbox | 1 | Backpack | 1 | - |
Torch | 10 | Backpack | 1 | - |
Waterskin | 1 | Backpack | 5 | - |
A strange journal | 1 | Belt | - | Strange journal in an incomprehensible language. |
Total Weight | 78 |
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Maximum | 120 |
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Push, lift, drag | 240 |
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