NightHawk
Normal Name - Darryl Starre.
Intrepid reporter and columnist. His 'Starre Report' is a syndicated weekly feature, and provides the latest news and gossip in and about the whole HERO/VILLAIN world. During the daylight hours, he is a skilled and competent journalist, even a passable detective. But during the night, or even in day [so long as he isn't feeling direct sunlight on him] he can transform to the fearsome NightHawk. He is not a natural lycanthrope. He was investigating a series of disappearences among homeless and minor heroes/villains, when he stumbled into a secret complex manned by DEMON. During an attempt to free some prisoners, he was thrown into a partially activated altar, and the transformative energies stored there were released into him, making him a lycanthrope who is fully in-charge of his transformations.
Total Character Cost: 425
Disadvantage Points: 75
Base Points: 400
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Intrepid reporter and columnist. His 'Starre Report' is a syndicated weekly feature, and provides the latest news and gossip in and about the whole HERO/VILLAIN world. During the daylight hours, he is a skilled and competent journalist, even a passable detective. But during the night, or even in day [so long as he isn't feeling direct sunlight on him] he can transform to the fearsome NightHawk. He is not a natural lycanthrope. He was investigating a series of disappearences among homeless and minor heroes/villains, when he stumbled into a secret complex manned by DEMON. During an attempt to free some prisoners, he was thrown into a partially activated altar, and the transformative energies stored there were released into him, making him a lycanthrope who is fully in-charge of his transformations.
NightHawk |
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Val | Char | Cost |
13/25 | STR | 3 |
14/23 | DEX | 8 |
13/25 | CON | 3 |
15 | INT | 5 |
15 | EGO | 5 |
15/25 | PRE | 5 |
5/9 | OCV | 10 |
5/9 | DCV | 10 |
3 | OMCV | 0 |
6 | DMCV | 9 |
4/6 | SPD | 20 |
6/22 | PD | 4 |
4/16 | ED | 2 |
6/12 | REC | 2 |
30/60 | END | 2 |
12/25 | BODY | 2 |
26/52 | STUN | 3 |
Val | Movement | Cost |
14m | RUN | 2 |
4m | SWIM | 0 |
4m/8m | LEAP | 0 |
- Characteristics Cost
- 95
Active Cost | Real Cost | END Cost/Charge | Description |
Werehawk Base Abilities: All slots Unified Power (-1/4) | |||
17 | 0 | 1) Regeneration (1 BODY per Turn), Can Heal Limbs (21 Active Points); Unified Power (-1/4) | |
4 | 0 | 2) Nightvision (5 Active Points); Unified Power (-1/4) | |
5 | 0 | 3) +4 Range Mod vs Sight Perception (6 active points), Unified Power (-1/4) | |
7 | 1 | 4) 1 pt HKA (1d6 w/Str), +2 Stun Multiplier (9 Active Points); Unified Power (-1/4) | |
12 | 0 | 5) Damage Negation (-2 DCs physical, -1 DC energy)(15 Active Points); Unified Power (-1/4) | |
12 | 6 | 0 | Two-way wrist comm: High Range Radio Perception (12 Active Points), OIF (wrist communicator)(-1/2), Sense Affected As More Than one Sense Sight, Hearing, and Radio (-1/2) |
Werehawk Enhanced abilities; All slots Unified Power (-1/4), Conditional Power; doesn't work in direct sunlight Power does not work in common circumstances (-1/2) | |||
21 | 0 | 1) Resistant Protection (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Unified Power (-1/4), Conditional Power (-1/2) | |
3 | 0 | 2) IR Perception (Sight Group) (5 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2), Unified Power (-1/4) | |
6 | 0 | 3) Tracking with Smell/Taste Group (10 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2), Unified Power (-1/4) | |
7 | 0 | 4) +4 PER with all Sense Groups (12 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2), Unified Power (-1/4) | |
2 | 0 | 5) +2 versus Range Modifier for Sight Group (3 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2), Unified Power (-1/4) | |
2 | 0 | 6) Ultrasonic Perception (Hearing Group) (3 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2), Unified Power (-1/4) | |
3 | 0 | 7) Increased Arc Of Perception (240 Degrees) with Sight Group (5 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4) | |
30 | 2 | 8) Claws:HKA +2d6 (4d6 w/STR), Reduced Endurance (1/2 END; +1/4), +2 Increased STUN Multiplier (+1/2) (52 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2), Unified Power (-1/4) | |
7 | 1 | 9) +12 STR (12 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4) | |
10 | 10) +9 DEX (18 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4) | ||
7 | 11) +12 CON (12 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4) | ||
6 | 12) +10 PRE (10 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4) | ||
11 | 13) +4 OCV (20 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4) | ||
11 | 14) +4 DCV (20 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4) | ||
3 | 15) +6 PD (6 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4) | ||
1 | 16) +2 ED (2 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4) | ||
17 | 17) +3 SPD (30 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4) | ||
3 | 18) +6 REC (6 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4) | ||
7 | 19) +13 BODY (13 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4) | ||
3 | 20) +30 END (6 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4) | ||
7 | 21) +26 STUN (13 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2),Unified Power (-1/4) | ||
1 | 1 | 22) Leaping +4m (8m forward, 4m upward) (2 Active Points); Conditional Power; doesn't work in direct sunlight Power does not work in Common Circumstances (-1/2), Unified Power (-1/4) | |
34 | Werehawk Attacks:Multipower, 60-point reserve, (60 Active Points); all slots Conditional Power Power does not work in Common Circumstances (not in direct sunlight; -1/2), Unified Power (-1/4) | ||
3f | 6 | 1) Wing Buffet:Blast 8d6, Double Knockback (+1/2) (60 Active Points); Conditional Power Power does not work in Common Circumstances (not in direct sunlight; -1/2), Reduced By Range (-1/4), Unified Power (-1/4) | |
2f | 0 | 2) Pinfeather Frenzy:RKA 1d6, Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (18m Line; +1/2), Selective (+1/4), +3 Increased STUN Multiplier (+3/4) (49 Active Points); Limited Power Power loses about half of its effectiveness (Does no BODY; -1), Conditional Power Power does not work in Common Circumstances (not in direct sunlight; -1/2), No Knockback (-1/4),Unified Power (-1/4) | |
20 | Wing Usage:Multipower, 50-point reserve, (50 Active Points); all slots Restrainable (-1/2), Conditional Power Power does not work in Common Circumstances (not in direct sunlight; -1/2), OIAID (-1/4), Unified Power (-1/4) | ||
2f | 2 | 1) Flight 35m, x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Restrainable (-1/2), Conditional Power Power does not work in Common Circumstances (not in direct sunlight; -1/2), OIAID (-1/4),Unified Power (-1/4) | |
2f | 0 | 2) Flight 20m, Reduced Endurance (0 END; +1/2), MegaScale (1m = 1 km; +1) (50 Active Points); Restrainable (-1/2), Conditional Power Power does not work in Common Circumstances (not in direct sunlight; -1/2), OIAID (-1/4),Unified Power (-1/4) |
- Powers Cost
- 282
- Talents
Talent Cost | Talent | Notes |
8 | Animal Friendship (20 Active Points); Limited Power; only works on birds of prey Power loses about two-thirds of its effectiveness (-1 1/2) |
- Talents Cost: 8
Cost | Skill | Roll |
Everyman Skills | <!--SKILL_ROLL--> | |
0 | 1) Acting 8- | 8- |
0 | 2) Climbing 8- | 8- |
0 | 3) Concealment 8- | 8- |
0 | 4) Conversation 8- | 8- |
3 | 5) Deduction 12- | 12- |
0 | 6) Paramedics 8- | 8- |
0 | 7) Persuasion 8- | 8- |
0 | 8) PS: Superhero 11- | 11- |
3 | 9) Shadowing 12- | 12- |
3 | 10) Stealth 14- | 14- |
0 | 11) Vehicular Operation TF: Everyman, Small Motorized Ground Vehicles | |
3 | 12) CK: Central City 12- | 12- |
1 | 13) Aerobatics (Acrobatics) 8- | 8- |
9 | +3 with a small group of attacks (Werehawk Attacks) | |
4 | CK: Central City Underground 13- | 13- |
5 | Language: Idiomatic Egyptian, spoken, written | |
3 | Breakfall 14- | 14- |
3 | Intimidation 14- | 14- |
3 | Streetwise 14- | 14- |
- Skills Cost
- 40
Total Character Cost: 425
Points | Disadvantage |
15 | Social Complication: Secret Identity Frequently, Major |
20 | Accidental Change: In direct sunlight for more than five minutes Always (Uncommon) |
10 | Psychological Complication: Hates Firearms: (Common; Moderate) |
15 | Distinctive Features: Werehawk form (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
5 | Social Complication: Werebeasts are believed to have no self-control Infrequently, Minor |
10 | Enraged: Female is injured with a firearm (Uncommon), go 11-, recover 14- |
Disadvantage Points: 75
Base Points: 400
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0