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07:48, 27th April 2024 (GMT+0)

Blake

Blake, Level 3 Human Warlock (Infernal) Arcane Guy

Initiative +1, Perception 12, Insight 17, Normal Vision.
HP: 50; Bloodied 20; Surges 10, Value 10
AC: 17; Fort 17, Reflex 17, Will 15
Resists: 5 Fire, 5 Psychic.
Speed 6

[M] Basic Melee (Standard; At-Will) * Basic Melee
Dagger: +6 Vs. AC; 1d4+1 DMG
Unarmed: +3 Vs. AC; 1d4+1 DMG

[R] Eldritch Blast (Standard; At-Will) * Arcane, Implement
Rod: +8 Vs. Reflex; 1d10+7 DMG, Range 10
Special: Ranged Basic

[R] Eyes Of The Vestige (Standard; At-Will) * Arcane, Psychic, Varies, Implement
Rod: +7 Vs. Will; 1d6+5 Psychic DMG, Range 10
Hit: Choose Target or Creature within 3 of Target and within Target's LoS.
I can place my curse on main/secondary target. If secondary is already
cursed, I can hit them with Curse damage instead of Main Target.

[R]  Hellish Rebuke (Standard: At-Will) * Arcane, Fire, Implement
Rod: +7 Vs. Reflex; 1d6+5 Fire DMG, Range 10
Hit: If I take damage before the end of my next turn, the
Target takes an extra 1d6+5 Fire DMG

[R] Chains Of Levistus (Standard; Encounter) * Arcane, Cold, Implement
Rod: +7 Vs. Fort; 2d6+5 Cold DMG, Range 10
Hit:  If Target moves before End of My Next Turn, it takes
2d6 Cold DMG extra.
Infernal Pact: If Target moves before the End Of My Next Turn,
I get +2 To-Hit Vs Target on my next attack.

[R] Cloud Of Flies (Standard; Encounter) Lv 3 * Acid, Arcane, Implement
Rod +7 Vs. Fort; 2d6+5 Acid DMG, Range 10
Hit: Target Grants CA to Party Until End Of My Next Turn.
Miss: Target Grants Me CS Until End Of My Next Turn.

[R] Flames Of Phlegethos (Standard; Day) * Arcane, Fire, Implement
Rod: +7 Vs. Reflex; 3d10+5 Fire DMG, Rang 10
Effect: Target takes ongoing 5 Fire DMG (Save Ends)
Fun Fact About 'Effects', kicks in regardless of Hit or Miss.

[UTILITY] [B] Ruinous Phrase (Standard, Enc) LV 2 * Arcane
Target: Close Burst 10. One Medium or smaller intimate object in burst
Effect: If Target has HP = or < 25+LV (28), I destroy it.
Otherwise, deals no damage and does not expend power.

Alignment: Lawful Good?!
Languages; Common, Goblin, Elven, Deep Speech, Abyssal, Supernal.
 1 Acrobatics, 11 Arcana, 1 Athletics, 0 Bluff, 0 Diplomacy, 2 Dungeoneering,
 13 Endurance, 2 Heal, 11 Hist, 7 Insight, 5 Intimidate, 2 Nature, 2 Percep,
 9 Religion, 1 Stealth, 0 Streetwise, 1 Thievery
STR 10(+0)  DEX 11(+0)  WIS 13(+1)
CON 18(+4)  INT 16(+3)  CHA  8(-1)
Equipment: Rod of Corruption(Lv3)+1. Leather Armor of Resistance(Psychic,Lv2)+1.
Amulet Of Mental Resolve(Lv2)+1. Eagle Eye Goggles(Lv2). Gauntlets Of Blood(lv4).
Bracers Of The Perfect Shot(lv3).




Racial Attributes: Human. +2 Any.  6 square speed.  2nd language.  +1 to Reflex, Fortitude, Will.  Bonus feat, class skill, At-will power.

Class Attributes:
Warlock
Armor Proficiencies: Cloth, Leather
Weapon Proficiencies: Simple Melee, Simple Ranged
Implements: Rods, Wands, Pact Blades
Defense Bonus: +1 Reflex, +1 Will
Prime Shot: Gain +1 To Ranged attacks, if I am closer to target than Allies.
Warlock's Curse:: Duh. 1d6
Shadow Walk: If I move 3+ squares from starting tile, gain concealment (+2 defenses)
Infernal Boon: Gain Temp HP = My Level, when Cursed target hits 0 HP or lower.  Downed targets cursed by me can cause 5+HL(6) Fire DMG to a target 1 tile away.

Special:
  Resist Fire 5 (Book Imp).
  When Pact is triggered, can forfeit usual effect to curse all enemies within 5 of target (Rod).
  Resist Psychic 5 (Armor).
  +1 Item To-Hit With Ranged Basic (Head).
  +2 Item DMG rolls with Ranged Basic (Arm).
  +2 Item DMG Rolls Vs. Bloodied (Hands).
  +2 Item Save Throw Vs Charm, Illusion, Sleep keywords (Neck).

  See Infernal Boon Extras (Feat).

Critical: +1d6, Rod.

Feats: Daughter's Promise(Human). Arcane Familiar; Book Imp(Lv1). Linguist(Lv2).

Familiar:
  Book Imp
  Speed: 5, 6 Fly (Hover)
  Constant Benefits: +2 Arcana, History. Know Supernal. Resist 5 Fire (+2 if already resistant)
  Active Benefits: Minor, Book Imp is invisible until end of my next turn.

Background Benefit: Narfell; +3 Endurance, Add Endurance to C List.

Additional Equipment: *shrug*
Dagger

Cash Etc: Total GP Value 79

Char BG:

  "A wildfire burns bright and strong, but inevitably must fall as it consumes all in it's path.  The fires of a forge are willingly fed, sometimes snuffed out but always renewed again for a purpose.  It's purpose can be benign.  It's purpose can be for tools of death.

  But the fire gets fed regardless.

  The fires of the Abyss burn, if not eternally, for the next best thing.  Like the twisted form Devils had forced upon them in their imprisonment, the same could be said for the fires of the abyss compared to the roiling flames of the elemental chaos, but not restricted to mere fire.  Burning and tearing flesh and spirit with fire, ice, darkness, anything for it's purpose.

  Devils, fey beings, the living stars and dwellers of darkness.  All have needs, at times twisted and complex, their demands met in exchange for power.  The patient fires of the Abyss have a simple need, to feed it when you can.  If you're burning your enemies with fiery retribution, it gets fed.  If you are pursuing peaceful methods, you will hardly be wasting the fires of the Abyss.

  So of course ruins dedicated to this fact were in Narfell.  Because a steadily deepening cold across the land just screams Hellfire."