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12:12, 27th April 2024 (GMT+0)

Brass

Brass, Level 3, Warforged Monk, Stone Fist

Initiative +5, Perception 11, Insight 11, Normal Vision
HP 35; Bloodied 17; Surges 8; Value: 8
AC 20; Fortitude 16, Reflex 17; Will 15
Speed 6

[M] Melee Basic (Standard; At-Will) LV 1 * Weapon
Ki Focus: +8 Vs. AC; 1d8+3 DMG, Reach 1

[R] Ranged Basic (Standard; At-Will) LV 1 * Weapon
Shuriken(Ki Focus): +9 Vs. AC; 1d4+8 DMG, Range 6/12

[M] Stone Fist Flurry Of Blows (Free Action) LV 1 * Psionic
Trigger:I Hit with an attack during my turn.
Target: One Creature. Reach 1
Effect: Target takes 3+Str(4)= 7 DMG, 9 DMG it not target is not Trigger.
Special: Can only be used once per round.

[M] Dragon's Tail (Standard; At-Will) LV 1 * Full D, Implement, Psionic
Ki Focus : +7 Vs. Fort; 1d6+5 DMG, Reach 1
Hit: Target Knocked Prone.
Move Tech:
  Target:Adjacent Ally or Prone Enemy.
  Effect: Swap Places.

[BL] Steel Wind (Standard; At-Will) LV 1 * Full D, Implement, Psionic
Target:Each Enemy In Blast 2.
Ki Focus: +7 Vs. Reflex; 1d8+5 DMG, Close Blast 2
Move Tech: I am no longer marked, and Move Speed+2.

[M] Rising Storm (Standard; Enc) LV 1 * Full D, Implement, Psionic, Thunder
Ki Focus: +7 Vs. Fort; 2d8+5 Thunder DMG.
Hit: Each Adjacent Enemy takes Thunder DMG = STR(3).
Move Tech: Fly My Speed, if I don't land by end of move I fall.

[M] Resounding Strike (Standard; Enc) LV 1 * Full D, Implement, Psionic, Thunder
Ki Focus: +7 Vs. Fort; 2d10+5 DMG.
Hit: The next time Target takes DMG before End Of My Next Turn, it takes 3+STR(3) DMG.
Move Tech: I Move my Speed +2.

[BL] Steel Avalanche (Standard; Day) LV 1 * Implement, Psionic
Target: Each Enemy In Blast 3.
Ki Focus: +7 Vs. Reflex; 3d8+6 DMG, Blast 3.
Hit: Target takes -2 To-Hit, Save ends.
Miss: Half Damage, Target takes -2 To-Hit Until End Of My Next Turn.
Effect: Shift 4 to any tile next to blast.

[UTILIY] Agile Recovery (Minor; At-Will) LV 2 *
Effect: I Stand Up.

[ITEM] Rain Of Hammers Ki Focus (+1) LV 3 *
Property: When I drop an enemy to 0 or less, One enemy next to me
takes 2+Ench(1)= 3 DMG.
Power: (Minor;Day) Against a target I have already hit with an attack this turn,
Make an At-Will attack.

Alignment: Unaligned; Languages; Common
 10 Acrobatics, 1 Arcana, 10 Athletics, 0 Bluff, 0 Diplomacy, 1 Dungeoneering,
 12 Endurance, 1 Heal, 1 Hist, 1 Insight, 2 Intimidate, 1Nature, 1 Percep,
 1 Religion, 11 Stealth, 1 Streetwise, 5 Thievery
 STR 16(+3/4)  DEX 18(+4/5)  WIS 10(+0/1)
 CON 13(+1/2)  INT 10(+0/1)  CHA  9(-1/0)
Equipment: Rain Of Hammers Ki Focus (Trancendent,Lv3)+1, Sylvan Armor(Cloth,lv3)+1,
Amulet Of Physical Resolve(Lv2)+1, Guantlets Of Blood (Lv4), Catstep Boots(lv3).



*Any use of Shuriken or Magic Shuriken or whatever uses Ki Focus effects.

Attached: Rain Of Hammers Transcendent Ki Focus(Chest, Under Clothes). Sylvan Armor(and CamoClothes).  Amulet Of Physical Resolve. Gauntlets of Blood. Catstep Boots. Footpads. Belt pouches.
Embedded: 5 Shuriken(Left Arm), 5 Shuriken(Right Arm)

Racial attributes: Warforged. +2 STR/CON/ Size Medium. 6 speed. Language Common. +2 Endurance, Intimidate. +1 Will.
Warforged Resolve: See power
Living Construct: As a living construct, you have the following traits. You can us attached components and embedded components made for warforged. You don’t need to eat, drink, or breathe, but this doesn’t render you immune to any effect.
Unsleeping Watcher: Rather than sleep, warforged spend 4 hours refraining from any strenuous activity. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While resting in this low-exertion state, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Warforged Resilience: When reduced to 0 hit points, you are less likely to die.  When you make a death saving throw, you can take the better of your die roll or 10.  You still die at the normal negative hit point total.

Class Attributes:
Monk
Armor Proficiencies: Cloth.
Weapon Proficiencies: Club, Dagger, Monk Unarmed Strike, Quarterstaff, Shuriken, Sling, Spear.
Implements:Ki Focus, Weapons I'm Proficient with.
Unarmed Combatant: Unarmed Attacks are +3 Prof, Unarmed, Off-hand, 1d8 DMG, Must have hand free.
Unarmored Defense: +2 AC when wearing Cloth or No Armor, without Shield.
Monastic Tradition: Stone Fist.
Mental Bastion: +1 Will per Tier.
Stone Fist Flurry Of Blows: Should be Duh, but modified by things and stuff.

Background Benefit: Brother In Battle, Drag Mag 366, Add Endurance to C list, +3 Endurance.

Critical: +1d6, Ki Focus.

Special:

  I have +2 AC Feat Bonus while wearing Cloth or No Armor (Feat).
  Rain Of Hammers Ki Focus, see above (Ki Focus).
  +1 Bonus to Athletics/Stealth (Armor).
  +2 Bonus to Save Vs effects with Poison, Weakened, Slowed, or immob(Neck).
  +2 To Damage Rolls Vs. Bloodied (Hand).
  When I fall or Jump down, I always land on my feet and only take half damage ; Day Free, +5 Acro or Athletics to next check (Feet).
  +1 to move silent and hide checks, not factored into skill list (Footpads/CamoClothes).

Feats: Superior Implement Training; Transcendent Ki Focus(Lv1). Unarmored Agility(Lv2).

Additional Equipment: Footpads, Camo Clothing, Adventure gear etc etc.
Shuriken(20), Dagger(2).

Cash Etc:  Total GP Value; 399

Char BG: