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09:10, 27th April 2024 (GMT+0)

Dauros

Dauros, level 1 Minotaur Knight (Fighter)
Age: 25, Height: 7' 5", Weight: 350 lb.
Initiative +1, Perception 12, Insight 10, Normal vision

Ferocity: When you drop to 0 hit points or fewer, you can make a melee basic attack as an immediate interrupt.

Heedless Charge: You have a +2 racial bonus to AC against opportunity attacks you provoke during a charge.

HP 33; Bloodied 16; Surges 14; value 8
AC 20; Fortitude 16, Reflex 13; Will 11
Resist
Speed 5
[M/R] Basic Attack (Standard; At-Will) * Melee or Ranged
(Melee): +7 vs. AC; 1d10+4 dmg (Brutal 2)
(Ranged): +2 vs. AC; 1d4+1 dmg
[P] Battle Guardian (Opportunity Action; At-Will) * Personal
Trigger: An enemy subject to your defender aura either shifts or makes an attack that targets an ally of yours but not you or an ally who has an active defender aura.
Effect: You make a melee basic attack against the triggering enemy. If the attack misses, the enemy still takes damage equal to your Strength modifier.
[P] Battle Wrath (Minor; At-Will) * Personal (Stance)
Effect: You assume the battle wrath stance. Until the stance ends, you gain a +2 power bonus to the damage rolls of basic attacks using a weapon.
Level 11: +3 power bonus.
Level 21: +4 power bonus.

[P] Cleaving Assault (Minor; At-Will) * Personal (Stance)
Effect: You assume the cleaving assault stance. Until the stance ends, whenever you hit with a melee basic attack using a weapon, one enemy adjacent to you other than the target of that attack takes damage equal to your Constitution modifier.
[P] Defender Aura (Minor; At-Will) * Personal
Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.
[M] Power Strike (No Action; Encounter) * Melee 1
Trigger: You hit an enemy with a melee basic attack using a weapon.
Target: The enemy you hit
Effect: The target takes 1[W] extra damage from the triggering attack.
Level 17: 2[W] extra damage.
Level 27: 3[W] extra damage.

[M] Goring Charge (Standard; Encounter) * Melee 1
Effect: You charge and make the following attack in place of a melee basic attack.
Target: One creature
Attack: Strength, Constitution, or Dexterity + 4 (6 at 11th level and 8 at 21st level) vs. AC
Hit: 1d6 + Strength modifier, Constitution modifier, or Dexterity modifier damage, and you knock the target prone.
Level 11: 2d6 + Strength modifier, Constitution modifier, or Dexterity modifier damage.
Level 21: 3d6 + Strength modifier, Constitution modifier, or Dexterity modifier damage.

Alignment: Good; Languages: Common
(* = Trained in that skill)
-1 Acrobatics, -1 Arcana, 7 Athletics*, 1 Bluff, 1 Diplomacy,
0 Dungeoneering, 7 Endurance*, 0 Heal, -1 Hist, 0 Insight, 8 Intimidate*,
2 Nature, 2 Perception, -1 Religion, -1 Stealth, 1 Streetwise, -1 Thievery
Str 18(4) Dex 12(1) Wis 10(0)
Con 18(4) Int 08(-) Cha 12(1)
Equipment: S.A.K., Plate Armor, Heavy Shield, Craghammer (Brutal 2)



Rituals: None.

Feats:
01) Shield Finesse (Bonus Class feat)
 Benefit: You ignore the check penalty for wearing a shield.
01) Weapon Proficiency (Craghammer)

Background Benefit: Muscle
Type: Occupation
Campaign Setting: General
The criminal’s trade makes enemies as often as it makes money. To keep the law at bay and outraged marks from getting too close, swindlers and thieves keep muscle on hand for protection. Doing these things was your job. Most people who wind up as enforcers have few other appreciable talents. Was this your story? If not, what led to this work? How did you feel about strong-arming others?
Associated Skills: Athletics, Intimidate (chose +2 intimidate)



Character description/personality:
Dauros is a simple-minded guy with intent to demolish those who stand in his way. He considers allies to be his highest prizes, even higher than his weapons or trophies. Dauros is proud and obstinate. Once his mind is made up, nothing will change his mind, short of defeating him in one-on-one combat (In his culture, might makes right). Dauros is a straight forward individual as well. No plan is ever more than "Dauros smash. You guys do what you do." and no situation is ever more than "They are the enemy. You are my allies." Anything more complicated still boils down to the same basic thing anyway. Also, Dauros can not be bothered to think too hard on anything as recognizing his mental limits angers him.


Combat tactics:
Dauros smash. You guys do what you do. Remember?


Character background:
Dauros lived in a bulwark tower called High Hold. Hold hold on a very small island (about 1/2 mile by 1/4th mile) and was connected to the main land by a bridge. The island was surrounded by the mainland in a C shape pattern. On the mainland, the Minotaur City of Dronjul stood proudly, a port city that prospered and had a mighty military. Dauros was one of many guards in High Hold and was there the night of the attack. A massive army of humans, 100,000 strong, came and overwhelmed Dronjul. But High Hold continued to bombard the enemy with its massive cannons. And as the army drew closer via the bridge, the minotaur guards turned to their bows. But some, like Dauros, decided to take the fight to the bridge itself. Dauros sized up his opponents and recognized, no matter how proud he or his allies may be, the simple fact was that Dronjul had already fallen. High Hold was merely the last bulwark that would fall. Only a matter of time. Dauros remembered an old legend about the stone maw Gargus and how it held an ancient, but powerful weapon. Lucky for him, the enemy didn't know.

Dauros fought his way to a raft, pointed to Gargus to indicate what he was up to, and his allies pushed him off. He managed to get there quickly and got inside the maw, taking a lift deep under the ground where the weapon resided. He activated the weapon. The place shook. When he made it back to the surface, Dronjul was gone. High Hold was gone. The whole place (and every living thing in it) had been flattened.

Dauros was filled with sorrow and mourned the loss of his kin, but inwardly, was proud of his race. Their ancient weapon worked and punished the enemy for daring to attack. It clearly put across the message that the minotaur race would sooner sacrifice itself than lose to an invasion. Would sooner die than be conquered. Dauros lifted his head high, comforted by the pride of his race. Yet, he knows he is responsible for the deaths of his comrades. No matter how proud he acts, he still considers his own act cowardly and longs to atone for it with a lifetime of leveling his opponents.

Dream that inspired the character:
In puddled ally, kids taunting.
Get up, find out there is an invasion.
Head upstairs toward top floor.
Find invasion is below, on the bridge.
The invaders are human and dressed in spec-ops gear.
(My place is a large tower on a lone island, just a mile from shore)
I jump down, kick an invader off the bridge.
The invaders see me and some start climbing up towards me.
Grab an invader, swing him like a sword and break his back on a bar.
I'm going to be overwhelmed.
So I jump from where I am to grab hold of a rim.
The rim is from another part of the island at its base.
The invaders have to swim to get to me.
I run to the other side of the island (a whole 50 feet).
Jump onto a raft. My momentum launches the raft.
Several Minotaur know what I'm doing and help shove the raft.
I make it across the channel to yet another shore.
On it is a gaping stone maw. I go in.
Quickly activate the elevator.
Darth Vader peeks down and taunts me, saying I'll drown.
He pours water down. I wake up.


XP earned: 0