RolePlay onLine RPoL Logo

Welcome to Mittens' Dungeon

07:23, 27th April 2024 (GMT+0)

Hoal

Hoal, Level 3 Genasi(Voidsoul) Swordmage
Theme: Scholar

Initiative +1, Perception 12, Insight 12, Normal Vision
HP: 37; Bloodied 18; Surges 8, Value 9
AC: 21; Fort 16, Reflex 16, Will 16
Resists: Psychic 10, Fire 5.
Save +: +2 Vs Poison, Weakened, Slowed, Immobilized.
Speed 6

[M] Melee Basic (Standard; At-Will) * Melee Basic
Longsword: +10 Vs. AC; 1d8+7 DMG
Unarmed: +6 Vs. AC; 1d4+7 DMG

[R] Ranged Basic (Standard; At-Will) * Ranged Basic
Longsword:+ 10 Vs. AC; 1d8+5 DMG, Range 5/10

[M] Greenflame Blade (Standard; At-Will) LV 1 * Arcane, Fire, Weapon
Longword: +10 Vs. AC; 1d8+5 Fire DMG
Hit: All Adjacent to Target Enemies take Str(4) Fire DMG

[CB] Sword Burst (Standard; At-Will) LV 1 * Arcane, Force, Implement
Target: Each Enemy In Burst 1
Longsword: +7 Vs. Reflex; 1d6+5 Force DMG

[BL] Flame Cyclone (Standard; Encounter) LV 1 * Arcane, Fire, Implement
Target: Each Creature In Blast.
Longsword: +7 Vs. Reflex; 1d8+9 (Int+Str) Fire DMG, Blast 3

[RB] Incendiary Sword (Standard; Encounter) Lv 3 * Arcane, Fire, Implement
Target: Burst 1 within 5, Everything in burst.
Longsword: +7 Vs. Will; 2d6+5 Fire DMG. Range 5 Burst 1.
Hit: Target takes 5 Fire DMG if it makes an attack that does not include Me on It's
Next Turn.
Effect: Weapon Reforms in my hand.
Requirement: Must throw my Melee weapon at origin tile.

[M] Burning Blade (Standard; Day) LV 1 * Arcane, Fire, Weapon
Lonwsword: +10 Vs. AC; 2d8+5 Fire DMG
Effect: Until End of Encounter, my Melee attacks deal +str(4) Fire DMG.
...Is this applied before or after BB Attack Damage?

[UTILITY] Mythical Recovery (Minor; Encounter) Lv 2 * Arcane
Effect: I can make a save throw right then.

[CLASS] [CB] Aegis Of Assault (Minor; At-Will) LV 1 * Arcane, Teleport
Target: One creature in Burst 2.
Effect:  I mark the Target, One at a time ala Quarry. Other Marking powers stack.
If my Marks make an Attack that does not include me and hits, and Marked is within 10,
I can Reaction Teleport Adjacent to Marked, and make a Melee Basic vs them.

[THEME] Use Vulnerability (Free; Encounter) Lv 1 * Arcane
Trigger: I succeed on a monster knowledge check against a monster I
can see or hear... Why specify that, if I'm already making a monster check?
Effect: If my check meets or Exceeds the Hard DC for the Monster's LV (EX; Lv 1-3, DC 15)
I gain +4 Power Bonus to all defenses against the monster's attacks until End Of MyNT.
Also, until End Of MyNT, I gain +DMG=Int(4) Vs target, but not to DMG types they resist.
If My check does not meet or exceed target DC, My attacks to target deal half DMG Until End Of MyNT.

[RACE] Void Assumption (Minor; Encounter) LV 1 *
Effect:  I cease to exist.  No LoS or LoE To or From me during.
At Start Of My Next Turn, I reappear in a tile within 3. Ignores Anti-Teleport effects
due to wording ;P

[FEAT] Empty Mind
Uses: Infinite, No Action.
Trigger: When an Enemy hits Me with an attack that Targets Will,
Or deals Psychic DMG regardless of my Resistance absorbing.
Effect: Enemy takes my Psychic Resist(10) Psychic DMG.

Alignment: Unaligned
Languages; Common, Primordial, Deep Speech, Spanish Elven.
 2 Acrobatics, 10 Arcana, 10 Athletics, 0 Bluff, 0 Diplomacy, 2 Dungeoneering,
 3 Endurance, 2 Heal, 10 Hist, 2 Insight, 0 Intimidate, 4 Nature, 2 Percep,
 12 Religion, 1 Stealth, 0 Streetwise, 1 Thievery
STR 18(+4/+5)  DEX 11(+1/+1)  WIS 13(+0/+2)
CON 10(+0/+1)  INT 18(+4/+5)  CHA  8(-1/01)
Equipment:  Farbond Spellblade(Longsword,Lv2)+1, Armor Of Resistance(Leather,fire,Lv2)+1,
Amulet Of Physical Resolve(Lv2)+1. Bracers Of Mighty Striking(Lv2). Acrobat Boots(Lv2).
Gauntlets Of Blood(lv4).




Racial attributes: Genasi. +2 INT/STR Size Medium. 6 speed. Language Common, Primordial. +2 Endurance, Nature.
Elemental Origins: As Genasi Ancestors are native to the Elemntal Chaos (according to Race details, if not Tim details?), I am considered Elemental Origin for the purpose of effects dealing with such. (Charsheet quick blurb says Elemental origin instead of Natural).
Voidsoul: +1 Will. +5 Resist Psychic Per Tier. (+5 extra from feat)

Class Attributes:
Swordmage
Armor Proficiencies: Cloth, Leather.
Weapon Proficiencies: Simple Melee, Military Light Blade, Military Heavy Blade, Simple Ranged.
Implements: Any Light or Heavy Blade
Defense Bonus: +2 Will.
Swordbond: Can call sword from short distances (10) or repair it.
Swordmage Aegis: Aegis of Assault.
Swordmage Warding: +1 AC, which increases to +3 if welding a blade with one hand and nothing in the other.

Background Benefit:  Traveling Missionary: Add Religions to C list, +2 Religion, Pick a lv 1 language.
  While it doesn't exactly fit him anymore, I'm considering it a freebie holdover from the failed original Hoal sheet ;P

Critical: Farbond Spellblade: +1d6 Weapon, +1d8 Implement.

Special: When an enemy hits me with Vs. Will, or deals Psychic DMG, that enemy takes my Resist Psychic(10) Value in Psychic DMG.(Feat)
  +5 to Racial Manifestation Resistance (Feat).
  Can use Farbond Spellblade as a Heavy thrown 5/10 Range weapon. As well as Summon it from a Mile Away (Weapon).
  Resist 5 fire (Armor).
  +2 Item to Saves vs anything with Poison Keyword, Weakened, Slowed, or Immobilize(Neck).
  +2 Item To Melee Basic Damage Rolls.
  +2 Flat to Damage Rolls Vs Bloodied Targets(Hand).


Feats:  Empty Mind(Lv1). Manifest Resistance(Lv2).

Additional Equipment:  Usual 'Adventure Gear Is Haz'.
  Reading Spectacles(Lv2).
  Dagger.

Cash Etc:
Total GP Value: 400

Char Desc
Dragon Mag Ish 380:
Voidsoul: Black skin; energy lines of the deepest
lack of color; bald with utter darkness rising from the head.
  Saying Haol looks like a typical Voidsoul Genasi isn't an option.  First of all, there needs to be enough Voidsouls to establish a stylistic stereotype for there to be a typical Voidsoul.  Second of all, his elemental tracings mass into a fist sized blotch in his chest, the 'utter lack of color' giving the appearance of looking into a, well, hole.
  Hoal's facial and head lines... I'm too lazy/wording fail to describe right now.
  Anti-Glowy lines out of the way, Haol is a five and a half footish Tall white eyed, coal black skinned linebacker of a Genasi.  His bald head trailing a short flow of Utter Darkness many a Goth to come would kill for as a hairstyle.

  Hoal Dresses like a Stereotypical Jedi, with his close fitted leather armor generally concealed underneath his cliche robe look.  A cloth wrapped scabbard holds a Longsword.

Char BG:  Hoal was born to a Cindersoul Father and a Voidsoul Mother.  We'll leave it at the fact that the whole side of Hoal's Mother's family isn't around anymore, and his father left him to be raised by an Ioun Monastery early in his life.  Over the years, Hoal had carried every less than restricted book in the monastery at least once.  Ancient bound tomes can be freaking heavy, more so in stacks.  However, being an unpaid librarian for years is not the worst thing in the world, and the very deity they worshipped along with enough long silent stares making them feel awkward lead to Hoal being able to study much of the Historical, Arcane, and especially Religious texts the order held.
  As an elder child, Hoal asked if he was ready to leave the monastery to seek out knowledge on his own.  The priests told him it was too dangerous for a child such as him to make such journeys.  Hoal accepted this for the truth it held.  As a young man, he left feeling no need to ask.  For now he was dangerous as well, and the risks of the world would face his blade if need be.