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13:11, 27th April 2024 (GMT+0)

Lumin

Lumin, level 1 Wilden Druid
Age: 0, Height: 5' 5", Weight: 120 lb.
Initiative +4, Perception 19, Insight 19, low-light vision

Nature's Aspect: Whenever you complete an extended rest. choose one of the following aspects of nature to manifest.
 Aspect of the Ancients: You can use the voyage of the ancients power while you are in this aspect.
 Aspect of the Destroyer: You can use the wrath of the destroyer power while you are in this aspect.
 Aspect of the Hunter: You can use the pursuit of the hunter power while you are in this aspect.

HP 22; Bloodied 11; Surges 7; value 5
AC 17; Fortitude 10, Reflex 16; Will 15
Speed 7
Resist 5 Poison
[P] Wild Shape (Minor; At-Will) * Personal
Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you shift 1 square. While you are in beast form, you can’t use attack, utility, or feat powers that lack the beast form keyword, although you can sustain such powers.

You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn’t change your game statistics or movement modes. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear.

You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.
Special: You can use this power once per round.
[M] Basic Attack (Standard; At-Will) * Basic Melee

+? vs. AC; 1d?+? dmg.

[M] Grasping Tide (Standard; At-Will) * Area burst 1 in 10
Target: Each creature in burst.
+4 vs. Fort; 1d6+4 dmg. Until the end of your next turn, if the target leaves the burst’s area of effect, you can use an opportunity action to make a secondary attack against it.
Increase damage to 2d6 + Wisdom modifier at 21st level.
Secondary Attack: +4 vs. Ref; You knock the target prone.
[M] Savage Rend (Standard; At-Will) * Melee touch
+4 vs. Ref; 1d8+4 dmg, and you slide the target 1 square.
Level 21: 2d8 + Wisdom modifier damage.
Special: This power can be used as a melee basic attack.
[R] Spirit Briar (Standard; At-Will) * Ranged 10
+4 vs. Will; 1d8 + Wisdom modifier poison damage. Choose either yourself or one ally you can see. If the target ends its next turn adjacent to the chosen creature, it takes poison damage equal to your Dexterity modifier.
Level 21: 2d8 + Wisdom modifier damage.
[C] Thorn Spray (Standard; Encounter) * Close blast 5
+4 vs. Fort; 1d6+4 dmg, and the target takes a -2 penalty to all defenses until the end of your next turn.
Primal Predator: The penalty to all defenses equals 1 + your Dexterity modifier.
[M] Voyage of the Ancients (Free; Encounter) * Personal
Nature's Aspect: See top of Character Sheet for more details.
Trigger: You hit an enemy with an area or a dose attack
Effect: You teleport 3 squares. Choose a single enemy you hit with the attack. You and one ally you can see gain combat advantage against that enemy until the end of your next turn,
[M] Wrath of the Destroyer (Immediate Reaction; Encounter) * Personal
Nature's Aspect: See top of Character Sheet for more details.
Trigger: A bloodied enemy attacks you or your ally adjacent
to you
Effect: You either make a melee basic attack against the triggering enemy or charge It. If your attack hits, the enemy Is also dazed until the end of your next turn.
[M] Pursuit of the Hunter (Immediate Reaction; Encounter) * Personal
Nature's Aspect: See top of Character Sheet for more details.
Trigger: An enemy within 1 squares of you moves on its turn
Effect: You shift 3 squares. Until the end of your next turn, you deal 1 d6 extra damage to the triggering enemy when you hit it, and you Ignore the -1 penalty to attack rolls for attacking it when It has cover or concealment.
[C] Fog of Insects (Standard; Daily) * Close burst 3
Target: Each creature in burst.
+4 vs. Fort; 2d10+4 dmg
Miss: Half damage.
Effect: You gain a + 1 power bonus to all defenses until the end of the encounter.
Alignment: Good; Languages: Common, Elven
(* = Trained in that skill)
3 Acrobatics, 1 Arcana, -1 Athletics, 0 Bluff, 0 Diplomacy,
4 Dungeoneering, -1 Endurance, 9 Heal*, 1 Hist, 9 Insight*, 0 Intimidate,
11 Nature*, 9 Perception*, 1 Religion, 5 Stealth, 0 Streetwise, 3 Thievery
Str 10(0) Dex 18(4) Wis 18(4)
Con 10(0) Int 12(1) Cha 10(0)
Equipment: S.A.K., Ritual Book, Hide Armor, Totem, Rare Herbs (10), Money (40 GP)




Rituals:
Animal Messenger
Dowsing Rod


Feats:
01) Poison Adaptation (Resist 5 poison)


Background Benefit:


Character description/personality:


Combat tactics:


Character background:


XP earned: 0
Money: 100 gold.