RolePlay onLine RPoL Logo

Welcome to Mittens' Dungeon

10:43, 27th April 2024 (GMT+0)

Meriele

Meriele, level 1 Changeling Avenger
Age: 19, Height: 5' 4", Weight: 124 lb.
Initiative +0, Perception 19, Insight 16, Normal vision

Shapechanger: You are a shapechanger; you can alter your appearance. As such, you are subject to effects and conditions that affect shapechangers.

Censure of Retribution: When any enemy other than your oath of enmity target hits you, you gain a bonus to damage rolls against your oath of enmity target equal to your Intelligence modifier until the end of your next turn. This bonus is cumulative.

Save Throws: +1

HP 24; Bloodied 12; Surges 7; value: 6
AC 16; Fortitude 11, Reflex 14; Will 16
Speed 6
[P] Changeling Disguise (Minor; At-Will) * Personal
Effect: You alter your physical form to take on the appearance of any Medium humanoid. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again.
Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check.
[M] Basic Melee (Standard; At-Will) * Melee
Falchion: +2 vs. AC; 2d4+0 dmg
Glaive: +1 vs. AC; 2d4+0 dmg (Reach)
Javelin: +1 vs. AC; 1d6+0 dmg (Heavy thrown: 10/20)
[M] Bond of Retribution (Standard; At-Will) * Melee Weapon
Falchion: +7 vs. AC; 2d4+4 dmg
Glaive: +6 vs. AC; 2d4+4 dmg (Reach)

Hit: The first time an enemy other than the target hits or misses you before the end of your next turn, the target takes radiant damage equal to your Intelligence modifier.
[M] Overwhelming Strike (Standard; At-Will) * Melee Weapon
Falchion: +7 vs. AC; 2d4+4 dmg
Glaive: +6 vs. AC; 2d4+4 dmg (Reach)

Hit: You shift 1 square and slide the target 1 square into the space you occupied.
[P] Changeling Trick (Minor; Encounter) * Personal
Effect: You make a Bluff check opposed by the target's passive Insight. If your check succeeds, you gain combat advantage against the target until the end of your next turn.
[C] Oath of Enmity (Minor; Encounter) * Close burst 10
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.

If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.
[C] Abjure Undead (Standard; Encounter) * Close burst 5
Channel Divinity
Target: One undead creature in burst
+4 vs Will

Hit: 3d10 + Wisdom modifier (4) radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier (4). The target is also immobilized until the end of your next turn.
Level 5: 4d10 + Wisdom modifier damage.
Level 11: 5d10 + Wisdom modifier damage.
Level 15: 6d10 + Wisdom modifier damage.
Level 21: 7d10 + Wisdom modifier damage.
Level 25: 8d10 + Wisdom modifier damage.
Miss: Half damage, and you pull the target 1 square.
[C] Divine Guidance (Standard; Encounter) * Close burst 10
Channel Divinity
Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target
Target: The triggering ally
Effect: The target makes a second attack roll and uses either result.
[M] Relentless Attack (Standard; Encounter) * Melee Weapon
Falchion: +7 vs. AC; 4d4+4 dmg
Glaive: +6 vs. AC; 4d4+4 dmg (Reach)

Hit: You push the target 2 squares and then shift 3 squares to a square adjacent to it.
[M] Strength of Many (Standard; Daily) * Melee Weapon
Effect: Whenever you make a damage roll before the end of your next turn, you gain a + 2 bonus for each ally within 2 squares of you.

Falchion: +7 vs. AC; 6d4+4 dmg
Glaive: +6 vs. AC; 6d4+4 dmg (Reach)
Alignment: Good; Languages: Common
(* = Trained in that skill)
0 Acrobatics, 3 Arcana, -1 Athletics, 3 Bluff, 1 Diplomacy,
4 Dungeoneering, 0 Endurance, 0 Heal, 3 Hist, 6 Insight, 1 Intimidate,
4 Nature, 9 Perception*, 8 Religion*, 5 Stealth*, 6 Streetwise*, 0 Thievery
Str 08(-) Dex 10(0) Wis 18(4)
Con 10(0) Int 16(3) Cha 13(1)
Equipment: S.A.K., Holy Symbol, Falchion, Glaive, Javelin, Money (20 gp)



Rituals: Can not cast rituals.

Feats:
01) Fickle Servant (DP p134)

Future Feats:
02) Creation Secret
04) Melee Training


Background Benefit: Crusading Zealot
Benefit: You gain a +1 bonus to saving throws
until you fail a saving throw, and then the bonus is
gone until you rest.


Character description/personality:
Meriele has no mercy for those she goes after with her Oath of Enmity. Pleas for mercy are met with a blade to the neck. Meriele is not racist in the least, however. All she sees is good or evil. No gray, just black and white. The changeling has a light preference for looking human, and will change colors more often than race when she feels like trying out a new look. Meriele is most frequently seen as a robed human lady with bright red hair and blue eyes. When in the company of friends, she makes no bones about her ability to change appearance. But when in an unfamiliar town, she keeps her changing to a minimum to avoid suspicion while also keeping the element of surprise for when she actually needs to change.

Combat tactics:
Meriele has no tactics. She just goes in and kills. Her default KO setting is kill unless she is specifically asked not to kill a certain target. Her preferred method of killing is beheading, mostly because it's pretty guaranteed that finishes the opponent.

Character background:
Meriele was raised by a loving pair of parents. They taught her right from wrong, but she was always a bit more religious than her parents, siblings or friends. Her theology usually involved delving into the darker aspects of the good gods. She frequently argued with people that good isn't always merciful and earned herself the reputation of the "fire and brimstone nut" in her hometown. However, one priest understood and took her aside to learn some secrets about the gods that only people like Meriele could handle without losing faith. In her case, it strengthened her faith. Where others might have turned to evil gods because of doctrine saying that justice is evil, Meriele turned to the wrathful side of the good gods.

With no champion specifically, Meriele took an oath to the gods to show no mercy on those who sully the world with their disgusting deeds of evil. She became and avenger. Given the blessing of the gods to do their so-called "dirty" work, Meriele considered the blood of her first enemy more a baptism than something to feel "stained" by. And since then, she has felt free. Perhaps more than any other good-aligned adventurer.

Creed:
With my weapon or with my bare hands, I will annihilate evil where it stands. When evil prevails, I am its end. When the good suffer, I will protect the helpless innocent and embolden those innocent who are not helpless. May the gods bless me that when I die, I take my foes with me to the afterlife.

XP earned: 0

http://th04.deviantart.net/images3/150/i/2004/10/5/4/red_and_me.jpg
http://fc04.deviantart.net/images3/i/2004/10/5/4/red_and_me.jpg

http://th09.deviantart.net/fs51/150/f/2009/329/3/7/Red_Rose_by_fhrankee.jpg
http://fc09.deviantart.net/fs51/f/2009/329/3/7/Red_Rose_by_fhrankee.jpg