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11:06, 27th April 2024 (GMT+0)

Morthos

Morthos, level 1 Tiefling Blackguard
Age: 18, Height: 5' 9", Weight: 160 lb.
Initiative +0, Perception 10, Insight 10, Low-light vision

HP 31; Bloodied 15; Surges 13; value 7
AC 20; Fortitude 16, Reflex 13; Will 14
Resist 5 Fire, 3 ongoing dmg
Speed 5
[M] Basic Melee (Standard; At-Will) * Basic Melee
+6 vs. AC; 1d8+3 dmg
Hit:
[M] Ferocious Strike (Standard; At-Will) * Melee weapon
+6 vs. AC; 1d8+3 dmg. You gain combat advantage against the first enemy you attack before the end of your next turn.
[M] Vengeance Strike (Standard; At-Will) * Melee weapon
+6 vs. AC; 1d8+3 dmg. You gain a power bonus to the damage roll equal to twice the number of enemies adjacent to you (maximum of +8).
[P] Infernal Wrath (Minor; Encounter) * Personal
Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage.
[P] Dread Smite (Free; Encounter) * Personal
Trigger: You target an enemy with an at-will weapon attack power.
Effect: The target takes cold and necrotic damage equal to 2 + your Charisma modifier. If the triggering attack hits, the target also takes ongoing 5 cold and necrotic damage (save ends).

    Level 7: 4 + Charisma modifier cold and necrotic damage.
    Level 17: 7 + Charisma modifier cold and necrotic damage, and ongoing 10 cold and necrotic damage (save ends).
    Level 27: 10 + Charisma modifier cold and necrotic damage, and ongoing 15 cold and necrotic damage (save ends).

[P] Shroud of Shadow (Minor; Encounter) * Personal
Effect: You gain partial concealment until the end of your next turn. You also gain 5 temporary hit points.

    Level 11: 10 temporary hit points.
    Level 21: 15 temporary hit points.

Alignment: Good; Languages: Common, Deep Speech, Dwarven
(* = Trained in that skill)
0 Acrobatics, 0 Arcana, 0 Athletics, 0 Bluff, 0 Diplomacy,
0 Dungeoneering, 0 Endurance, 0 Heal, 0 Hist, 0 Insight, 0 Intimidate,
0 Nature, 0 Perception, 0 Religion, 0 Stealth, 0 Streetwise, 0 Thievery
Str 16(3) Dex 11(0) Wis 10(0)
Con 16(3) Int 10(0) Cha 16(3)
Equipment: S.A.K., Plate Armor, Heavy Shield, Longsword,



Rituals: None.

Feats:
01) Superior Fortitude (Made famous by Matt on Ascension!)

Background Benefit: Pivotal Event - Unwholesome Journey
The Far Realm claimed you, and you wandered there for a time. Did your time there make you stronger of mind, or weaker? Did it alter your worldview?
Associated Skills: Dungeoneering
Associated Languages: Deep Speech (Chose Deep Speech)

Character description/personality:
Morthos is up for a challenge any day. Arm-wrestle, spar, race, it doesn't matter. Constantly trying to prove himself to the people around him. But Morthos is also a bit touched in the head. He will talk weird at random, weather it is plain common being used in an odd way or talking in another language interspertently. But if you are clever enough, you can discover the meaning behind even his bouts of crazy...

Combat tactics:
Hack and slash. It's all Morthos really cares about anyway. He has no tactics, switches between being chaotic and purposeful during battle. His chaotic tactics tend to throw off his enemies, but unfortunately also his allies.

Character background:
Morthos was born in a human city in the tiefling part of town. This city had a decent number of Dwarven minority living there and their manly ways inspired Morthos. He figured if he got people to see him more for his manliness than for his devilishness, people would overlook his tiefling heritage and see him almost as favorably as they do Dwarves. With just as many dwarf friends and mentors as human, Morthos learned the secondary language most who bothered with such spoke in this city: Dwarven.

Morthos intended to grow up to be a powerful fighter, so he practiced daily and frequently got into tussles with other "tough guys" in the hood. But one day, the boy went missing. A week later, he seemed to appear again and when people asked him where he went, he babbled about a beautiful place of tentacles, wandering eyes, and other nonsense. He went from being the "toughguy tiefling" to being the town lunatic. Nobody believed him. Not even his friends or family. He only got more disturbing when he began speaking in tongues at random. He found his craziness scared people more than his toughguy act used to. So Morthos was, ironically, encouraged by the people's fear to continue allowing the crazy to be part of his life.

People eventually got used to his form of crazy and found he still functioned well enough, even if most didn't want to associate with him quite as much anymore. Morthos formed a stronger friendship with those who believed him, few though they were. He eventually got his armor, sword and shield. He and his parents were warned that the first sign of his craziness leading to endangering the town, he would be banished... or imprisoned. But as an adventurer, Morthos didn't care about that and left town to seek his own path.

XP earned: 0