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07:26, 27th April 2024 (GMT+0)

Sim

Sim, Level 2 Changeling Ardent
Age: 20, Height: 5' 9", Weight: 150 lb.


??:

Initiative +2, Perception 16, Insight 18, Normal Vision
HP 22; Bloodied 11; Surges 7; value: 5
AC 17; Fortitude 12, Reflex 12; Will 17
Speed 5
[M] Superior Crossbow (Standard; At-Will) * Basic Ranged
+10 vs. AC; 1d10+5 dmg
[R] Careful Attack (Standard; at will) * Ranged Weapon
+12 vs. AC; 1d10 dmg.
[M/R] Fading Strike (Standard; at will) * Melee or Ranged Weapon
+10 vs. AC; 1d10+5 dmg and you shift 2 squares to a square that is not adjacent to the target.
Hunter Fighting Style: When making an opportunity attack, you can use this power in place of a melee basic attack.
[R] Twin Strike (Standard; at will) * Ranged Weapon
Targets: One or two creatures.
+10 vs. AC; Two attacks; 1d10 dmg per attack.
[M/R] Evasive Strike (Standard; Encounter) * Melee or Ranged Weapon
Special: You can shift 1+Wis mod squares before or after the attack.
+10 vs. AC; 2d10+5 dmg
[M/R] Disruptive Strike (Immediate Interrupt; Encounter) * Melee or Ranged Weapon
Trigger: Your or an ally attacked by a creature
+10 vs. AC; 1d10+5 dmg and target takes a -4 penalty to the triggering attack.
[M] Centered Flurry of Blows (Free; Encounter) * Melee 1
Trigger: You hit with an attack during your turn
Target: One creature
(Lvl 11: 1 or 2 creatures.)
(Lvl 21: Each enemy adjacent to you))
Effect: Target takes 2+Wis mod damage and you slide it 1 square to a square adjacent to you or 1 square any direction if the target wasn't targeted by the triggering attack.
[M] Hunter's Bear Trap (Standard; Daily) * Melee Weapon
+10 vs. AC; 2d10+5 dmg and target is slowed and takes ongoing 5 dmg (Save ends both).
Alignment: Unaligned; Languages: Common, Draconic, Dwarven, Elven
(* = Trained in that skill)
4 Acrobatics, 4 Arcana, 5 Athletics*, 12 Bluff*, 7 Diplomacy,
6 Dungeoneering, 6 Endurance*, 6 Heal, 4 Hist, 4 Insight, 7 Intimidate,
6 Nature, 6 Perception, 4 Religion, 4 Stealth, 10 Streetwise*, 4 Thievery
Str 08(-) Dex 13(1) Wis 16(3)
Con 10(0) Int 13(1) Cha 18(4)
Equipment:


Deity: Erathis

Racial attributes: +2 Cha, +2 Dex or Int (Chose Dex), movement 6, Normal Vision, Languages Common, Change Shape, Changeling Trick, +1 to Will, Shapechanger

Class attributes: Armor Proficiency: Cloth, Leather, Hide, Chainmail. Weapon Proficiency: Simple Melee, Military Melee, Simple Ranged. Bonus to Defense: +1 For, +1 Will. Skill Training: (Choose four from the Ardent list). Ardent Mantle (Chose Clarity), Ardent Surge, Psionic Augmentation.


Rituals: None.

Feats:
01) Linguist (Chose Draconic, Dwarven and Elven)
02) Jack of All Trades


Background Benefit:



Character description/personality:


Combat tactics:


Character background:


XP earned: 0
Money: 100 gold.