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05:24, 27th April 2024 (GMT+0)

Kyle Killer

Kyle Killer, Level 1 Human Assassin
Theme: Scholar

Initiative +4, Perception 9, Insight 9, Normal Vision
HP: 23; Bloodied 11; Surges 7, Value 5
AC: 16; Fort 13, Reflex 15, Will 15
Speed 6
Saves: N/A
Resistances: N/A

[M] Melee Basic (Standard; At-Will) * Melee Basic
Execution Axe: +3 Vs. AC; 1d12+0 DMG, Brutal 2.

[R] Ranged Basic (Standard; At-Will) * Ranged Basic
Dagger: +8 Vs. AC; 1d4+4 DMG, Range 5/10?

[M] Leaping Shade (Standard; At-Will) Lv 1 * Shadow, Weapon
Execution Axe: +7 Vs. AC; 1d12+4 DMG, Brutal 2.
Hit: If I did not invoke Shrouds, +1 DMG per shroud on target.

[M+2] Inescapable Blade (Standard; At-Will) Lv 1 * Shadow, Weapon
Execution Axe: +7 Vs. AC; 1d12+0 DMG, Brutal 2, Reach 2.

[R5] Executioner's Noose (Standard; At-Will) Lv 1 * Force, Implement, Shadow
Execution Axe: +4 Vs. Fort; 1d6+4 Force DMG.
Hit: Pull target 2, target slowed until End Of My Next Turn.

[M] Gloom Thief (Standard; Encounter) Lv 1 * Shadow, Weapon
Execution Axe: +7 Vs. AC; 2d12+4, Brutal 2.
Hit: Until End Of My Next Turn, I am Invisible while within 2 of Target.

[M] Grave Spike (Standard; Day) Lv 1 * Shadow, Weapon.
Execution Axe: +7 Vs. AC; 2d12+4 DMG, Brutal 2.
Hit: Target takes ongoing 5 DMG (Save Ends).  Whenever target takes this ongoing DMG, it falls prone.
Miss: Half Damage.
Effect: Until End Of Encounter, I have +2 To-Hit Vs this Target while shrouds are on it.

Alignment: Unaligned
Languages; Common, Elven, Dwarven.
 9 Acrobatics*, 0 Arcana, 5 Athletics*, 8 Bluff*, 3 Diplomacy, -1 Dungeoneering,
 1 Endurance, -1 Heal, 0 Hist, -1 Insight, 11 Intimidate+, -1 Nature, -1 Percep,
 0 Religion, 9(10) Stealth, 3 Streetwise, 9(11) Thievery*
STR 10(+0/+0)  DEX 18(+4/+4)  WIS  9(-1/-1)
CON 13(+1/+1)  INT 10(+0/+0)  CHA 16(+3/+3)
Equipment: Execution Axe. Leather Armor. Ki Focus. Light Shield. Rapier.



Racial Attributes: Human. +2 Any.  6 square speed.  2nd language.  +1 to Reflex, Fortitude, Will.  Bonus feat, class skill, At-will power.

Class Attributes:
Artificer
Armor Proficiencies: Cloth, Leather. Light Shield.
Weapon Proficiencies: Simple One-Handed Melee, Simple Ranged. Military Heavy Blade. Military Light Blade.
Implements: Ki Focus, Proficient Weapons.
Bonus To Defense: +1 Fort, +1 Will.
Guild Training; Night Stalker: I gain +CHA(3) to DMG Rolls, against targets not adjacent to any enemy.
Assassin's Shroud: At-Will, Free (Special). Shadow.  Target; One enemy I can see in Close Burst 10.
  Place one Shroud (up to 4) on a target. Shroud's last until I use one on another target, or end of Enc.
  I can choose to invoke either All my Shrouds or None of them on attacks.  Invoking deals damage per shroud (minus one on a miss) and removes them.
  1d6/1d6+3/1d6+6 Per Shroud.  This Damage can not benefit from any bonus to damage rolls.
  Special: I can only use this power on my turn, and once per turn.
Shadow Step: At-Will, Move. Shadow, Teleport.  Requirement; Adjacent to Creature.  Effect; Teleport 3/4/5 per Tier, adjacent different Creature.
Shade Form: Minor, Enc. Shadow.  Shadow form until End Of My Next Turn, or I make an attack roll. Gain Insubstantial, Vuln 5 Radiant.  Can use cover or concealment for Hidden Stealth checks.  Can use Allies as cover to become and remain hidden.
  Sustain Minor: Form persists.

Theme Benefits:
Scholar
Level 1: Gain one additional language (Pick between Draconic, Dwarven, Elven), Gain Vulnability Power. [Picked Dwarven].
Level 5: Chose training in one new skill and one new language (below).
  Skill selection; Arcana, Dungeoneering, History, Nature, Religion. If already trained in all, instead +2 Bonus to those skills.
  Language Selection; Draconic, Dwarven, Elven. If you already know those, pick one language from the language list.
Level 10: You know all the Cannon languages. All of them.  Homebrew made up by the GM languages in a Campaign you are at the GM's mercy if you know or not.
  You can also attempt an Arcana check (Hard DC of your LV) to decipher a message written in code or protected my magical obscurement.

Background Benefit: Wandering Duelist;  Add Intimidate to C list, +3 Intimidate.

Critical: High Crit, +1d12.

Special:
  I gain Combat Advantage against those My Shroud is on (Feat).

Feats:  Cruel Shroud(Human). Weapon Prof; Execution Axe(Lv1).

Additional Equipment:
SAK. Climber's Kit. Light Shield. Rapier. Dagger.  Footpads camo cloth thieves tools Etc etc blah blah.

Cash Etc:
Total GP Value: Whatever.

Char Desc:

Char BG: