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09:00, 27th April 2024 (GMT+0)

Chekin

Battle Bug Chekin, Level 2 Thri-Kreen Fighter (Arena)
Theme: Misshapen

Initiative +5, Perception 11, Insight 11, Low-Light Vision.
HP: 34; Bloodied 17; Surges 10, Value 8
AC: 22; Fort 18, Reflex 18, Will 12
Save+: +2 Vs Ongoing DMG.  +2 Vs Slow, Immobilize, Weakened.
Resists: N/A
Speed 7

[M] Melee Basic (Standard; At-Will) Lv 1 * Weapon
Tratnyr: +9 Vs. AC; 1d8+7 DMG
Unarmed: Equals "Improvised One handed".
Improvised One Handed: +9 Vs. AC; 1d8+5 DMG
Improvised Two Handed: +9 Vs. AC; 1d10+5 DMG

[R] Ranged Basic (Standard; At-Will) Lv 1 * Weapon
Tratnyr: +9 Vs. AC; 1d8+7 DMG, Range 30
Chatkcha: +9 Vs. AC; 1d6+7 DMG, Range 6/12
Longbow: +9 Vs. AC; 1d10+4 DMG, Range 20/40
Improvised Ranged: +7 Vs AC; 1d8+5 DMG, Range 5/10

[M] Combat Superiority (Interrupt) Lv 1 * AoO
Tratnyr: +9 Vs. AC; 1d8+7 DMG
Triggers: Basic AoO.  Adjacent Marked by Me Targets shifting,
or making an attack that does not include me as a target.
Hit: If Movement triggered, target stops moving.
Remaining actions may be used to resume moving.
Special: Theme Attack, Grasping Limb can be used as AoO.

[M] Cleave (Standard; At-Will) Lv 1 * Martial, Weapon
Tratnyr: +9 Vs. AC; 1d8+7 DMG
Hit: Enemy adjacent to me other than Target takes 4 DMG.
Deft Hurler: Instead of Hit Effect, I can make a Heavy Thrown ranged basic
against a second target without triggering AoO.

[Touch] Grappling Strike (Standard: At-Will) Lv 1 * Martial, Weapon
Requirement: Must have a hand free. BUG MAN WHOO!
Tratnyr: +9 Vs. AC; 1d8+7 DMG
Hit: Grab Target, I lose this Grab automatically at the end of my next turn.

[M] Steel Serpent Strike (Standard; Encounter) LV 1 * Martial, Weapon
Tratnyr: +9 Vs. AC; 2d8+7 DMG
Hit:  Target is Slowed and Can't Shift until End of My Next Turn

[M] Villain's Menace (Standard; Day) Lv 1 * Weapon
Tratnyr: +9 Vs. AC; 2d8+7 DMG
Hit: Until End of Encounter, +2 To-Hit, +4 DMG Rolls Vs target.
Miss: +1 To-hit, +2 DMG rolls instead.

[RACIAL] [M] Thri-Kreen Claws (Minor; Encounter) Lv 0 * Melee
Target: One, two, or three enemies in Melee 1.
It's The CLAW: +9 Vs. AC; 1d8+5 DMG.
Hit: Gain a bonus to the Damage roll = number of targets.

[THEME] [M2] Grasping Limb (Standard; Encounter) Lv 1 * Shadow
Requirement: Must have a hand free.  BUG MAN WHOO!
Doctor CLAW: +9 Vs. Reflex; 2d8+5 DMG. Melee 2
Hit: Pull 1, and Grab until the End Of My Next Turn.
Sustain Standard: Grab Persists, and I deal 2d8+5 DMG.
Special: Can use this for my AoO instead of Melee Basic.

Alignment: Unaligned
Languages; Common, Thri-Kreen
 10 Acrobatics*, 1 Arcana, 12 Athletics*, 0 Bluff, 0 Diplomacy, 1 Dungeoneering,
 7 Endurance*, 1 Heal, 1 Hist, 1 Insight, 0 Intimidate, 3 Nature, 1 Percep,
 1 Religion, 5 Stealth, 0 Streetwise, 5 Thievery
 NOTE: -2 Physical Skills while Heavy Shield Equiped.
STR 18(+4/+5)  DEX 18(+4/+5)  WIS 11(+0/+1)
CON 13(+1/+2)  INT 10(+0/+1)  CHA  8(-1/+0)
Equipment: Tratnyr Of Long Range +1(Lv2). Hide Armor Of Cleansing +1(Lv3).
Amulet Of Physical Resolve +1(Lv3).Heavy Shield. Chatkcha. Sling Stones. Longbow.





Remember Cruel Cut Style For Later

Racial Attributes: Thri-Kreen; +2 DEX, +2 STR/WIS. 7 Speed. Low-light Vision. +2 Athletics, Nature.  Thri-Kreen Language.
Multiple Arms: Once per turn, you can draw or sheathe a weapon (or retrieve or stow an item stored on your person) as a free action instead of a minor action.  "Hand Free" RaW abuse. Combat Feats Sold seperatly.
Natural Jumper: A thri-kreen is always considered to have a running start when jumping. /5 always instead of /10.
Torpor: Rather than sleep, thri-kreen enter a torpid state. In this state, you remain aware of your surroundings, and you require only 4 hours of torpor (rather than 6 hours of sleep) to gain the benefit of an extended rest.
Thri-Kreen Claws: Thri-Kree Claws attack power.  One, two, or three enemies. STR, DEX, or WIS Vs AC.
MOD+3/6/9 To-Hit per Tier.
1d8/2d8/3d8+MOD DMG per Tier.
Bonus to DMG Rolls equal amount of targets (+1/2/3).

Class Attributes:
FIGHTER
Armor Proficiencies: Cloth, leather, hide, Chainmail, scale; light shield, heavy shield
Weapon Proficiencies: Simple Melee, Simple Ranged, Military Melee, Military Ranged
Defense Bonus: +2 Fortitude
Combat Challenge:  Every time I attack an enemy, Hit/Miss, I can choose to Mark that Target.  Mark lasts until End of my Next Turn.  Marked Target suffers -2 To-Hit vs. All but me.  Whenever Marked Target Adjacent to me Shifts, or attacks any but me, I can make an Immediate Interrupt AoO.
Combat Superiority:  AoO Bonus To-Hit = Wis Mod (+0).  If AoO hits, Target stops moving if Move provoked attack.
  Arena Training:
Not Proficient = Improvised: I can treat all weapons I am not proficient in count as improvised Weapons.  This counts Unarmed.
Improvised Bonus: +2 Prof, 1d8 for One Handed Improvised (5/10 thrown). +2 1d10 for Two Handed Improvised.
Light Armor Bonus: When not wearing heavy armor, gain +1/2/3 per tier AC.
Arena Weapons; Gythka, Tratnyr: Select two weapons as my "Arena weapons".  If I am not proficient, gain proficiency. Any Feats that grant Feat Bonuses to DMG rolls or To-Hit with one Arena Weapon, applies to the Other Arena Weapon.

Theme:
Misshapen
Level 1: Grasping Limb Power. See Above. Mod+2/4/6 Per Tier vs Reflex. 2d8+Mod DMG, 3d8+Mod Epic. Can be used as AoO.
Level 5: +2 Power Bonus to Athletics, Acrobatics.
Level 10: When you push, pull, or slide an enemy with a melee attack, increase distance by 1.

Background Benefit: Blademaster; Add Acrobatics to C list.

Critical: 1d6

Special:
  Combat Superiority Stuff (Class).
  Proficiency with Gythka, Tratnyr (Class).
  Proficiency, and +2/3/4 Feat Bonus to DMG Rolls per tier, for Gythka and Chatkcha (Feat).
  +2/3/4 Feat Bonus to DMG Rolls per tier, for Tratnyr (Class).
  With Cleave, On Hit I can make a heavy thrown Ranged Basic against a second target, instead of the usual On Hit Effect. This does not trigger AoO. (Feat).
  +2 Flat Bonus to Damage Rolls Vs. Bloodied (Alt Item).

Feats:  Thri-Kreen Weapon Master (Lv1). Deft Hurler Style (Lv2).

Additional Equipment: Crimson Determination (Lv 4).
Gythka, Longbow, arrows, sling, sling stones, daggers.
Various gear.

Cash Etc:  Whatever

Char BG: