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11:51, 27th April 2024 (GMT+0)

Raichel Thunderstone

Raichel, Level 1 Razorclaw Shifter Gestalt (See below)
Age: 16, Height: 5' 4", Weight: 120 lb.
Initiative +4, Listen 0, Spot 13, Sense Motive 13, Low-light vision

Class Structure: (See bottom of sheet for level-by-level build)
Monk(Lv1)/Paladin(Lv1)

Monk AC Bonus: When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC
at 5th level. This bonus increases by 1 for every five monk levels
thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).


Smite Evil (Su): Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. For example, a 13th-level paladin armed with a longsword would deal 1d8+13 points of damage, plus any additional bonuses for high Strength or magical affects that would normally apply. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
At 5th level, and at every five levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table 3–12: The Paladin, to a maximum of five times per day at 20th level.


Aura of Good (Ex): The power of a paladin’s aura of good (see the
detect good spell) is equal to her paladin level, just like the aura of a
cleric of a good deity.


Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.

HP 10
AC 16
Fortitude +4; Reflex +6; Will +4
Resist N/A
Speed 30'
[M] Melee Attack (Standard; At-Will)
Base Attack Bonus: +1
Attack Value: +0
Quarterstaff: 1d8+0 dmg.
[M] Flurry of Blows (Standard; At-Will)
Attack Value: -2/-2
Quarterstaff: 1d8+0 dmg.
Alignment: Lawful Good; Languages: Common
(* = Trained in that skill, + = Can not be used Untrained, ! = Class skill)
($ = Armor check penalty applies, $$ = Double armor check penalty)
00 Appraise (Int), 04 Balance (Dex)$!, 00 Bluff (Cha), 00 Climb (Str)$!,
00 Concentration (Con)!, Craft (Int)!, Decipher Script (Int)+
00 Diplomacy (Cha)!, Disable Device (Int)+, Disguise (Cha)
00 Escape Artist (Dex)$!, Forgery (Int), Gather Information (Cha)
04 Handle Animal (Cha)*+!, Heal (Wis)!, Hide (Dex)$!, Intimidate (Cha)
00 Jump (Str)$!
Knowledge (Int)+!
 00 Arcana, 00 Architecture and Engineering,  00 Dungeoneering,
 00 Geography, 00 History, 00 Local, 00 Nature, 00 Nobility and Royalty
 04 Religion*, 00 The Planes

00 Listen (Wis)!, 00 Move Silently (Dex)$!, 00 Open Lock (Dex)+,
00 Perform (Cha)!
00 Act (comedy, drama, mime)
 00 Comedy (buffoonery, limericks, joke-telling)
 00 Dance (ballet, waltz, jig)
 00 Keyboard instruments (harpsichord, piano, pipe organ)
 00 Oratory (epic, ode, storytelling)
 00 Percussion instruments (bells, chimes, drums, gong)
 00 String instruments (fiddle, harp, lute, mandolin)
 00 Wind instruments (flute, pan pipes, recorder, shawm, trumpet)
 00 Sing (ballad, chant, melody)

00 Profession (Wis)+!, 00 Ride (Dex)!,
00 Search (Int), 00 Sense Motive (Wis)!, 00 Sleight of Hand (Dex)$+,
00 Speak Language (None)+, 00 Spellcraft (Int)+, 00 Spot (Wis)!,
06 Survival (Wis)*, 00 Swim (Str)$$!, 08 Tumble (Dex)*+!,
00 Use Magic Device (Cha)+, 00 Use Rope (Dex)
Str 14(2) Dex 18(4) Wis 14(2)
Con 10(0) Int 10(0) Cha 10(0)
Equipment: Gold (65 gp)


Feats:
01) Improved Unarmed Strike (Class Bonus)
01) Stunning Fist (Class Bonus)
01) (Flaw Bonus)
01) Great Fortitude

Future Feats:
02) Combat Reflexes (Class Bonus)
03)
06) Improved Disarm or Improved Trip (Class Bonus)
06) Combat Casting
Dodge, Power Attack

-Weapon Finesse
-Improved Grapple

Skill Points:
Lvl 1: 4+Int x 4 = 16 (Monk)

Background Benefit:


Character description/personality:
(Coming)


Combat tactics:
(Coming)


Character background:
(Coming)




Level 1: Monk(Lv1)/Paladin(Lv1)
HP: d10 (paladin)
Skills: 4+int (monk)



Appraise (Int)
Balance (Dex)$
Bluff (Cha)
Climb (Str)$
Concentration (Con)
Craft (Int)
Decipher Script (Int)+
Diplomacy (Cha)
Disable Device (Int)+
Disguise (Cha)
Escape Artist (Dex)$
Forgery (Int)
Gather Information (Cha)
Handle Animal (Cha)+
Heal (Wis)
Hide (Dex)$
Intimidate (Cha)
Jump (Str)$
Knowledge (arcana) (Int)+
Knowledge (architecture and engineering) (Int)+
Knowledge (dungeoneering) (Int)+
Knowledge (geography) (Int)+
Knowledge (history) (Int)+
Knowledge (local) (Int)+
Knowledge (nature) (Int)+
Knowledge (nobility and royalty) (Int)+
Knowledge (religion) (Int)+
Knowledge (the planes) (Int)+
Listen (Wis)
Move Silently (Dex)$
Open Lock (Dex)+
Perform (Cha)
Profession (Wis)+
Ride (Dex)
Search (Int)
Sense Motive (Wis)
Sleight of Hand (Dex)$+
Speak Language (None)+
Spellcraft (Int)+
Spot (Wis)
Survival (Wis)
Swim (Str)$$
Tumble (Dex)+
Use Magic Device (Cha)+
Use Rope (Dex)