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05:27, 27th April 2024 (GMT+0)

Icarus

Icarus , Level 1, Pixie Ranger

Initiative +6, Perception 13, Insight 18, Low-Light Vision.
HP: 37; Bloodied 14; Surges 6, Value 9
AC: 20; Fort 13, Reflex 18, Will 14
Speed: 4. Fly 6 (Altitude Limit 1), Can't fly with more than Normal Load (100 Lb).
Saves: N/A
Resistances: N/A

[M] Melee Basic (Standard; At-Will) LV 1 * Basic Attack
Unarmed: +2 Vs. AC; 1d4+1 DMG

[R] Ranged Basic (Standard; At-Will) LV 1 * Basic Attack
Shortbow: +10 Vs. AC; 1d8+8 Cold DMG, Range 15/30

[R] Nimble Strike (Standard; At-Will) LV 1 * Martial, Weapon
Shortbow: +10 Vs. AC; 1d8+8 Cold DMG, Range 15/30
Special: Can shift 1 square before, or after attack

[R/M] Twin Strike (Standard; At-Will) LV 1 * Martial, Weapon
Shortbow: +10 Vs. AC; 1d8+3 Cold DMG, Range 15/30
Special: Makes Two Separate Attacks, against One or Two targets

[R/M] Two Fanged Strike (Standard; Encounter) LV 1 * Martial, Weapon
Shortbow: +10 Vs. AC; 1d8+8 Cold DMG, Range 15/30
Special: Make Two attacks Vs One Target. If Both attacks hit, +Wis(2) DMG.

[R] Sure Shot (Standard; Day) LV 1 * Martial, Weapon
Shortbow: +10 Vs. AC; 3d8+8 Cold DMG, Range 15/30
Special: You may reroll the attack Roll, but Must use Second Result.
You may Reroll each Damage Die once, but Must use Second Result.

[RACE] [R] Pixie Dust (Move; Encounter) Lv1 *
Target: One Ally, Range 5.
Effect: Target can Fly up to 6 as Free Action.

[RACE] [M] Shrink (Minor; Encounter) Lv 1*
Target: One Object sized for a Medium Or Small Creature,
Not inside container, not containing anything, not held, worn, or carried
by anyone other than you.

Effect: Target Shrinks to a size appropriate for Tiny Creature Use.
This lasts Until End of your Next Extended Rest unless Target is on your person.
This ALSO ends if you or another Pixie uses this power on shrunken target.
While Shrunk, Target keeps same statistics (it even weighs the same -.o).
Shrunken weapons count as Improvised one handed weapons for Non-Tiny Creatures.


Errata Bait: This Power Is destined for countless wording revisions.

[ITEM] Frost Shortbow (Day; Free Trigger) Lv 3 *
Trigger: When you hit with this weapon.
Effect: Target takes 1d8 Cold DMG, and is Slowed until End Of Your Next Turn.

Alignment: Unaligned; Languages; Common, Elven
 10 Acrobatics*, 1 Arcana, 0 Athletics, 1 Bluff, 1 Diplomacy, 8 Dungeoneering*,
 0 Endurance, 3 Heal, 1 Hist, 3 Insight, 1 Intimidate, 10 Nature*, 8 Percep*,
 1 Religion, 12 Stealth*, 1 Streetwise, 5 Thievery
STR 10(+0/+1)  DEX 20(+5/+6)  WIS 14(+2/+3)
CON 11(+0/+1)  INT 10(+0/+1)  CHA 10(+0/+1)
Equipment: Frost Shortbow(Lv3)+1. Predator's Hide, Hide Armor(lv3)+1.
Cloak Of Resistance(lv2)+1.




Racial Attributes; Pixie: +2 CHA, +2 DEX/INT. Size Tiny. 4 Speed, 6 Fly (Altitude Limit 1), Can't fly if More than Normal Load.  Languages Common, Elven. Lowlight Vision. +2 Nature, +2 Stealth.
Fey Origin: You are considered a Fey Creature for things that Effect Fey Origin.
Speak With Beasts: You can communicate with Natural Beasts and Fey Beasts.
Wee Warrior: You have a reach of 1, instead of 0 as per normal Tiny Creature.  You take -5 Penalty to STR Checks to break or force open objects. When Wielding a Weapon of Tiny Size, you Follow the same rules Small Creatures Do.
Pixie Magic: See 'Pixie Dust' and 'Shrink' powers.

Class Attributes:
Ranger
Armor Proficiencies: Cloth, Leather, Hide
Weapon Proficiencies: Simple Melee, Military Melee, Simple Ranged, Military Ranged
Archer Fighting Style:  Gain 'Defensive Mobility' as a Bonus Feat
Prime Shot: Gain +1 To-Hit, if I am closer to target than Allies.
Hunters Quarry:  DUH, 1d6 per Tier.
Defense Bonus: +1 Fortitude, +1 Reflex,

Special:
  Defensive Mobility gives +2 AC= 22 vs All AoO, (Free Feat)
  +1 FEAT DMG per tier with Bow Weapon Attacks (Feat).
  +1 Hit per tier with Bow Weapon Attacks. +1 Flat DMG Roll per tier vs Targets with NO creatures next to them. (Feat).
  At-Will/Free Action; All DMG dealt by this Weapon is Cold DMG.  Another Free action returns to Normal (Weapon).
  When you hit your Quarry, you gain +1 All Defenses vs Target until End Of Your Next Turn. (Armor).
  Day/Minor; Gain Resist 5 to All DMG until the Start Of Your Next Turn. (Neck).
  +1 Bonus to DMG Rolls with Cold Attacks using the Augmented Weapon (Shard).

Feats: Defensive Mobility (Free). Weapon Focus; Bow (Lv1). Bow Expertise (Lv2).

Background Benefit: Auspicious Birth; Use Highest Stat for Starting HP. Does not change Surge Total.

Additional Equipment: Shard of Merciless Cold(Lv2).

Cash Etc: Total GP Value:

Char BG:

Current EXP: ???