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12:47, 27th April 2024 (GMT+0)

Terdisas Playtest

Terdisas Playtest, Level 1 Changeling Sorcerer (Storm)

Initiative +4, Perception 11, Insight 13, Normal Vision
HP: 22; Bloodied 11; Surges 6, Value 5
AC: 14; Fort 10, Reflex 14, Will 17
Resists: 5 Lightning. 5 Thunder.
Speed 6

[M] Melee Basic (Standard; At-Will) * Melee Basic
Staff: +4 Vs. AC; 1d8+1 DMG
Dagger: +5 Vs. AC; 1d4+0 DMG

[R] Ranged Basic (Standard; At-Will) * Ranged Basic
Dagger: +10 Vs. AC; 1d4+5 DMG, Range 5/10
Dragonfrost: See Below
Hand Crossbow: +9 Vs. AC: 1d6+5 DMG, Range 15/30

[R] Lightning Strike (Standard; At-Will) LV 1 * Arcane, Implement, Lightning
Staff: +4 Vs. Reflex; 1d8+8 Lighting DMG, Range 10
Hit: New Target of choice within 10 of Hit takes Dex(4) Lightning DMG.
Storm Magic: I can Chose to deal 1d8+4 To Target, and 8 to Arc instead.

[R] Dragonfrost (Standard; At-Will) LV 1 * Arcane, Cold, Implement
Staff +4 Vs. Fort; 1d8+8 Cold DMG, Range 10
Hit: Push Target 1
Special: Can be used as a Ranged Basic.

[R] Thunder Slam (Standard; Encounter) LV 1 * Arcane, Implement, Thunder
Staff: +4 Vs. Fort; 2d10+8 Thunder DMG, Range 10
Hit: Push Target 3.

[R] Ice Javelins (Standard; Day) LV 1 * Arcane, Cold, Implement
Target: 1,2 or 3 Targets, Range 10
Staff: +4 Vs. Reflex; 1d10+8 Cold DMG.
Hit: 5 Ongoing Cold DMG, (Save Ends).
Miss: Half DMG.

[RACIAL] Changeling Disguise (Minor; At-Will) * Personal
Effect: Duh, +5 Bonus to Bluff for purpose (=11+5= +16)
Becomer:  +10 Bonus for Human. (=11+10= +21)

[RACIAL] [M] Changeling Trick (Minor; Encounter) * Melee 1
Target: One Target
Effect: Make Bluff check vs passive Insight, success gains CA
Vs Target Until End Of My Next Turn (Of course, you know, Melee...)

Alignment: Unaligned
Languages; Common, Primordial
 4 Acrobatics, 5(9) Arcana*, -1 Athletics, 11 Bluff*, 9 Diplomacy*, 1 Dungeoneering,
 0 Endurance, 1 Heal, 1 Hist, 3 Insight, 9 Intimidate*, 1 Nature, 1 Percep,
 0 Religion, 4(5) Stealth, 9 Streetwise, 4 Thievery
STR  8(-1/-1)  DEX 18(+4/+4)  WIS 13(+1/+1)
CON 10(+0/+0)  INT 11(+0/+0)  CHA 18(+4/+4)
Equipment:  Staff Implement. Cloth Armor. Sling. Dagger.




Racial Attributes: Changeling. +2 Cha, +2 Dex/Int. Size Medium. 6 Speed. Language Common. +2 Bluff, Insight. +1 Will. Change Shape. Changeling Trick. Shapechanger keyword.

Class Attributes:
Sorcerer
Armor Proficiencies: Cloth.
Weapon Proficiencies: Simple Melee, Simple Ranged.
Implements: Daggers, Staffs.
Defense Bonus: +2 Will
Spell Source: Storm Magic
Storm Power: +Dex(4) Damage to my Arcane Powers, Paragon Dex+2, Epic Dex+4.
Storm Soul: Gain Resist 5 Thunder/Lightning, 10 Paragon, 15 Epic. While this is active, I ignore up to my Resist to Thunder/Lightning. If I am hit by an attack, I can end this resistance as an Interrupt to gain +4 Power Bonus to all Defenses until End Of My Next Turn, a short/long rest returns resist.
Storm's Embrace: Natural 20 on an Arcane attack roll lets me Push Target 1, then Fly 1+Dex(4)=5 after applying the attack's other effects.

Background Benefit:  Prison Conversion; Dragon 366.  Add Streetwise to C List, +3 Streetwise.

Critical: N/A

Familiar:
 Parrot (Looks like whatever Bird it wants)
 Speed 2, Fly 5(Hover)
 Constant Benefits: +2 Diplomacy, Streetwise.
 Active Benefits: Familiar can speak any language I know, and can converse with others. I hear what it hears and says. I can dictate it's answers.
 Note: Default Familiar range, 20 (So, 100 Feet).


I'm making Superbird Exist anyways, but no mechanical benefits until Lv 2.

Special:
  Footpads, Camo Clothing; +1 Item Bonus to Move Silent, Hide. (Footpads/Camo).
  Becomer Feat; Human, Streetwise, Primordial, +5 Bluff for faking Human. (Feat).

Feats:  Becomer(Drag Mag 386;Lv 1). Arcane Familiar(Parrot;Lv2).

Additional Equipment: SAK, Climber's Kit, Footpads, Camo Clothing, Torches(5), Oil(1), Lantern.
Dagger, Sling.

Cash Etc:
Total GP Value: 32.4

Char BG: