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00:13, 1st May 2024 (GMT+0)

Adrian Fisher



Adrian is a 17 year old Arkaiun human that can usually be found wearing a pair of leather boots, leather breeches, a sturdy leather belt, and a dark tan ample cloak. All of which are worn and have seen better days. He carries a dagger at his side but all things considered, it doesn't look like it gets much use. Like most of his people he is short, has raven black hair that is parted to the side and hazel eyes but has an obvious lack of brawn. While not looking frail or unhealthy, he is rather thin. When he does reach for his knife you wonder how he doesn't injure himself and if near his mother, she reinforces that.

He is a very observant person and takes a keen interest in the way everyone interacts with each other. He loves gossip and will listen to almost anyone talk. If the subject of his homeland or the Drow come up he has an obvious hatred of the Drow and his feelings toward other elves isn't much better. He seems to have a fondness for dwarves and gnomes but is cautious around halflings. He still takes each individual as an individual but these are general, first impression attitudes with other races.

During downtime or freetime he can be found investigating the immediate area for anything that can be used as an alchemical ingredient. He also takes any opportunity to join any group going away from the settlement for the same reason.


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Adrian does not worship any god. It's not that he doesn't believe in them or their power, he doesn't think they are worthy of worship. He views them as nothing more than a more powerful creature exerting their power over lesser creatures. Much like how a pig compares to archmage. This thought has come from the legends you hear of mortals becoming a god and has further been cemented by the recent Time of Troubles. Someone or something more powerful than the gods stripped them of their power and made them walk the lands. Divine magic was absent and arcane magic was unpredictable. His power remained unchanged and he understands this as the power he exerts comes from himself. Not begged or on loan from a god, nor is it coming from some magical weave. He truly believes he alters reality to suit his whims and it's just a matter of time before he can do anything he thinks of. He believes that there is a way to become more powerful than the gods or at least just as powerful - he just has to hone his skills and live long enough.

He is a firm supporter of order and lawfulness but not for the reasons you may think. Because he also tolerates and at times promotes chaos within society - out of chaos comes opportunity to create order the way he wants it. He uses society standards and laws as a shield to protect himself from danger, a weapon to strike out at his enemies, and as tool to move people and society in the direction he wants. All that being said, he demands everyone to live within society's rules and laws but he sees himself as being above it all. The ends justify the means, the laws do not apply to him. Even if he is the one that created them.

Adrian always desires someone else to lead and will support those in charge, as long as they aren't in the way of his plans. He also despises being told what to do. He has lived a nomadic wild kind of life style on the run. As such, he did what he wanted, when he wanted. So even if he has had a hand in placing someone in power, or has agreed to follow someone. That support can turn on a dime if that person(s) attempts to exert that authority over him. To simply sum it up - Adrian believes he's better than you.




Skills
- Alchemy
- Papermaking
- Scribe Psionic Tattoo

Family
- Samuel Fisher (Father)
    Ranger, follows Tempus
- Jean Fisher (Mother)
    Commoner, Weaver


Alchemy Lab
All sorts of vials, flasks, beakers, burners, crucibles, scales, measuring devices, and other alchemical equipment fill this space. The room also includes a pair of basins and a ready supply of water in two barrels lining the wall. Along one wall stands a fireplace that not only heats the room but also provides the fire necessary for so many kinds of alchemical recipes.

The floor is rough wood. Shelves stocked with chemicals and all chemical reagents line the walls. It has two doors, one in the front and one in the back. Each has a lock. There is also one simple shuttered window in the front that has a lock on it as well.



Wiki page

Schedule of Availability:
All times are approximate and in Eastern Standard Time/GMT -5:00


[Secret to GM:

Fancy Alchemy Shop
     - Magically Treated Wood
          - 6" thick
          - 10 Hardness
          - 120 HP's
          - 40 Break DC
          - +13 save Vs. Spell
     - Fancy Alchemical Lab +4 to alchemy skill checks
     - No windows
     - Has a secret door on the floor; DC35 to find
          - Drow alchemical recipe book
     - The back and front door have amazing locks; DC40 to pick

 Attached is his home
     - Magically Treated Wood
          - 6" thick
          - 10 Hardness
          - 120 HP's
          - 40 Break DC
          - +13 save Vs. Spell
     - No windows
     - The back and front door have amazing locks; DC40 to pick
          - Basic Storage
              - Secret Door on the floor; DC35
              - Amazing lock on door; DC40
          - Basic Bathroom
          - Basic Bedroom
              - Secret Door on on ceiling; DC35
          - Basic Common Room

]