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08:29, 27th April 2024 (GMT+0)

The Wraith

The Tampa Knights


IDENTITY: The Wraith
SIDE: Good  NAME: Richard Rath AGE:25 SEX:Male
RACE: Human
EXPERIENCE: 0 EXPERIENCE LEVEL: 1st TRAINING:
WEIGHT: 210 LBS  BASIC HITS:AGILITY MOD:0
STRENGTH: 11   ENDURANCE:12
AGILITY: 13   INTELLIGENCE:28
CHARISMA: 10 REACTIONS FROM GOOD: +0 EVIL: -0
HIT MOD: ( )( )( )( )=  HIT POINTS (15)
DAMAGE MODIFIER: +4  HEALING RATE: 1.5
ACCURACY: +1     POWER(63)
CARRYING CAPACITY: 255 lbs BASIC HTH DAMAGE: 1d6
MOVEMENT RATES: 35"ground
DETECT HIDDEN: 20% DETECT DANGER: 24%
INVENTING POINTS: 2.8 CASH: unknown at this time
INVENTING PERCENTAGE: (84%):

POWERS:
Astral Projection: Wraith is able to separate their ‘awareness’ from his physical body in a ghost-like state. In this normally invisible form, he can fly at a speed in miles per turn equal to their own Agility score (13 miles per turn, 52 miles per minute, or 3200 miles per hour). Wraith can pass through any physical substance, but has only the senses of sight and hearing. He may become visible at will, and when visible, he can speak telepathically to anyone in speaking distance. Astral bodies have no carrying capacity and cannot carry, touch or move physical objects. Wraith may utilize any of his other powers while astral. Special magical barriers (magic force fields, etc.) and perhaps technological devices specifically designed for this purpose may be used to block the movement of astral beings. Wraith's’s body, while astral projection is in use, drops into a coma and hovers at the brink of death, though it will not die if unmolested, unless the astral body fails to return within one hour of the time of its departure. Normally the return is automatic at the end of one hour, and only barriers such as are described above could impede this. Return of the astral body is also automatic if it is knocked unconscious or incapacitated (no hit points left) in combat. It is possible to strike an astral character in combat if the die rolls so indicate. Hit and Power points are shared between the physical and astral bodies, and the power cost for this ability already includes the one point of power normally regained per minute of sleep. Releasing the astral body requires an action, but returning is movement only. PR = 12.
Magic Spells: The power to work magic, and to create new and unique magical forces. Wraith starts with one beginning spell of his own design. From then he may create new spells according to the invesnting procedures. The effects, power costs, ect, of each new spell must be outlined by the character, and the new GM may modify its parameters or refuse to allow it if the characters is asking too much. Each spell should be nearly as powerful as a regular superpower.
 A)Mystic Bolt: (Power Blast) d20 damage, PR=1, 11" range
Willpower A: The character has the ability to control his own bodily and mental functionsthrough sheer force of will. Thus, he is able to ignore pain, withstand torture, hold his breath for extended periods of time, remember small details, maintain intence concentration, ignore destractions, ect. This counts as a defence on the combat table if the character is currently using his Willpower in a relavant manner. The character is able to do any of these things as often as he wants at a PR a turn.
Willpower B: +11 Intelligence

Weakness - Prejudice:

Richard Rath is a former FBI agent, who's career ended as a result of injuries he suffered working his final case. Working for the FBI's famed Behavioral Studies Unit, Richard Rath became convinced that the killers in his case were not a pack a Satan worshipping teenagers as the local cops believed, but instead a band of powerful sorcerers killing to increase their powers.  With his theories considered too far fetched, Rath chose to work the case on his own. It was a decision that nearly cost him his life.

Catching a break in the case he discovered members of a nefarious organization known as the Cabal in the midst of sacrificing another victim. Calling for back up he pulled his weapon and went inside. He was too late to save the victim, but already committed went after the masked figure conducting the sacrifice. In the process Rath was severely wounded when his sorcerous foe attempted to plunge the ancient dagger into Rath's heart. His aim slightly off the blade struck Rath's breast bone, it's tip breaking off in the bone. Just as his foe was about to finish him the police showed up. As Rath slipped into unconsciousness he saw the members of the mysterious cult literally disappear. In the darkness his mind was torn and tested as he saw things no man was meant to see. Hundreds of those sacrificed by the ancient blade had, through the tip of the blade stuck in his chest, reached from beyond the dead.

Waking Rath found that he had had been in a year long coma. The FBI and the local police had found him and saved him but due to his unorthodox actions his career was over. Rath knew better than to fight it. In any case his time in the place between life and death had left with knowledge of the dark threats to man kind. Now he knew that while there were evil men, there were also dark forces that could take over a person and make them carry out dark acts. There
were also servants to these dark powers who traded the lives and souls of others for their favor.

While the year long coma left the once strong and sturdy Rath weakened physically, the time spent his spirit mentors, the victims of the blade, had made his mind and spirit stronger. He had learned to manipulate the magically energies of the world. The time had also left him forever connected to the other side, and now when he slept he he could leave his body and travel as a spirit. So now by the powers of dreaming he was able to move invisibly at great speed and speak into the minds of men.

Rath medically retired from the FBI, and like many moved to Florida. But unlike the other retirees, Rath began to work the streets on his own. He still speaks with his dead mentors and hopes to gain improve his control over the powers of the supernatural. Knowing that he must keep his identity from his enemies he adopted an outfit that both disguised his features and offered him some protection. Soon the Wraith, as he became known by the villains, mundane and supernatural he battled, became one of the new vigilantes prowling the night of Tampa.

ORIGIN AND BACKGROUND: American Law Enforcement / Mysticism
LEGAL STATUS: Retired FBI Special Agent
SECURITY CLEARANCE: Secret / None
OTHER:

GEAR:
Automatic Pistol: +3 to hit, 1d8 damage-1 per each additional shot, R=AX6.
Forensic Kit
Plastic Handcuffs

At 6'2" tall and weighs 210 lbs Richard Rath is a large man. But his traumatic experience at the hands of the Cabal has left him weakened and frail. When not relaxing Rath still dresses like an FBI agent favoring dark suits and white shirts.

As Wraith he still favors blacks, and wears a cloak with a large hood to obscure his face.


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