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Welcome to (nWOD - V:TR 2E): Chicago by Night

18:54, 28th March 2024 (GMT+0)

(nWOD - V:TR 2E): Chicago by Night

The game will take place in a World of Darkness version of Chicago (so no sticklers for real-life city details, please!) and features a fairly classic/traditional setup, with a powerful Prince firmly entrenched at the top of the pyramid of power. Quiet moves are being made though, and upheaval lurks in the background. Even if no one knows it or can see it coming, change is afoot, and established powers and fledglings alike will find themselves shocked by the events yet to come.

It is intended to be a heavily political game that focuses on the characters and their attempts to establish themselves in the city. As a heavily political game, the story will be largely character-driven and sandbox in nature. Players will be presented with the basic setup and given a very general sense of their place in the city, then turned loose to find their own path. For this reason, any players should be extremely comfortable setting their own goals and taking the initiative to figure out how to pursue them.

For example, don't just tell me, 'I want to be a drug dealing power on the streets', you need to have a specific plan for how you're going to become said drug dealing power on the streets. I'm not going to tell you 'if you do X, Y, and Z you will become a drug dealer', I expect you to determine how you plan to go about it and go execute your plan, making adjustments as needed.

If players want a more linear story where I guide the coterie forward myself via NPCs that choice is there, but realize in advance you will be nothing more than pawns for those who seek to use your characters towards their own ends. The NPCs won't be directing your characters out of the goodness of their hearts, after all. If that's the path the players elect to take that's completely fine, but if you want to ever be anything more than disposable pawns, you will need to take your destiny into your own hands.

In short, either play the game or be played by the game. There are no other options.

Regardless, the overall storyline will play out with or without your involvement. It's up to you how much, if anything, you know about the city around you, and how much you want to put your heads down and focus on your own personal projects/goals.

Please note that city construction will be a joint effort controlled and directed by me, but influenced by the players, since unless you choose otherwise, your PCs will have the opportunity to influence (or already have influenced) at least some aspects of its development via the various merits.

(For example, if your character establishes a nightclub downtown where none actually exists, that's fine with me.)

I will draw heavily upon the V:TR sourcebook Damnation City and the board game Vampire: Prince of the City for inspirational material. I find them to be simple enough to be easy to work with, but detailed, elegant, and diverse enough to allow for a wide range of interesting options.