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14:48, 27th April 2024 (GMT+0)

Gerad Waelhlem

Time Not:

They whisper in the darkness.

They inhabit the angles of time, the dimensions which are not, only occasionally intersecting the curvature of space.

They WERE, ARE NOT, and WILL BE AGAIN.

They glimmer still with the light of times dawn, shining like gold within the depths of obsidian, a darkened mirror.

Old, OLD, voices. The primordial words that set the rules and patterns that even the gods do not question.

Not malign, nor even cruel - but only unaware. Their concerns are not ours.

But for those who hear, those who willing involve themselves with alien entities and concepts... there is power there.

Few hear.

But some do.


The Ancient Days:

The empire had fallen. Long ages past their magi had reached too far, touched upon the Obsidian Mirror, the Foundations of Creation, the Forever-Echoing Words and Patterns of the Elder Ones.

And the world had CHANGED.

The towers fell, their magic holding no longer.

Creatures of magic came, and turned the twisted remnants of magic to their own use. An enchanted forest grew, casting a shroud of green over the fallen towers and the ancient pools of warped power. Long eons would pass ere those echoes of cataclysm faded.

Mortals returned eventually as the worst of the wild magic was tamed. Small, hidden, settlements, were permitted, bound by pacts and limited in territory. It might express itself in strange talents, but more wild magic was drained. with each mortal birth.

But a pact failed. An unbalance developed. A mirror of obsidian woke - and one infant heard.


The Child Out Of Time:

The child made others nervous.

His eyes moved to track things they did not see. He spoke with familiarity of things long past, yet to come, or simply strange and alien. The local priest thought him mad, and refused to teach him - yet the boy showed little need of such teaching.

When a bear interrupted the children’s games, none of the other children could agree as to what he had said to it - but it was the bear that fled, never to return.

He developed a habit of poking around in the old ruins. Some quietly hoped that he would be lost, others sought to forbid him - but no command could make him stop. The things he occasionally found - or was led to - there few wished to see and none understood.

Apprenticeship did not help. The child completed his tasks the moment his masters turned away - and if they turned back too quickly they caught disturbing glimpses of blasphemous shapes vanishing into corners and shadows. Worse... he had many skills, and none could be sure who had taught him.

 If he should choose to go adventuring... none will gainsay him.







Gerad's primary powers are variants on the

Bokor Package https://ruscumag.wordpress.com/2017/01/18/eclipse-d20-binding-mysterious-spirits-the-bokor-amon-aym-otzi-and-naberius/

Houngan Conjurer Package: https://ruscumag.wordpress.com/2013/04/17/eclipse-power-package-the-houngan-conjurer/

A Major Privilege (a hit-die based Wealth Level from The Practical Enchanter; he has a job, be gets paid).

He used the Fey Boon to slightly upgrade his powers as a Bokor and to start developing some skill-based magic.