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01:14, 28th April 2024 (GMT+0)

Mandar

Name: Mandar
Player: Nathan
Point Total: 300
Ht: 6’3”
Wt: 230 lbs.
Size Modifier: 0
Age: 22

Defense:
Dodge: 13 (includes +1 combat reflexes, +2 armor of deflect)
Parry: 18 (includes +1 combat reflexes, +2 armor of deflect, +1 Greater WB)
Encumbrance: none with armor and sword. light with pack

Basic Attributes [215]
ST 15 (50)   HP 15 (0)
DX 14 (80) WILL 14 [10]
IQ 12 (40)  PER 12 [0]
HT 13 (30)   FP 13 [0]
BASIC LIFT (ST × ST)/5  39   DAMAGE Thr   1d+1  Sw  2d+1
BASIC SPEED    7   [5] BASIC MOVE   7   [ ]
ENCUMBRANCE                    MOVE                     DODGE
None (0) =               BL    39  BM × 1    6  Dodge        10
Light (1) =         2 × BL    78  BM × 0.8  4  Dodge -1  9
Medium (2) =    3 × BL  118  BM × 0.6  3  Dodge -2  8
Heavy (3) =      6 × BL  235  BM × 0.4  2  Dodge -3  7
X-Heavy (4) = 10 × BL  392  BM × 0.2  1  Dodge -4  5

Languages: Common (Native) [0],
TL: 3 [0] Cultural Familiarity: Human


Advantages [251]
Combat Reflexes [15]
High Pain Threshold [10]
Born War Leader 2 [10]
Weapon Master 2H sword [20]
sig gear (vera) [8]
Power Investiture 5 (Aldur, God of Peace) [50]
Clerical Investment [5]
Armor Mastery [5]
Greater Weapon Bond 2H sword (+1 skill, parry, Damage, Fast-draw) [5]
extraordinary luck [30]
Divine servitor: Good, Life, Protection (Doubled) (Built on 75%; 15 or less; PM, -10%; Summonable, +100%) [18]
Striking ST 2 [10]
Mortal Foe (undead) [5]
Heroic reserve 2 [6]
Run and hit [10]
Blessed (Anti-Magic Weapon; Holy, -10%) [14]
Higher Purpose (Assist Allies) [5]
Psionic Resistance 5 [10]
Unfazeable [15]

Perks [3]
Sacrificial Parry [1]
Named Weapon 2H sword, Vera [1] 11xp
Courtesy rank, Knight [1]


Disadvantages [-60]
Code of Honor (Chivalry) [-15]
Charitable (12) [-15]
Sense of Duty (innocents ) [-15]
Honesty (12) [-10]
Selfless (12) [-5]

Quirks [-5]
Tends to speak archaically when excited (thees and thous) [-1]
Says, "by Aldur's beard" [-1]
Refers to his sword as 'Vera' [-1]
Feels very uncomfortable without his armor [-1]
Talks to his sword. [-1]

Skills [69]
Brawling (E) DX+1 [2]-15
Fast-Draw (Two-Handed Sword) (E) DX+2 [1]-16ⱡ†
Knife (E) DX [1]-14
Wrestling  (A) DX [2]-14
Thrown Weapon (knife), (E) DX+2 [4]-16
Two-Handed Sword, all (A) DX+9 [32]-23†
Fast-Draw (knife) (E) DX+1 [1]-15ⱡ
Climbing  (A) DX-1 [1]-13
Leadership (A) IQ+1 [1]-13§
Strategy (H) IQ [1]-12§
Tactics (H) IQ [1]-12§
Armory (Body Armor) (A) IQ [2]-12
Connoisseur (Weapons) (A) IQ [2]-12
Savoir-Faire (military) (E) IQ+2 [1]-14§
Heraldry  (A) IQ-1 [1]-11
Hiking (A) HT-1 [1]-12
Exorcism (H) Will-1 [2]-13
Meditation (H) Will-1 [2]-13
Religious Ritual (H) IQ-1 [2]-11
Theology (H) IQ-1 [2] - 11
Scrounging (E) Per [1] - 12
Stealth (A) DX [2] - 14
Diplomacy (H) IQ [4] 12
† +1 from Weapon Bond
ⱡ +1 from Combat Reflexes
§ +2 from Born War Leader

Techniques [10]
Slayer swing at neck, (2h sword, skill -2) [4]
counterattack (2H sword, skill) [6]

Spells [24]
Seeker (H) IQ+3 [1] - 15
Vigil (H) IQ+3 [1] - 15
Major Healing (VH) IQ+3 [2] - 15
Compel Truth (H) IQ+3 [1] – 15
Command (H) IQ+3 [1] - 15
Awaken (H) IQ+3 [1] - 15
See Secrets (H) IQ+3 [1] - 15
Armor (H) IQ+3 [1] - 15
Greater Healing (VH) IQ+3 [2] – 15
Essential Food (VH) IQ+3 [2] - 15
Recover Energy (H) IQ+4 [2] - 16
Oath (H) IQ+3 [1] - 15
Curse (H) IQ+3 [1] - 15
Sunlight (H) IQ+3 [1] - 15
Gift of tongues (VH) IQ+2 [1] - 14
Bless(VH) IQ+2 [1] - 14
Resist Acid (H) IQ+3 [1] - 15
Shield (H) IQ+3 [1] - 15
Magic resistance(H) IQ+3 [1] - 15
Create water (H) IQ+3 [1] - 15

Possessions
Weapons:

Fine penetrating greatsword of infravision reach 1,2 $3700 (7) [1d+7 thr] [2d+9 sw] armor divisor (2)
dagger x4 range x0.5/x1 $80 (2) 1d-1thr

Armor:
Warding, Impenetrable Medium Plate Full Helm of Weightlessness, DR 8 [Skull, Face],  $750, 3lbs
Warding, Impenetrable Medium Plate Collar of Weightlessness, DR 8 [Neck],  $125, 0.5lbs
Warding, Impenetrable Medium Plate Cuirass of Weightlessness, DR 8 [Torso, Groin],  $2500, 10lbs
Warding, Impenetrable Medium Plate Sleeves of Weightlessness, DR 8 [Arms],  $1250, 5lbs
Warding, Impenetrable Medium Plate Gauntlets Weightlessness, DR 8 [Hands],  $250, 1lbs
Warding, Impenetrable Medium Plate Greaves of Weightlessness, DR 8 [Legs], $1125, 4.5lbs
Warding, Impenetrable Medium Plate Sabatons of Weightlessness, DR 8 [Feet],  $250, 2lbs
Lighten 2                       $10000
Fortify 2         $4000
deflect 2                 $8000
Leather Jacket DR1 [torso, arms] $50, 4lbs
leather pants, [1DR], groin/legs $40, 3lbs
Add +1DR to all from Armor Mastery
Add +3DR from Ironskin Amulet
total                 $22300 29lbs


Gear:
Blanket (p. B288) [Torso] $20, (4)
Canteen (p. B288) [Torso] $10, (3)
Personal Basics (p. B288) [Backpack] $5, (1)
Meals (essential food) ×45 [Backpack] $0, (10.5)
Rope, 3/8” (10 yards) (p. B288) [Backpack] Supports 300 lbs. $5, (1.5)
Backpack, Frame [Torso] Holds 100 lbs. $100, (10)
Ordinary Clothing (2)
Tool Kit (body armor) [backpack] $600, (20)
Sack [Torso] Holds 40 lbs. $30, (3)
pouch [backpack] (neg)
$3779.66 [pouch] ()
Salamander Amulet (0.25) $4,920
Ironskin Amulet +3 DR. $28,720, 0.25 lb.
total weight (55.2)

Points Summary
Attributes/Secondary Characteristics [215]
Skills/Techniques/Spells [103]
Advantages/Perks/TL/Languages/Cultural Familiarity [251]
Disadvantages/Quirks [-65]
Unspent Points [1]
Total [505]


Divine servitor: Good, Life, Protection (Doubled)
Name: Belgarion

ST: 12 [20] HP: 12 [0]
DX: 13 [60] Will: 14 [5]
IQ: 13 [60] Per: 13 [0]
HT: 12 [20] FP: 12 [0]
Speed: 5.25 [-10] Move: 5 [0]
Dodge: 12           Block 18         Parry 17
All include +3 from shield assuming an attack from front or shield side.
Axe damage 1d+7sw
shield damage 1d+1 crush

Advantages
Blessed* [10]
Immunity to Metabolic Hazards [30]
Healing (Faith Healing, +20%; Ranged, +40%) [48]
Combat reflexes [15]
DR 3 (Affects Others, +50%; Area Effect, 4 yards, +100%; Force Field, +20%; Selective Area, +20%; Divine, -10%) [42].
Enhanced Block 2 (Shield) [10]
Shield-Wall Training [1]
Signature Gear (Light Balanced Large Shield, DB 3, 19 lbs.) [1]
Weapon Master (Axe and shield) [25]
Sacrificial parry [1]
Signature Gear (Balanced Dwarven Fine Axe) [2]
Weapon Bond (Axe) [1]
Disadvantages
Dependency (Sanctity; Very Common; Constantly) [-25]
Common; Constantly) [-25]
Unnatural Features 1 (white aura) [-1]
Wealth (Dead Broke) [-25]
Honesty (12) [-10]
Intolerance (Evil religions) [-5]
Vow (Place the will of my deity above my own needs) [-10]
Pacifism (cannot harm innocents) [-10]
5 quirks per GM

Skills:
Esoteric Medicine (Holy)(H) PER [4]-13
Religious Ritual (H) IQ [4]-13
Shield (E) DX+5 [12]-18*
Axe (A) DX+5 [12] - 18*^
Throwing (A) DX+1 [4]-14
Diagnosis (H) IQ-1 [2]-12
Hidden Lore (Servitors of Good) (A) IQ-1 [2]-12
Theology (H) IQ-1 [4]-12

* +1 from balanced
^ +1 from bond

Belongings
Axe
$50 + 4 CF Balanced + 4 CF Dwarven + 9 CF Fine
$900, 4 lbs., sw+3 cut, Reach 1, Parry 0, +1 to skill
Shield
Light Balanced Large Shield, DB 3, 19 lbs.

From the dawn of time Aldur had stood aloof from all of creation. Content to observe, he pondered this world around him and the passage of time. Unlike the other gods, he chose not a people, but stood alone. None worshiped him or followed his words, and he cared not. His one thought was to enjoy the beauty of the world that had been created. But as time progressed, the people of the earth grew and multiplied. They waxed strong; kings rose up and built great cities. They removed the open space and replaced it with mountains of stone. Aldur minded not, these peoples possessed another form of beauty, and he was content to observe them as well. But this was not to last. The nations looked over all that they possessed and desired more. Not content with their own lands, they strove with each other to take ever more. Many fell, and the beauty that Aldur loved was marred. Before as the world changed, Aldur found new beauty to admire. Now the anger and evil eclipsed all, and Aldur was wroth. He pondered at great length what path to take. From the dawn of time he had not involved himself in the affairs of man, but now they had become involved in his. In his heart he knew that without peace the world would never return to its former glory, and humans have ever been incapable of lasting peace. Loath was he to destroy the peoples of the earth, for he knew that this action would forever remove that beauty from this world. Instead his choice was to take a disciple. Through this disciple the Church of Aldur was formed and with it a sacred order of protectors. The Pandion Order was formed with one thought, to protect and preserve peace. To that end, the Church of Aldur recruited and trained generations of the greatest warriors the world had ever seen.

One such warrior was Kalten, his family being saved from marauders by a lone Knight of Pandia, he vowed to devote the rest of his life to the service of Aldur. He journeyed to a chapterhouse and began his training. He would become the greatest Knight in the history of the Pandion Order. Many deeds he did, and many tales were told of him. Proud they were, his family, the tales passed down from generation to generation, and many of his descendants followed him into the brotherhood of Pandia. One such descendant was Mandar. Ever of great stature and size he possessed a talent with the sword, and some said that one day he would surpass even his sire of old, Kalten the great. At a young age he entered the walls of a chapterhouse and became a squire. He excelled at his training, and quickly rose to the rank of novice. Due to his piousness and potential, he was allowed the unusual privilege of a accompanying a prelate during his travels to another chapterhouse. While in route, they were beset by bandits. Mandar, despite his young age, preformed many feats of valor, and was knighted on the spot. As a newly knighted Pandion, he was outfitted with weapons and arms and assigned a position in a band of knights who would soon be traveling on patrol. It was customary that a knight would serve in this capacity until he had proven himself, upon which, he would be allowed to patrol on his own as an emissary of the church. Few knights were promoted in this fashion with less than a few tours under their belt. Mandar, however, was promoted at the end of his first. It was then, at the age of 18 that he reached his full stature. At 7’ 6”, normal weapons were too small for him; his great strength often breaking his sword over the heads of his enemies. Counsel was taken, and the decision made to offer him an ancient sword of renown. 6 foot tall it stood and made of the finest materials. It had been used in battles past and then left in the armory until one strong enough to wield it should come. Some said it was cursed, others, blessed by Aldur himself, Mandar merely laughed and swung the blade through the air. “Cursed or blessed, this blade fits me well. If it be cursed, then I, through feats pleasing to Aldur, shall cleanse it.” He called his blade Vera, and began his journeys.



Sir Mandar is known by those around him as an honest and pious man. He has a ridged moral code, and follows that to the exclusion of all else. He dislikes violence and strife, yet will gladly battle evil, as he is tasked by his church with enforcing peace and order through whatever means necessary. He is careless of his own life and feels compelled to protect and assist those around him. As a Pandion knight he will answer any challenge or insult to his faith, friends, or person.

Oh, and he has a fiancee back home