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Welcome to Wardens of Nexus - GURPS Dungeon Fantasy

16:58, 28th April 2024 (GMT+0)

Dr. N. D. Joans

Name: Dr. N.D. Joans
Height: 6'
Weight: 135 lbs.
SM: 0
Appearance:  Raven-Folk female with a fancy hat and a leather coat
Point Total: 300

Combat
Crossbow – 14
Whip – 14
Dodge – 10+1(DB)
Parry – 10+1(DB)
Block – 11+1(DB)

Attributes [176]
ST 10 [0]; HP 8 [-4]*
DX 12 [40]; WILL 16 [0]
IQ 16 [120]; PER 16 [0]
HT 12 [20]; FP 12 [0]

Basic Lift: 20
Damage: Thr 1d6-2;  Sw 1d6
Basic Speed: 6 [0]
Basic Move:  6 [0]

Languages: Common [0]
TL: 3 [0]
Cultural Familiarity: Nexus [0]

Advantages [166]
Book-Learned Wisdom 2 (2,2) [18]
Intuition [15]
Wild Talent 1 (No Advantage Requirements, +50%) [30]
Higher Purpose (Seek Knowledge) [5]
Luck [15]
Signature Gear (Hat) [1]
Patron (Nexus) [30]
Psientist 1 [5]
Unusual Background (Psionic) [1]
Unfazeable [15]

Mind-Shield 1 [4]*
Penetrating Voice [1]*
Photographic Memory [10]*
Sharp Beak [1]*
Spirit Empathy [10]*
Spirit-Talker 1 [5]*

* Raven-Folk Racial Template

Perks [2]
Huge Weapons 2 (ST) [2]

Disadvantages [-87]
Intolerance (Stupid people – IQ 10 or less) (12) [-5]
Sense of Duty (Adventuring Companions) [-5]
Obsession (Learn how the Elder Ones can travel between worlds) (12) [-5]
Bad Sight (Mitigator, Corrective Spectacles, -60%) [-10]
Code of Honor (Professional) [-5]
Workaholic [-5]
Weirdness Magnet [-15]

Sense of Duty (Nexus) [-10]

Curious (12) [-5]*
Kleptomania (15) [-7]*
Skinny [-5]*
Xenophilia (12) [-10]*

* Raven-Folk Racial Template

Quirks [-5]
Never leaves her hat behind [-1]
Dislikes snakes [-1]
Likes artifacts, especially shiny ones [-1]
Likes to envision fame and glory for her discoveries [-1]
Likes adventure [-1]

Skills/Techniques [48]
Cartography (A) IQ-1 [1] - 15
Hidden Lore (Elementals) (A) IQ-1 [1] - 15
Hidden Lore (Lost Civilizations) (A) IQ-1 [1] - 15
Hidden Lore (Spirits) (A) IQ [1] - 16§
Hidden Lore (Elder Things) (A) IQ [1] - 16*
Hidden Lore (Psi) (A) IQ [1] - 16*
Research (A) IQ-1 [1] - 15
Speed-Reading (A) IQ-1 [1] – 15
Mental Strength (E) Will+1 [1] - 17*
Mind Block (A) Will+1 [2] - 17*
Hypnotism (H) IQ [4] - 16

Teaching (A) IQ-1 [1] – 15
Writing (A) IQ-1 [1] – 15
Architecture (A) IQ-1 [1] – 15
Heraldry (A) IQ-1 [1] – 15
Occultism (A) IQ [1] – 16§
Traps (A) IQ-1 [1] – 15
Diagnosis (H) IQ-2 [1] – 14
Naturalist (H) IQ-2 [1] – 14
Psychology (H) IQ-2 [1] – 14
Strategy (H) IQ-2 [1] – 14
Theology (H) IQ-1 [1] – 15§

Crossbow (E) DX+2 [4] – 14
Whip (A) DX+2 [8] – 14
Shield (Buckler) (E) DX+2 [4] – 14

Observation (A) Per-1 [1] – 15
Search (A) Per-1 [1] – 15
Stealth (A) IQ-5 [0] – 11
First Aid (E) IQ [1] – 16
Navigation (Land) IQ-1 [1] – 15
Hiking (A) HT-1 [1] – 11
Meditation (H) Will-1 [1] – 15§

§ +1 from Spirit-Talker
* +1 from Psientist

POINTS SUMMARY:
Attributes/Secondary Characteristics [176]
Advantages/Perks/TL/Languages/Cultural Familiarity [168]
Disadvantages/Quirks [-92]
Skills/Techniques [48]
Total [300]

Possessions
Ordinary Clothing (p. B266) [Torso, Arms, Legs] $0, 2 lbs.
Fedora of fine material [Head] Priceless, 0.3 lbs.
Leather Jacket (p. B283) [Torso, Arms] DR 1*. $50, 4 lbs.
Boots [Feet] DR 2*. $80, 3 lbs.
Spectacles [Face] $600, 0.5 lbs.

Repeating Pistol Crossbow ($400, 5 lbs.)
Crossbow Bolts ×10 [Quiver] $20, 0.6 lb.
Crossbow Bolts, Bodkin ×10 [Quiver] Armor divisor (2); damage is pi. $20, 0.6 lbs.
Hip Quiver [Torso] Holds up to 20 bolts. $15, 1 lb
Diabolical Whip (3 yards) [Torso] Damage sw+1 cr. Reach 1-3, Parry 0. $1350, 6 lbs.
Small Shield (Buckler) $40, 8 lbs. DB+1.

Quick-Release Backpack [Torso] $300, 3 lbs., Holds 40 lbs. of gear
Rope, 3/8” (10 yards) [Backpack]. Supports 300 lbs. $5, 1.5 lbs.
Torch x2 [Backpack]. $6, 2 lbs.
Textbooks - Common ($650, 6 lbs. each): Acting, Animal Handling, Armoury, Interrogation, Jeweler, Leadership, Merchant, Packing, Philosophy, Public Speaking, Smith, Tracking, Weather Sense
Obscure ($700, 6 lbs. each): Alchemy, Counterfeiting, Forgery, Engineer, Lockpicking, Poisons, Smuggling