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Welcome to GURPS Dungeon Fantasy

09:44, 28th March 2024 (GMT+0)

GURPS Dungeon Fantasy

"You looking for any work?" The innkeeper asked immediately when you sidled up to the bar.

Der Trunkene Ziege, a coaching inn just outside Grenzstadt was about two-thirds empty, and the large, bald, man who addressed you was engaged in sweeping the remains of someone else's dinner off the counter and onto the floor as he spoke.
"Because, if you are, that trader over by the fire is searchin' for a few stout souls to take 'em to the Border Princes. Asked me to ask the customers e' did."

This game will be set in the Empire Province of Averland and the Border Principalities (primarily the latter). Characters will take on the role of guards accompanying a merchant as he makes his way from Grenzstadt to Barak Varr. The route is extremely dangerous, but also offers the potential for huge profits to those willing to make the trip. Profits merchants invariably share with trustworthy guards.

The trip must be made in several stages, the first of which runs from Grenzstadt, through Black Fire Pass to Akendorf, a distance of about 100 miles. Of late, travelers and pilgrims along the route have reported increased Skaven activity, but not to a great enough extent that the Mountainguard has been dispatched.

I intend to run this campaign in several legs. As player interest remains, we will move through additional segments of the journey, with the occasional side quest to keep things different.