• This game is under the Fantasy, Punk & Action/Adventure genres.
  • The game system is Dungeons & Dragons 5e.
  • The GM has marked this game as containing personal and intellectual property.
    If the GM leaves or deletes the game nobody else will be able to continue the game.
Cirque de Rigolo: The Steampunk Circus
Things are becoming well-settled in Post-Meld.

Starting with the highways the Kingdoms of Free Meadows, Long Shore, Seatack, Shastara, The Magic Kingdom, Talahassend, and The Vegas have secured their boarders against outside threats.  Trade has begun between the 7 Kingdoms, plus two Dwarven Kingdoms (Cascade and Sirrah).  With the completion of seaports in Long Shore, The Magic Kingdom, Seatack, and Shastara trade has begun going all around the Eastern Pacific Basin bringing in trade goods from lands so far away no one would dare walk there.

And with trade comes the pleasures of the traveling entertainment show.  It was the Wizard of the Wayland who brought together the first great traveling circus known to the 7 Kingdoms as Cirque de Rigolo.  So named in a foreign language spoken only by those who live in the north end of Seatack.  The so-named "Circus of Amusements" is more aptly referred to visitors as the "Circus of Wonders" for all the wonderful contraptions built by the Wizard of the Wayland.  He has machines only spoke of on the Human side of the Pre-Meld Worlds: carriages that move themselves, rides that aren't powered by a donkey, and people who come from lands so far away they might as well be legend.

With the coming of foreign trade and amusements, the peoples of Post-Meld have begun to slip into a false sense of security.  They forget, if only for a moment, that beyond the trees that line the Waylands there still roam hungry Trolls, Drovers, Druids driven insane by Isagurd, and other monsters that made the passage from the Old Worlds to Post-Meld.  Only the King of Shastara remains undistracted, his mind focused on the future.  Only he suspects that the world is not yet settled; that there are more horrors to come.
This game takes place in the post-apocalyptic fantasy world of Post-Meld.  The world has a distinctly Steampunk flavor to it as Artificers resurrect the machines of the past using what magic and technology that still works.

Cirque de Rigolo: The Steampunk Circus is a D&D adventure game.  The players, who work for the circus, must protect the circus as it travels the Waylands between the 7 Kingdoms of Post-Meld.  They also must make sure that the circus is welcomed wherever it goes.  Thus the Wizard of the Waylands may complete his mission of fostering trust between the 7 Kingdoms and bringing forth an alliance that can finally rid the Waylands of its dangers.

Eventually more dire threats will begin to rise.  They are things that no one dares think of outside of spooky stories and fairytales.  The Veil Between Worlds is beginning to thin again.  Soon things from other Parallel Plains will begin to come through, thus threatening Post-Meld with another Melding.