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Welcome to The New Sarum Academy

12:07, 29th March 2024 (GMT+0)

The New Sarum Academy

In December 2012 an alien artifact was discovered under Stonehenge. As a consquence of the investigation, the artifact exploded (at noon GMT on December 21st) and a number of people (around 400 known) in the United Kingdom suddenly developed super powers. Many people were irradiated in the blast, and over the last four years many of them have acquired super powers.

Most of the new 'supers' were decent people. A few changed psychotically, or gave into their urge to abuse others with their powers. The vast majority of these are now in jail: the few that are left are too powerful, or too sneaky to capture.

The world is a changed place. The space age dawns: there is a colony on the moon, and a research base on Mars. Space flight 'too cheap to meter' is only months away. Evidence of other races has been found.

You will be playing new members of SHIELD. Most of you will have just acquired your powers. The game will be a mixture of training and missions engaging in vital world saving work.

The game has a light military feel. That means that players will be in a command hierarchy. New players will start as Privates. The light feel however means that as long as you are polite to the officers and follow norms of behaviour (don't shoot people randomly for example) it will not impact heavily on you.




I intend the game to be heavy role play game. While there will be combat it won't be the focus of the game at the start, and we'll see what happens after that.

Element's that I hope to see in the game include





I have shamelessly stolen characters from Marvel and DC. If you see a name you recognise be aware that it is the character in my game that has chosen to use that name because they identify with it. This is actually because I am too lazy to pick my own names: something I find hard. The characters won't have the same backgrounds