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Welcome to Isles of Kheremoth

09:01, 3rd May 2024 (GMT+0)

Emmy Greengrave

Emmy Greengrave
Neutral Female Arronean Ranger
Background: Sailor
Level 2 (300xp)




Hit Points: 22/22
Hit Dice: 2d10
Armour Class: 12 (Battered Leathers)
Initiative: +1
Speed: 30'
Passive Perception: 13

ABILITIES
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Strength: 13 (+1)      Athletics +3
Dexterity: 12 (+1)     Stealth +3
Constitution: 16 (+3)
Intelligence: 09 (-1)
Wisdom: 12 (+1)        Insight +3, Perception +3, Survival +3
Charisma: 12 (+1)      Performance +3

PROFICIENCIES (+2)
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Armor: Light, Medium, Shields
Weapons: Simple, Martial
Tools: Navigator's Tools, Watercraft
Saving Throws: Str, Dex
Languages: Common, Lizardman, Sahuagin

FEATURES & TRAITS
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B: Ship's Passage
R: Feat: Durable
1: Favoured Enemy: Lizardfolk, Sahuagin
1: Natural Explorer: Coast
2: Fighting Style: Two-Weapon Fighting
2: Combat Superiority (4d8 Superiority Dice)
 • Maneuver: Commander's Strike
 • Maneuver: Precision Strike

ATTACKS
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Melee Standard: Boarding Hatchet (Light, Thrown) +3 To Hit, 1d6+1 Slashing
Melee Bonus: Boarding Hatchet (Light, Thrown) +3 To Hit, 1d6+1 Slashing
Melee Standard: Long Knife (Finesse, Light, Thrown) +3 To Hit, 1d4+1 Piercing

Ranged Standard: Boarding Hatchet (Light, Thrown 20/60) +3 To Hit, 1d6+1 Slashing
Ranged Bonus: Boarding Hatchet (Light, Thrown 20/60) +3 To Hit, 1d6+1 Slashing
Ranged Standard: Long Knife (Finesse, Light, Thrown 20/60) +3 To Hit, 1d4+1 Piercing

EQUIPMENT (55 lbs)
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2 Boarding Hatchets (Hand Axe)
Antler-Handled Long Knife (Dagger)
Battered Leather Armor
Explorer's Pack
• Bedroll
• Hemp Rope 50'
• Waterskin
• Leather Flask
  • 3 1 Dram of Black Bourbon
• Wooden Mug
• Backpack
  • Mess Kit
  • Tinderbox
  • 2 Torches
  • 2 1 Days Rations
Belt Pouch
• Lucky Charm (Necklace with carved red coral dolphin and a pair of shark's teeth)
• 2 Doses Dreamnettle
• 3 Uses Pipeweed
• Briar Pipe
Common Clothing

PERSONAL CHARACTERISTICS
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Trait: I'll enthusiastically blaspheme whichever godling seems appropriate to the occasion... except for Iasca, who holds my hidden heart.
Trait: There's never a bad time for a well-sung sea shanty! Been practicing my singing, have a listen?
Ideal: Aspiration: Someday I'll own me own damn ship and return to the sea!
Bond: I've been drowned in the Pale Lady's gaze and returned the worse for it. I'll find her again if it kills me.
Flaw: I need the Dreamnettle to sing me to sleep, despite the nightmares that follow in her wake.

MANEUVERS
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Commander's Strike:When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike, When you do so, choose a friendly creature who can see or hear you and expend one superiority die, that creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.
Precision Attack:When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied,