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19:42, 27th April 2024 (GMT+0)

Nissa Rain

Name: Nissa Rain/ Captain Scarlet Rain   Player: Jeremy   Campaign: A New Galaxy

Class: Swashbuckler/ 2  Race: Tiefling  Deity:Calistra  Alignment: CN

Ability   Score   Mod   Temp. score  Temp. mod      HP    HP Max   Movement

Str         11     0                                18      18       30ft

Dex         16     3

Con         12     1

Int         14     2

Wis         12     1

Cha         16     3                        BAB 2     INIT Total   Dex  Misc
Total      Armor Dex Dodge Size  Natural    MAB 2            5   =  3 +  2
 AC  = 10 +  2  + 3 +  0  +  0  +  1        CMB 2
 16                                         RAB 5
Touch AC = 13
Flat-footed AC = 12
CMD = 13

                                    Total  Base  Abil  Magic  Misc  Temp

                              Fort  =  1  +  0  +  1  +  0  +  0  +  0
                              Ref   =  6  +  3  +  3  +  0  +  0  +  0
                              Will  =  0  +  0  +  0  +  0  +  0  +  0

Weapons

Name: Crossbow, Light  Attack Bonus: 4  Crit Range: 19-20 x2
Special:           Range: 80ft. Dam: 1d8  Size: M  Dam Type: P

Name: Dagger           Attack Bonus: 4  Crit Range: 19-20 x2
Special:           Range: 20ft. Dam: 1d4  Size: M  Dam Type: S/P

Name: Rapier            Attack Bonus: 4  Crit Range: 18-20 x2
Special:           Range:       Dam: 1d6  Size: M  Dam Type: P

Armor: Leather Type: Light AC: 2 Check penalty: 0 Max Dex: +6 Spell Failure: 10%

Racials:
Prehensile Tail
Scaled Skin: fire resistance 5, +1 natural armor
+2 Linguistics
+2 Diplomacy

Feats:
Technologist
Weapon Finesse
Weapon Focus (Rapier)
Fencing Grace

Languages:
Common
Aboleth
Abyssal
Elven
Infernal

Traits:
Adopted:Extra Feat


Class Powers:

Panache: 3

Deeds:
Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).

Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.

Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.

Charmed Life:
At 2nd level, the swashbuckler gains a knack for getting out of trouble. Three times per day as an immediate action before attempting a saving throw, she can add her Charisma modifier to the result of the save. She must choose to do this before the roll is made. At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of 7 times per day at 18th level).

         Skill Name     Abil  Skill mod  Abil  Rank  Misc  ACP

x       Acrobatics       Dex      7     =  3  +  1  +  0  +  0
        Appraise         Int      3     =  2  +  0  +  0  +  0
x       Bluff            Cha      8     =  3  +  2  +  0  +  0
x       Climb            Str      4     =  0  +  1  +  0  +  0
x       Craft            Int      2     =  2  +  0  +  0  +  0
x       Diplomacy        Cha      10    =  3  +  2  +  2  +  0
        Disable Device   Dex      x     =  3  +  0  +  0  +  0
        Disguise         Cha      3     =  3  +  0  +  0  +  0
x       Escape Artist    Dex      3     =  3  +  0  +  0  +  0
        Fly              Dex      3     =  3  +  0  +  0  +  0
        Handle Animal
        Heal             Wis      0     =  1  +  0  +  0  +  0
x       Intimidate       Cha      8     =  3  +  2  +  0  +  0
       Knowledge        int
        (Arcane)         int      x     =  2  +  0  +  0  +  0
        (Dungeoneering)  int      x     =  2  +  0  +  0  +  0
x       (Engineering)    int      6     =  2  +  1  +  0  +  0
x       (Geography)      int      6     =  2  +  1  +  0  +  0
x       (History)        int      x     =  2  +  0  +  0  +  0
x       (Local)          int      6     =  2  +  1  +  0  +  0
        (Nature)         int      x     =  2  +  0  +  0  +  0
x       (Nobility)       int      x     =  2  +  0  +  0  +  0
        (Planes)         int      x     =  2  +  0  +  0  +  0
        (Religion)       int      x     =  2  +  0  +  0  +  0
        Linguistics      int      5     =  2  +  1  +  2  +  0
x       Perception       Wis      6     =  1  +  2  +  0  +  0
x       Perform          Cha      3     =  0  +  0  +  0  +  0
x       Profession       Wis      1     =
x       Ride             Dex      3     =  3  +  0  +  0  +  0
x       Sense Motive     Wis      6     =  1  +  2  +  0  +  0
x       Slight of Hand   Dex      8     =  3  +  2  +  0  +  0
        Spellcraft       Int      2     =
        Stealth          Dex      3     =  3  +  0  +  0  +  0
        Survival         Wis      1     =  1  +  0  +  0  +  0
x       Swim             Str      4     =  0  +  1  +  0  +  0
        Use Magic Device Cha      3     =  0  +  0  +  0  +  0



Nissa has been on a pirate ship her entire life following in her father's (Trazan the Demon) foot steps she was a favorite child of his which earned her the ire of her brother (Azian) after Trazan died Nissa inherited the ship (The Storm Caller) Azian furious about the turn of events gathers the crew and removed the new captain from power leaving Nissa stranded since being stranded she has tried to contact an old black market friend (Ratbag) a cowardly and scrawny orc, but one that she has had many dealings with while accompanying Trazan. Now Nissa is biding her time and resources and waiting for the right time to take her ship back and kill her traitorus brother.

She has pink skin with black hands and feet, a flexible tail, she is constantly dressed in pirate fashion such as a leather coat and her fathers tricone hat