• This game is under the Sci-Fi, Horror & Historical genres.
  • This game contains mature content.
  • The GM has marked this game as containing personal and intellectual property.
    If the GM leaves or deletes the game nobody else will be able to continue the game.
The Mountains of Madness
Beyond the Mountains of Madness, Chaosium's Call of Cthulhu sequel campaign to Lovecraft's At the Mountains of Madness. The 1930-31 Miskatonic University Expeedition to Antarctica uncovered scientific wonders but ended in tragedy. Now, a second expedition is being formed. You hope to be part of it.

Due to expressed player interest, I've decided to try running this campaign again. I think it's a great campaign, probably the best CoC campaign there is. However, the last time I tried to run it, it fell through, I think because players didn't really understand what they were getting into (and I foolishly ran it with inexperienced role-players!). Since I want to run this campaign like a kid wants presents for Christmas, I'm going to lay out some information about what I expect and what you will be getting into.

DO NOT join this game if you
--expect lots of constant action. There is action, but it's not jumping off the walls. You will be dissapointed. This is the horror genre, but there is a gradual buildup.
--cannot keep up a posting rate of (at least) once a day with general regularity. The campaign is big and if speed is not maintained it will not go anywhere
--don't enjoy following details.
--are thoroughly allergic to railroading. There is railroading in this campaign by necessity, since you are part of an expedition going to a definite place surrounded by NPCs who are all doing their own thing.
--do not know the Call of Cthulhu rules at least in general outline; I'm using 7th ed, but it's not hugely different from earlier editions.

DO join this game if you
--enjoy a thoroughly immersive atmosphere and a lovingly detailed plot and world.
--enjoy banter with NPCs, because there is a lot of it.
--don't get bored with roleplaying the mundane as well as the extraordinary. There is a great deal of foreshadowing in this campaign, and a lot of it takes place in what appears to be trivial circumstances (but aren't really).

I apologize for the length of this introduction, I suppose.

In any case, I'm looking for 3-4 players (I already have 1). Drop me a line if interested.

It truly is a marvelously constructed campaign.