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Welcome to A Heroic Epos

17:17, 16th April 2024 (GMT+0)

A Heroic Epos

The main campaign takes a sharp turn from the exotic forces of the elves within the Everwood to something a bit more traditional -the dwarves and humans of the Greater Baronage. Your characters will be born and raised within the Naar River Valley (or have come to live there in the past), a small province located on the northwestern shores of the isle of Winlet (big main island -check Setting thread for map). Your backstory should reflect your humble beginnings. Furthermore, most* of your characters  will have chosen to join the Ehrenguard, the once prestigious dwarven nationalized army now defunct and a mockery of its former self. Your character’s intentions will hopefully be pure but backstory baggage is welcomed. Although dwarves are encouraged, they are not required. A healthy mix of races, backgrounds, and classes will be optimal -just easier for race relations if we have some dwarves in the group.


For the prelude: Welcome to the unwelcoming feywild, a disfigured, malformation of the material plane. It is the epitome of chaotic wilderness, an anamorphosis of the natural world. What used to be a place of constant wonderment and stark natural beauty has long since been twisted and distorted by corrupting fel magic. The feywild is now a grotesque deformity. A gnarled anomaly.


The denizens of the feywild have also been corrupted by this fel radiation, becoming disgusting mirrors of elegance & beauty. Flora, once full of life, are gnarled and twisted. An exquisite twilight glade is now dull and devoid of color. Once pristine valleys are overgrown and dangerous and any natural monument is now monotone. Creatures, their essence -their life force- is now depraved by the very same magics that claimed their home. They are now dangerous. Wicked. Unpredictable. To come across a fey in the feywild is to welcome hardship.


You five find yourself entering the feywild on purpose, a practice that becoming more often as of late. Each of you is equipped with both the skill and the equipment to survive the jaunts over. You possess dangerous magics, tremendous might, and incredible will to tackle the tribulations of the first world but the wild is still a very dangerous place. Without vigilance, your life is forfeit.