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Welcome to Thunderspire Labyrinth(H2) - Faerun revised(4E)

13:51, 28th March 2024 (GMT+0)

Thunderspire Labyrinth(H2) - Faerun revised(4E)

The Blood Lord sat on his throne of bones and blood-oozing skulls, engulfed in darkness and the putrid stench of death and misery.
Cries of pain and anguish played in the background of Orcus’ residence of Undeath. Nothing of this reached the dark lord.
His blood-hazed eyes were lost into the distance, his mind stretching out to listen to the calls and prayers of his dark clergy and followers.
Like buzzing flies, their requests and calls for favors left no impression on the Demon Price of Undeath – his schemes of power were on a level incomprehensible for his mortal followers.

But suddenly his eye twitched, a prayer – no not a prayer – a whispered word that brought back memories of lost causes and unpaid depts. Orcus focused his divine attention towards the source,
spanning his godlike awareness cross planes and dimensions.
“…Master of Undeath, Tear in the shroud of Death, listen to the words of your humble servant, a maggot in your godlike corpse.
I have found out where the followers of Bahamut have hidden the Rod of Ruin! The paladin of Bahamut I defiled and brought back in your name knows of its hiding place, great Master.”

The Rod of Ruin – Found! The Blood Lord clenched his fist around the Wand of Orcus, blood dripping between his fingers.
This opened up new possibilities, the chessboard had suddenly shifted, and things were tilting in his favor again.
As Lord of the Undead, Orcus had the everlasting patience of the dead, a trait seldom seen among his demonic cohorts and enemies.
But Orcus knew that if he waited long enough in the darkness, secrets held in life would resurface in the afterlife.
It was just a matter of time, and that time was now.

With the Rod of Ruin resurfacing he could send his pawns to collect it and complete the task once started but never finished – turning the living world into a realm of undeath and eternal darkness.
His divine mind immediately identified the hundreds of actions needed for setting the plan in motion, but first – he poured a fraction of his essence into the world of the living. His aspect materialized in the crypt of his maggot, pulling darkness and the chill of the grave with it. The priest screamed in terror as his eyes started to bleed at the sight of his true Lord.
There were still questions that needed answers and a dept of a soul to be paid…


Welcome this far!
This game will be run using the full 4th edition bookline of Dungeons and Dragons, all included, and further following the campaign starting with the Keep on the Shadowfell, situated near the Thunderpeaks and East Cormyr initially.

The key difference here is twofold:

- We will be using the Conversion made by a plethora of players, often referred to as the "Alexandrian" conversion. It binds the story and plots better together, removes or reworks encounters and in total offers a more streamlined and logical progress of the story, as the RAW version was at best, filled with holes and repeat encounters offering little joy. And that is the key - the game should be fun, challenging and engaging above all!

- I will also use the Forgotten realms conversion guide to this, which as previously mentioned, places you on the way to Winterhaven, near the thunderpeaks, on the eastern edges of Cormyr.

For the players, this should pan out into a more involving game which binds together more fluidly.