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Welcome to Dungeon World: Tapestry of Wonder

16:47, 2nd May 2024 (GMT+0)

Tobias Hiller

Tobias' life on a farm doing manual labor built up a lot of natural muscle on his tall body. The work left his hands worn and callous but despite that they're very gentle to the touch. While he fills out his armor well, he looks uncomfortable wearing it. Maybe it’s his too kind eyes barely hidden by his tousled hair that gives off that impression. Most take his kindness for weakness, an honest mistake. Tobias whole heatedly believes the greatest strength is the ability to put one's trust in another's hands. For strength comes in those around you.

His armor does little to hide his commoner clothing. A well worn pair of trousers, a long sleeve off-white shirt, and a sturdy brown coat. The only splash of color he wears is the red silk ascot given to him by his mother. His armor is borrowed from his hometown's garrison and it still bares its original insignia. Three half circles in a triangle with a tower atop it. The leather vest has short bands of metal sewn into it and has ties that secure the armor to Tobias' coat. Jack chains run down the length of his sleeves, and he has gauntlets similar in style to his vest protecting his hands.

The sword at his hip and the shield on his arm are of no particular style. Well taken care of, they are the standard issued armaments of the garrison guard.

-=STATS=-

STR: 15 (+1)
DEX: 8 (-1)
CON: 16 (+2)
INT: 9 (+0)
WIS: 13 (+1)
CHA: 12 (+0)

Maximum HP: 26/26
Armor: 3 [2 (Scale Armor) + 1 (Shield)]
Base Damage: d10 + 1 (Long Sword)

-=STARTING MOVES=-

Human:
 When you pray for guidance, even for a moment, and ask, “What here is evil?” the GM will tell you, honestly.

Alignment:
Good. Endanger yourself to protect someone weaker than you.

Lay on Hands:
 When you touch someone, skin to skin, and pray for their well-being , roll+CHA.
 -- On a 10+ you heal 1d8 damage or remove one disease.
 -- On a 7–9, they are healed, but the damage or disease is transferred to you.

Armored:
 You ignore the clumsy tag on armor you wear.

I am the Law:
 When you give an NPC an order based on your divine authority, roll+Cha.
 -- On a 7+, they choose one:
  * Do what you say
  * Back away cautiously, then flee
  * Attack you
 -- On a 10+, you also take +1 forward against them.
 -- On a miss, they do as they please and you take -1 forward against them.

Quest:
 When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do:
-- Discover the truth of Syndey Hiller
 Then choose up to two boons:
-- Senses that pierce lies
-- A voice that transcends language
 The GM will then tell you what vow or vows is required of you to maintain your blessing:
-- Truth (forbidden: lies)

-=GEAR=-

Load: 9/13
Current gear:
-- Dungeon Rations (5 uses, 1 Weight)
-- Scale Armor (2 Armor, 3 Weight)
-- Long Sword (close, +1 Damage, 1 Weight)
-- Shield (+1 Armor, 2 Weight)
-- Adventuring Gear (5 uses, 1 Weight)
-- Dagger (hand, 1 Weight)

-- Mark of Faith, An embroidered patch depicting two hands cupped together. Sewn onto coat (0 Weight)

-=BONDS=-

Brynn’s misguided views endangers their very soul.

Magic is entirely new and foreign to me, because Sierpinski knows much more than I do, I have much to learn from them.

I respect the beliefs of Uri but hope they will someday see the true way.

Lydia lived a life of wealth and privilege, I need to show them the meaning of hard work.