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23:18, 1st May 2024 (GMT+0)

Guthrir

Guthrir Gann is ruggedly handsome and well, if simply, dressed. His mouth is twisted into a wry grin as he watches the people around him, and he often breaks into a full smile or offers a friendly word to those that address him. While you watch, he also helps a couple of large half-orcs to unload casks of ale from their cart, and he tosses a farthing to a young urchin lurking outside the door, much to the consternation of the barkeep. When the man protests, though, Guthrir winks at the buxom half-elf sitting at the end of the bar and buys a round of drinks for the room. That's enough to placate the owner.
If you engage him in conversation, you'll find he's quick to listen and slow to reply. Most of his speech leans heavily toward his goddess. He cares little for the laws of men, but he's always ready to help those in need, and he clearly holds the principles of his temple sacrosanct.


Guthrir Gann
Dwarven Druid of Chauntea
Class:Druid 3
XP:
12929
Proficiency Bonus:
  +2 





Ability Scores
Strength
  14 
  +2 
Dexterity
  10 
  +0 
Constitution
  14 
  +2 
Intelligence
  12 
  +1 
Wisdom
  15 
  +2 
Charisma
  12 
  +1 

Hit Points
Current:
   24   
Max:
   24   
Hit DiceTotalUsed
D6 - -
D8 3 2
D10 - -
D12 - -
Conditions
   -   

Daily AbilityRestMaxUsed
Wild ShapeLong
  2 
  O  O 
Natural RecoveryLong
  for 1/2 Drd Lv
  x 

Spells
Spell Attack Bonus+4
Spell Save DC12
Spells Prepared5
LevelMax/DayUsedCommon Spells
Cantrips3*-Druidcraft, Thorn Whip, Guidance
L144Cure Wounds, Entangle, Faerie Fire, Fog Cloud, Thunderwave
L221Circle Spells: Barkskin, Spider Climb - Heat Metal, Hold Person, Lesser Restoration, Moonbeam, Spike Growth
*Max Cantrips Known. Caster can use cantrips at will.

Current Spell Preparation:
  1. Cure Wounds
  2. Entangle
  3. Faerie Fire
  4. Heat Metal
  5. Hold Person
  6. Barkskin
  7. Spider Climb
Spells in italics are Circle Spells from the Circle of the Forest.

WeaponsLocationTo Hit   DmgNotes
+2 BattleaxeOn belt+61d8+4 SVersatile 1d10
HandaxeOn belt+41d6+2 SThrown, Range 20/60
SpearSlung on back+41d6+4 PThrown, Versatile 1d8, Range 20/60
DaggerIn boot+41d4+2 PFinesse, Light, Thrown, Range 20/60

Initiative
  +0 
Defence
Armor Class:
   12   
AC with shield:
   15 
Armor Type:Hide
Shield:+1 Shield
SavesProf?Mod
Strength - +2
Dexterity - +0
Constitution - +2
Intelligence X +3
Wisdom X +4
Charisma - +1
Resistances
Poison



SkillsAbilProf?Mod
Acrobatics
DEX
  - 
+0 
Animal Handling
WIS
  - 
+2 
Arcana
INT
  - 
+1 
Athletics
STR
  X 
+4 
Deception
CHA
  - 
+1 
History
INT
  - 
+1 
Insight
WIS
  - 
+2 
Intimidation
CHA
  X 
+3 
Investigation
INT
  - 
+1 
Medicine
WIS
  X 
+4 
Nature
WIS
  X 
+4 
Perception
WIS
  - 
+2 
Performance
CHA
  - 
+1 
Persuasion
CHA
  - 
+1 
Religion
INT
  - 
+1 
Sleight of Hand
DEX
  - 
+0 
Stealth
DEX
  - 
+0 
Survival
WIS
  - 
+2 



Natural Abilities:
Weapon Proficiencies:
Armor Proficiencies:
Other Proficiencies:
Language Proficiencies:



Coin:
   gp:   102
   sp:   8
   cp:   15

Items of Note:
  1. Tied to pack: Briar Staff (Entangle: 1x. Spike Growth: 1x. Wall of Thorns: 3x. Recharge in natural dirt for 7 days.)
  2. Brooch: Silver Druidic Focus (Ever-Blooming Rose)
  3. Worn (out of combat): Explorer's Pack
  4. Tied to pack: Coiled rope of vines (30 ft)
  5. Inside Pack: Insignia of rank in a dwarven warband
  6. Inside Pack: Herbalism Kit
  7. Inside Pack: Set of bone dice
  8. Inside Pack: Broken handaxe from a fallen comrade