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Welcome to Pathfinder: Golarion Nights

00:13, 20th April 2024 (GMT+0)

Pathfinder: Golarion Nights

Silas Gribb had hired you on to protect his caravan only to get himself arrested. Turned out your erstwhile employer was smuggling contraband in a secret compartment in his wagon. Once it became clear his employees had been kept in the dark about his shady dealings, the Sheriff of Belhaim took some of his men to haul the smuggler and his caravan south to Cassomir. Unfortunately, this left you stranded in Belhaim with no pay, and nowhere to stay. Fortune seemed to smile upon you, then, as one Talia Orem, the proprietor of the Wise Piper Inn, took pity on your lot and offered a place to stay, free of charge, for at least a few days while you figure out what to do next.

Then the tower fell.

The change in the town skyline was obvious, as where once stood an impressive tower for a settlement of Belhaim's size, there was now a cloud of dust. Further investigation found a number of dead kobolds amidst the rubble, when people were sent to inquire with the town's resident wizard, Hunclay, they found a kobold dead by ward at the front door, and the mage apparently not at home. That was about the time Lady Origena Devy and her son, Arnholde, arrived.

A brief discussion and an offer was made, 100 gold pieces each, plus room and board paid until completion of the task, and you would investigate the collapse of the tower, figure out why there are kobolds in Belhaim, and what they're up to.